Here's a suggestion for a new E-net system for the IC2 exp. for 1.7.10, so basically, here's how it's gonna work :
We will have :
-Packets :
The max number of packets that can go in the cable, if the cable get to much of it, it fries.
-EU loss :
The loss of EU with the cables.
-Max EU :
The max number of EU that can go in the cable, if the cable get to much of it, it fries.
So now, here is how it will work :
Each generators/storage units/transformers will always output x (1,2,3,4,5,infinite) packets of x (32, 128, 512, 2048) EU.
Each Cable will have it's own max number of packets, max number of EU and loss.
All storage units can accept infinite number of packets, but a limit number of EU.
Here is the loss/maxpackets/maxEU of each cables :
(Non insulated) Cable : MaxPackets : MaxEU : Loss/blocks :
Tin ; 1 ; 32 ; 1
Copper ; 2 ; 128 ; 0.5
Gold ; 3 ; 512 ; 0.5
Steel ; 4 ; 2048 ; 1.5
Cable : MaxPackets : MaxEU : Loss/blocks :
Tin ; 2 ; 32 ; 0.5
Copper ; 3 ; 128 ; 0.25
Gold ; 3 ; 512 ; 0.25
Steel ; 5 ; 2048 ; 1
Glass Fibre ; infinite ; 8192 ; 0
LVtransformer ; 2 ; 128 ; NA
MVtransformer ; 3 ; 512 ; NA
HVtransformer ; 4 ; 2048 ; NA
EVtransformer ; 5 ; 8192 ; NA
Here's the output of the generators/storage units/transformers
Generator : OutputPackets : OutputEU :
Generator/Stirling Generator ; 1 ; 32
KineticGenerator ; 2 ; variable (32-512)
GeoGenerator ; 3 ; 32
SolarPanel ; 1 ; 32
WaterMill ; 1 ; 32
NuclearReactor ; 5 ; variable (32-8192)
BatBox ; 1 ; 32
CESU ; 2 ; 128
MFE ; 3 ; 512
MFSU ; 4 ; 2048
LVtransformer ; 1 ; 32
MVtransformer ; 2 ; 128
HVtransformer ; 3 ; 512
EVtransformer ; 4 ; 2048
With those changes, we will have a rebalanced E-Net similar to the old one, the main changes will be that :
Adding 2 generators won't output 64 EU anymore (like in the Exp. version) but 2Packetsx32EU per ticks.
Solar Spamming won't be possible anymore unless you use a LOT of glass fibre because each solar panels output 1 packet.
Also, please change the silver in the glass fibre recipe to electrum dust, so it will be more expensive.
And for machinery and other generators I haven't mentionned, for the maxEU and maxPackets, I let you decide guys.
And each transformer upgrades add +1 to the maxEU (32->128) and +1 to the maxPackets (1->2)