[IC2 Exp][1.7.10] IHL Tools & Machines

  • Small question. Does the 5x12x5 cuboid that the tree sack/tapped rubber tree block scans start above the rubber tree sack or on the rubber tree trunk?


    Edit: also a bug report, the tree sack refuses to output anything more than 1mB. This incurs on fluid deletion btw.

  • Aa-h... weekend. Finally. MinecraftZombie


    Small question. Does the 5x12x5 cuboid that the tree sack/tapped rubber tree block scans start above the rubber tree sack or on the rubber tree trunk?


    From tapped block inclusively.

  • Thanks for the image explanation, easy to understand ^^


    I'm using IHL 0.570, for the sap deletion bug. (the sack tries to transfer X {i dont know the value} mB of sap but only 1 mB reaches the tank attached.)

  • I'm using IHL 0.570, for the sap deletion bug. (the sack tries to transfer X {i dont know the value} mB of sap but only 1 mB reaches the tank attached.)


    Fixed. Also sack is nerfed. Also:

    Quote

    - 0.571 - Fixed mirror reflection turn black/dark blue if GL11.glDisable(GL11.GL_LIGHTING) presented in reflected tile entity special renderer (for example - crystal chest from iron chest mod). Added fancy tooltips. Added ore processing chain for "dustTungstate" as for Li2WO4. Fixed all ore dictionary recipe inputs have stacksize=1. Fixed sap gafering sack output only 1 mB of fluid in tank below and particles. Recipes rebalanced to fit GT. Fixed fill input slot disintegrating cells. Added catalytic thermal cracking recipe for fueloil.

  • Added catalytic thermal cracking recipe for fueloil.

    Woo :D

    Also sack is nerfed.

    Awwwww. How so?

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • Awwwww. How so?


    You see, idea was, that every visible dropped particle is reflect 1 mB of fluid. But according to code, on server side sack fill up only 1 first mB of fluid to inner tank. But on client side it was looking like drops still falling in sack and sack is filling. If i fix all that and leave "as is" you shortly could be flooded with sap.

  • So what changed? I'd like to know to possibly adapt my sap production.


    Nothing you should really change. Before fix sap production with external fluid tank connected was 1mB per 300 ticks independed from light and leaves. Now it works as it should work. If you look at sack closely, you will see falling particles. Each represent 1mB of fluid (now).

  • I don't know what fancy things you started doing with fluids in 0.571 but I crash trying to load worlds:


    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • I don't know what fancy things you started doing with fluids in 0.571 but I crash trying to load worlds:


    I saw a deprecated method and tried to use alternative one. Hope new version will work fine with old Minecraft Forge.

  • 1. Thanks for the fluid fix :)
    2. How do non-whole stack sizes work?

  • 2. How do non-whole stack sizes work?


    For example 3.6 means, what you get 3 whole items per first reaction and receive 7 (3.6*2=7.2) items at second same reaction in same reactor, leaving 0.2 of output for next.


    If i doesn't made a mistake somewhere.

  • Does it carry over if I do a different reactor inbetween?

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.


  • Yes, but logically it shouldn't. I guess, in next version i will fix this.


    Noooo, it's clearly a feature ;)

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.