[WIP|1.7.10] FastCraft 1.25 (Note: All Posts of new Members need to be approved first, so if you press the submit button but no new post appears here, it is in the folder of posts to be approved first, and Player will receive them a few hours later)

  • like this? -XX:Xmx4G

    Like -Xmx4G

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • Mynx: Can you reproduce it repeatedly? Does it happen with the latest 1.22 build as well? Please post a crash report from 1.22.




    Sampler 1.61 for MC 1.8.9 is now available through the op.

  • Hi!


    I intend to use this mod in a private modpack called Brave New World on the FTB launcher (with the Third Party Pack). I was told to notify you of use and here I am :)

  • The 1.8.9 version of the sampler reports all tile entities as being ticking entities when using `/sampler counts X`, is this a oversight in the sampler or are for some reason all these blocks ticking for no real reason?

  • Tsyklop: They aren't intended for the general public, so probably not. I'll do a proper 1.22 pre-release in the upcoming days assuming nothing is severely broken.


    Entoarox: It's a bug to be fixed shortly.

  • The list of ticking TE's has indeed gone down quite a lot with the 1.62 version, but according to the sampler chests are still ticking, did you somehow miss those or are the chests actually ticking? (And if so, have you got any clue WHY? cause it seems pointless to me)

  • As far as I know, all Mojang tile entities tick, as it's Forge that adds the ability for a tile entity to not tick.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • As far as I know, all Mojang tile entities tick, as it's Forge that adds the ability for a tile entity to not tick.

    .... ..... Ok, I'm sorry, but if that is the case, why in the high heavens hasnt mojang made it possible for tile entities to not tick yet? >_< With how many there are in your average 'often played' world, it seems like a glaringly obvious and easy way to improve TPS at pretty much no cost.

  • Tsyklop: They aren't intended for the general public, so probably not. I'll do a proper 1.22 pre-release in the upcoming days assuming nothing is severely broken.


    okay, And could you put on CurseForge - industrialcraft-2-2.2.817-experimental?

  • In 1.8 no longer all vanilla TEs tick. The hopper is one that doesn't if you want to test.

    So, then why in heavens name is the chest still a ticking TE? 8| I dont know much about java, but having a method called every tick for every TE must take SOME time! even if that method doesnt do anything...

  • In 1.8 no longer all vanilla TEs tick. The hopper is one that doesn't if you want to test.

    The more you know. Although you'd expect the hopper would be one that would.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.