[IC2 Exp][1.7.10] Nuclear Control 2

  • Damn these bugs. I need a new mod author. I think the second is a syncing issue or something... is this on a server or in single player?

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

  • Reddit's having fun with the panel extenders: http://www.reddit.com/r/feedthebeast…hats_not_right/

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • [Crash report]

    Display Spoiler
    Code
    Description: Ticking block entity
    java.lang.ClassCastException: ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric cannot be cast to ic2.core.block.reactor.tileentity.TileEntityReactorChamberElectric        at shedar.mods.ic2.nuclearcontrol.items.ItemCard55Reactor.update(ItemCard55Reactor.java:47)        at shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityInfoPanel.processCard(TileEntityInfoPanel.java:710)        at shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityInfoPanel.func_70296_d(TileEntityInfoPanel.java:735)        at shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityInfoPanel.func_145845_h(TileEntityInfoPanel.java:402)        at net.minecraft.world.World.func_72939_s(World.java:1939)        at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)        at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)        at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)        at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)        at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
    
    
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Stacktrace:        at shedar.mods.ic2.nuclearcontrol.items.ItemCard55Reactor.update(ItemCard55Reactor.java:47)        at shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityInfoPanel.processCard(TileEntityInfoPanel.java:710)        at shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityInfoPanel.func_70296_d(TileEntityInfoPanel.java:735)        at shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityInfoPanel.func_145845_h(TileEntityInfoPanel.java:402)
    -- Block entity being ticked --Details:        Name: IC2NCAdvancedInfoPanel // shedar.mods.ic2.nuclearcontrol.tileentities.TileEntityAdvancedInfoPanel        Block type: ID #416 (tile.null // shedar.mods.ic2.nuclearcontrol.blocks.BlockNuclearControlMain)        Block data value: 9 / 0x9 / 0b1001        Block location: World: (-1,76,8), Chunk: (at 15,4,8 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)        Actual block type: ID #416 (tile.null // shedar.mods.ic2.nuclearcontrol.blocks.BlockNuclearControlMain)        Actual block data value: 9 / 0x9 / 0b1001Stacktrace:        at net.minecraft.world.World.func_72939_s(World.java:1939)        at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    -- Affected level --Details:        Level name: world        All players: 0 total; []        Chunk stats: ServerChunkCache: 625 Drop: 0        Level seed: 8077961695302078571        Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true        Level generator options:        Level spawn location: World: (0,64,0), Chunk: (at 0,4,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)        Level time: 38256650 game time, 22285251 day time        Level dimension: 0        Level storage version: 0x04ABD - Anvil        Level weather: Rain time: 38902 (now: false), thunder time: 34540 (now: false)        Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: trueStacktrace:        at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)        at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)        at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)        at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)-- System Details --Details:        Minecraft Version: 1.7.10        Operating System: Linux (amd64) version 2.6.32-042stab108.5        Java Version: 1.8.0_51, Oracle Corporation        Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation        Memory: 11667776 bytes (11 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)        JVM Flags: 0 total;        AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used        IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 103        FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1490 15 mods loaded, 15 mods active        States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored        UCHIJAAAA       mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)        UCHIJAAAA       FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1490-1.7.10-universal.jar)        UCHIJAAAA       Forge{10.13.4.1490} [Minecraft Forge] (forge-1.7.10-10.13.4.1490-1.7.10-universal.jar)        UCHIJAAAA       BuildCraft|Core{7.0.20} [BuildCraft] (buildcraft-7.0.20.jar)        UCHIJAAAA       BuildCraft|Silicon{7.0.20} [BC Silicon] (buildcraft-7.0.20.jar)        UCHIJAAAA       BuildCraft|Transport{7.0.20} [BC Transport] (buildcraft-7.0.20.jar)        UCHIJAAAA       BuildCraft|Builders{7.0.20} [BC Builders] (buildcraft-7.0.20.jar)        UCHIJAAAA       BuildCraft|Robotics{7.0.20} [BC Robotics] (buildcraft-7.0.20.jar)        UCHIJAAAA       BuildCraft|Energy{7.0.20} [BC Energy] (buildcraft-7.0.20.jar)        UCHIJAAAA       BuildCraft|Factory{7.0.20} [BC Factory] (buildcraft-7.0.20.jar)        UCHIJAAAA       ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73.jar)        UCHIJAAAA       craftguide{1.6.8.2} [CraftGuide] (CraftGuide_1.6.8.2_forge.jar)        UCHIJAAAA       IC2{2.2.760-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.760-experimental.jar)        UCHIJAAAA       IC2NuclearControl{2.2.5a-GoingForTheKill} [Nuclear Control 2] (IC2NuclearControl-2.2.5a-GoingForTheKill.jar)        UCHIJAAAA       Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)        Profiler Position: N/A (disabled)        Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used        Player Count: 0 / 20; []        Is Modded: Definitely; Server brand changed to 'fml,forge'        Type: Dedicated Server (map_server.txt)


    sry for my english.
    To reproduce:
    1. place 5x5 reactor with red port and access hatch.
    2. use on it remote 5x5 kit
    3. add it to the monitor(advanced? i don't think so)
    4. attach reactor block to the reactor access hatch

    Ps. i can't find a way to delete reactor block :( His placing was a mistake.

  • Yeah XBony but you did not release my version yet... So that fault goes to your side...

    My proof: I checked the line in the code that causes the crash:

    Crash line:

    Description: Ticking block entity java.lang.ClassCastException: ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric cannot be cast to ic2.core.block.reactor.tileentity.TileEntityReactorChamberElectric at shedar.mods.ic2.nuclearcontrol.items.ItemCard55Reactor.update(ItemCard55Reactor.java:47)


    My Code: https://github.com/xbony2/Nuclear…eactor.java#L47

    Your Code: https://github.com/xbony2/Nuclear…eactor.java#L47

    So i blame you. You simply think anything that you get is a Reactor chamber. I Simply ask for a IReactor and the function ask: Are you a IReactor, or are you a IReactorChamber, you ask the same question but you cast it to a Chamber no matter what...
    So please check next time the source before you blame someone else for your faults... (because the blame could come back to you!)

  • Actually I haven't even touched the ItemCard55Reactor class even a little bit, so, um, can we both blame dmf444?

    So yeah, you check your facts before you tell someone else to check their facts! :P

    (My code would be even more worse and broken anyway : p)

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

  • I throwed your things just back. You gave me a blame. I sad what you did (you representing the mod) and now you correct your stuff please or give the new update out...

    Anyway classic updates i a couple days (maybe even this friday) and it has a Steam reactor, so you have a new TODO which i already placed xD:
    https://github.com/xbony2/Nuclear…Helper.java#L26

    Ill give you data if you want it. How much EU a Single Uraniumcell can produce^^" XDD

  • Yeah XBony but you did not release my version yet... So that fault goes to your side...

    My proof: I checked the line in the code that causes the crash:

    Crash line:

    sry for the post with log before )
    Yeap, it was a chamber, but I had already sent message to the moderation and can't edit post.
    Reactor was finished and card was used on them. Than I attached a chamber to the outer part(pressure vessel) of reactor and then server had crashed.

  • sry for the post with log before )
    Yeap, it was a chamber, but I had already sent message to the moderation and can't edit post.
    Reactor was finished and card was used on them. Than I attached a chamber to the outer part(pressure vessel) of reactor and then server had crashed.

    That is no problem... I fixed that bug with my Classic Port update... But xBony did not push it yet... (Note: this update takes longer then the Huge Update in IC2 Classic xD Which took 3 months)

  • Next release of NC will probably happen after DMF444 finishes whatever he is working in his branch, if hopefully he does finish it. I haven't been doing much modding at all recently.

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

    Edited once, last by xbony2 (August 15, 2015 at 2:02 AM).

  • Interesting choice of threads to ask this but...

    Will IC2 update for 1.8?

    No

    Or will it never update from now on for further versions?

    It should do, as long as 1.9 isn't any worse.

    Do you have a rough estimate of when it will update

    Depending on how broken everything is and how much time Player and Aroma have, anywhere I'd say from a few weeks to a few months.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Fair enough guys. I'm not impatient, I was just curious.
    1.8 is good but I think 1.9 is pretty crappy, except for holding torches in your hand while mining, that's needed.

    Peffffffft, we're already had that for like a while.

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

  • Fair enough guys. I'm not impatient, I was just curious.
    1.8 is good but I think 1.9 is pretty crappy, except for holding torches in your hand while mining, that's needed.

    If mojang implements everything they promised to us mod authors, 1.9 will be really good for modding as it will have a better rendering and texture mechanic which is really close to the one of 1.8.10, so updating will be less nerve-racking. :D

  • Because 1.8 wasn't going to be much better by having a massive FPS boost and rendering improvements. Don't trust anything until it's been released.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.