[WIP|1.7.10] FastCraft 1.25 (Note: All Posts of new Members need to be approved first, so if you press the submit button but no new post appears here, it is in the folder of posts to be approved first, and Player will receive them a few hours later)

  • Are there any known conflicts with optifine/other mods in the latest version? After playing on my world for a while, the game starts to have massive delay when doing anything other than walking, but it gets fixed when I reload chunks (eg going to the nether or exiting and re-entering). I'm not really sure what's causing it and the logs don't show much

    Now you see me, now you don't...

  • Player, just give date of the releasing test build of 1.10.2. i check this website everyday just for fastcraft 1.10.2!

    No offence dude, but I silently check this forum every day as well and am getting tired of seeing you harass for a mod update. Player will update when he has the time to. I'm sure he has a life, which is way more important than releasing fastcraft for 1.8, 1.9, or 1.10. He could release in 2017 and life will still go on. Posting here once every couple days wont change the fact that making minecraft mods takes time. He is the author of the mod and I am sure is well aware that his mod is very useful, and that many people probably rely on the mod. So chill out, and wait like the rest of us, patiently.

  • Hello player!

    First I wanted to thank you for that really great mod of yours. I'm playing on MC-1.7.10 with 275 mods installed and fastcraft is really a huge improvement of performance with it's optimized renderers and geometry-logic. Dealing with 275 mods I would have a tiny "feature-request", more like a little favor of yours. The game crashes sometimes with a concurrent modification exception in the entity-renderer.

    Display Spoiler

    So what I wanted to ask is, if you could please insert a try-catch clause around the entity-render-code that iterates over the entity-tracker Arraylist and in case of a CME just skip the rest of the list entirely and return as if nothing happened. (I would be really glad to have my entities just "flicker" for one display-frame instead of having to wait about 10 minutes (~2 minutes for the game to save the data + generate the crash report, ~6,5min to restart Minecraft and about 1-2 minutes until all hooks of the 275 mods have fired again to load the map after a mc-coldstart) each time this conflict occures. Sometimes I can play for weeks without a crash, but today there were 3 crashed in a row with that particular CME. As far as I can see from the code, the entity-renderer only accesses the Arraylist by reading (not writing), so it should (in my humble opinion) not do any bad to just skip the entity rendering for one frame - please correct me, if I'm wrong in that assumption.

    Thank you very much in advance and please keep up the great work! :)