[Remake][1.6.4|1.7.10|1.10.2][Patreon][IRC|#IC2-Classic|EsperNet] IC2 Classic by Speiger

  • Short question: Do you permit usage of IC2 classic in modpacks? Just asking because in my opinion IC2 exp. "ruined" the old IndustrialCraft somehow (It feels like a different mod) so I'd prefer to use the classic version ^^

    Absolutlely great work btw. Keep it up! :thumbup:

    I have no problem with that. But i can tell you please wait a bit... The next update (if everything runs fine) should be out next weekend (the comming one) else it is 1 week longer... (Close to a finishing... Really close)

  • Finally a None Prerelease.
    Thanks to all People who helped me getting this done.
    Chocohead Mine Sasha
    and some others^^"

    I hope you like the new features :)

    Changelog (So big thats why spoiler):

    Display Spoiler

    Version 1.1.0:
    -Changed: How textures will be loaded. Also cleaned up Immibis texture loading. (Took 2 tries)
    -Added: Storage Units show differend Textures depending the charge (left is empty right is full)
    -Fixed: Luminators can't be placed.
    -Fixed: Recylcer last ItemUsed causes Crashes.

    Version 1.1.0.2:
    -Changed: Upgrades will be only installed when you change the slot (not on Inventory Change...) (Need to make that cheatSave).
    -Fixed: Upgrades work now with the new system.
    -Added: New Upgrades: Redstone Sensitivity, Invertion, Basic Import, Import, Basic Export, Export Upgrade.
    -Changed: Added some parts to the Internal API so that UUIDs (100% save Identifiers for players since names can be changed) are used instead of names of the players.
    -Changed: Personal Saves are now really 100% Save. Even with mods that ignore ISidedInventories you can no longer access the items.

    Version 1.1.0.3:
    -Added: Threaded EnergyNet. We gain Exp status Yay xD

    Version: 1.1.0.4:
    -Fixed: UserID for Personal Stuff will be sended only when it is inited.
    -Fixed: Prevent NBTOverlay for update...

    Version 1.1.0.5:
    -Fixed: Electric Machines accept power again (if the can work, was before like that too)
    -Added/Fixed: FuelCans show now how much fuel they have (before the used up all fuel when put into something that requires fuel, now it give out fuel for about 20 seconds, it is better)
    -Fixed: Electric Machine sync now the Redstone Sensitivty
    -Fixed: Adjusted the 1 Sound Plays to the new Sound path (they made a missing texture log).
    -Fixed: Upgrades sync now right when you choose a side it should export.
    -Fixed: A little bug in the network manager^^" Forgot to call a function...
    -Fixed: (maybe a bug) Transformer upgrade seemed to not work. Either it was invalid or i fixed it before testing...
    -Added: Missing names

    Version 1.1.0.7:
    -Changed: Fully update to forge(1.7.10-10.13.4.1448)
    -Fixed: Recipe Providers load to late, causes addon problems...
    -Fixed: 1 Plantball had a invalid recipe... (9 instead of 8 items)
    -Added: Hydration bonus for biomes Swamp(+5), River(+10), Savanna(-8), Wasteland(-5), End(-7), Nether(-10)
    -Added: Mushroom Crops...
    -Fixed: Cables only connect now when they should connect.
    -Added: New Jetpack Textures... MineSasha they are broken. Please Check that...
    -Added: CactiCrop.
    -Added: OreDictionary support for Below Blocks (from IC2 Crops)

    Version 1.1.0.8:
    -Added: 1 extra mode to the EU Reader, (3 in total), press ModeSwitchKey + RigtClick to change the mode.
    -Fixed: EnergyNet Helper did not load corretly (Caused bugs)

    Version 1.1.0.9:
    -Fixed: Electric Furnace did not consume Energy.
    -Fixed: EnergyNet derpbug..
    -Added: Singularity Compressor
    -Added: Centrifuge Extractor
    -Added: Sound Loops for Machines and Generators. (Sound system has now the option to loop sounds)
    -Fixed: Generators/Iron furnace uses now the right amount from the FuelCan.
    -Fixed: Fuel can shows now its durability right.
    -Added: Electrolizer Supports now the BatteryBox.
    -Fixed: RubberTrees Spawn now how they should...
    -Added: Rotary Macerator.
    -Added: Missing Recipes. (AdvMachines, Upgrades)
    -Added: Scrap Metal Chunk & Scrap Metal Blade
    -Fixed: Jetpack loss his power to fast.
    -Added: Nei Plugin for Canning Machine.

    Version 1.1.0.10:
    -Added: Pump supports now FluidContainers. (Untested)
    -Fixed: Compressor does no longer work even if the pump he did connect to was already broken. (was working 1 time and then no longer)
    -Added: Singularity Compressor Does work now with pumps.
    -Added: Charged Electrolyzer. (Can use 6 Storage Units at the same time)
    -Changed: BatteryBox supports now +3 tier batteries with the Electrolyzer.
    -Added: Canner API. Make a hardcoded recipe list a little bit more dynamic. (Still hardcoded and limited to 5 Items that make the recipelist)
    -Added: Vacum Canner.
    -Added: Compacting Recycler.
    -Fixed: Lamp BoundingBoxes.
    -Fixed: Lamps Drops now again when you break the block behind them.
    -Added: Recipes. (Missing ones)
    -Fixed: Nukes can no longer Chain each other with Explosions. (Was not in 1.4.7)
    -Added: Nukes can be activated only by levers. (Server Savty^^)
    -Fixed: Display Bug with Armor bar and Nano Suit (to low)
    -Added: Config for Nano&Quantum Suit Absorbtionsrate...
    -Added: Mine_Sashas Textures. Thanks Buddy^^

    Version 1.1.0.11:
    -Fixed: Nuke Interaction did not work.
    -Fixed: Advanced Machines Crash when inserting Upgrades
    -Fixed: The Armor Effectivity Config did only apply to Fall Damage
    -Fixed: Recipes with Vacuum Canner & Charged Electrolyzer were wrong..
    -Fixed: Vacuum Canner Name was wrong adjusted everything to the right name.
    -Fixed: Name Color with the Advanced Machines was not right..
    -Fixed: NanoSaber create to much sounds at once and that it does not get drained properly...

    Version 1.1.0.12:
    -Changed: Valuable Ore (for miner) and Recycler Blacklist no longer Requires BlockIDs. It uses Names. (But still can be used with BlockIDs but that system is not save)
    Requires a Config Reset at the Recycler Config.
    -Changed: Decreased the 75% chance of getting Uranium Back (from a reactor) to a 25% chance... (Still in progress)
    -Added: Reactor Components can be used in a steam reactor now. (With some explusions. Because of balancing reasons)
    -Fixed: Charged Electrolyzer Crashes because of a stupid depr error. Also removed the potential problem from the Electrolyzer
    -Fixed: Tools... Thanks MC
    -Added: Steam Reactor Chamber & Steam Reactor classes (TileEntity)...
    -Added: Steam Vents

    Version 1.1.0.13:
    -Changed: Steam vents produce now 4 times less steam then before (40 heat = 1mB water = 160 mB Steam = 100 EU) Seems good.
    -Added: Steam vents show information about Water level, Heat Consumption effecency, Steam Production..
    -Added: Steam reactor has also now Sounds...

    Version 1.1.0.14:
    -Fixed: Rarity bug with Steam Reactor
    -Fixed: Steam Reactor Chamber has now his own Textures...
    -Added: Steam Vent names...
    -Fixed: AdvMachines have now a properly ISidedNess...
    -Fixed: Slots of the Rotary macerator are fixed. And it got added to the tileEntity map (did not save data)
    -Fixed: Gui and mechanic of the Compacting Recycler
    -Adjusted: Gui from the Centrifugal Extractor...
    -Added: Tinkers Construct Plugin (EU for tools)
    -Added: Helper Functions for TinkerTools so that you can put them into slots of the Fitting inventory..

    Version 1.1.0.15
    -Added: Compact solars...
    -Added: EnergyNet clean Up after world unloading... (Did not clean up before...) (Edit: Fixing a Minecraft bug)
    -Added: Packet Tracking.
    -Added: Eu Reader Packet Measuring Mode and total Packet Measuring mode...
    -Added: Ner Plugin. Simple Support that is not delivered by the mod itself.
    -Added: AE Plugin (P2P bus with Packet support)

    Version 1.1.0.16:
    -Added: P2P EU busses Types... (Changes powerloss and Max accepting energy)
    -Added; P2P EU busses can now melt... They do not break but you have to pick them up and repair them again (crafting recipes)
    -Fixed: No double Click required to link outputs properly^^
    -Fixed: P2P busses remove connections now properly when wrench is beeing used.
    -Added: Textures for types.
    -Fixed: Unproperly renderring of the P2P Side...
    -Added: Better crafting Recipes for the P2P Types xD
    -Added: You can only bind the same type of P2P Bus. No longer differend types are working.. (Has something todo that you do not confuse the ENet helper)

    Version 1.1.0.17:
    -Added: API for Custom Scanners.
    -Added: Miner uses now Custom Scanner API.
    -Added: API to the Scanners. Now you can put every scanner that is declared as scanner.
    -Note: Scanners have to be IElectricItem, it has that class as MotherClass.
    -Added: You can now Override already setted OreValues. (As long they are lower before...)
    -Added: Temporary Textures (Scanners/SteamVents)
    -Added: Recipes for Steam Vents
    -Added: Recipes for Scanners
    -Added: Recipes for Steam Reactor
    -Fixed: Smelting Mode with MiningLaser works now again with ores...
    -Added: Ore Value support für Tinkers Construct, Thaumcraft, AppliedEnergistics 2

    Version 1.1.0.18:
    -Fixed: Recipes with Special ElectricItems do no longer count them as ElectricDamaged Item
    -Added: Scanners are now Special ElectricItems (fixes the bug with the recipes)
    -Changed: ScannerTypes are no longer based on NBT. They are based now on Metadata (thanks to the ISpecialElectricItem)
    -Fixed: NeiPlugin to handle some stuff weird...
    -Fixed: NightVision Goggles did not work properly...
    -Fixed: Explosion sounds were in trouble... Well working now again^^" (Enet)
    -Fixed: Explosions work how they should now. (Sounds and Particals) (Enet)

    Version 1.1.0.19:
    -Changed: ScrapBox Drops work how they work in 1.4.7 before.. Before it was impossible to get the first drop... (Which was the hoe...)
    -Added: Info that P2P Busses do not work cross dimensions... (I will do some that will work cross dimensions but only cross dimensions)
    -Fixed: When breaking steam reactor, the chambers turning back into normal once not steam once...

    You find the a link to the release at the first post

  • Here's what I found when sticking IC2 Classic into my current modpack, replacing IC2 Experimental and leaving everything else (ignoring mods already listed on https://github.com/TinyModularThings/IC2Classic/issues/33).

    IC2 Combo Armours v1.14.5.05: java.lang.NoClassDefFoundError: ic2/core/init/InternalName when loading Minecraft

    Iridium Mod: the ore can't be smelted in an electric or induction furnace. Macerating it gives "crushed iridium", which has no uses. Other mods (Rotarycraft, TE, Tinkers, AOBD Thaumcraft native cluster or AE2 Grindstone Integration) can operate on the ore, but the iridium dust/ingots which it produces are only useful for Advanced Solar Panels.

    GENERATION (Pineapple + i): The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

  • IC2 Combo Armours v1.14.5.05: java.lang.NoClassDefFoundError: ic2/core/init/InternalName when loading Minecraft

    Requires Exp classes... Sadly it is a class which i can not copy/simulate really...

    Iridium Mod: the ore can't be smelted in an electric or induction furnace. Macerating it gives "crushed iridium", which has no uses. Other mods (Rotarycraft, TE, Tinkers, AOBD Thaumcraft native cluster or AE2 Grindstone Integration) can operate on the ore, but the iridium dust/ingots which it produces are only useful for Advanced Solar Panels.

    Jup i know that before i released it.. (had a talk to someoneelse who asked if that mod would work), we will see if i can make a compat fix or if he does a classic detection since classic has now 2 modIDs

    But it is cool that people checking it out^^" Thanks

  • I updated my addon testing list ;)

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • New Voting for a addition added.
    This time Wrench support from other mods.

    Little note: All wrenches that get added to support will work like a normal wrench.
    So you can lose the machine with it...
    But for that i will add a config if that plugin stays loaded so that you can make 100% drop chance...

    Vote you find at the first page. As always.

  • IC2 Classic has now updated.

    First API Update is also released,
    Also a donate button is aviable for people who want to do that.

    Update 1.1.1.5:

    Changelog:

    Version 1.1.1:
    -Fixed: Redstone will connect if machines can receiver redstone signals...
    -Fixed: removed Deprecated function from network encoder (forge fluid function was deprecated)
    -Fixed: Redstone Modes on Electric Storage Units did not work.
    -Fixed: Possible bug with TexturePacks
    -Fixed: Terraformer checked for null blocks instead of air ones.. (Caused infinite loops)
    -Progressed: EnergyNet again. Not sure if that works now. But improved internal code and removed Threaded Enet
    -Fixed: Recycler did only on succes items and Visual Bug with chargemeter on plugin of transformer upgrade
    -Added: Wrenchsupport for addon Wrenches (Buildcraft, EnderIO, AE2, Railcraft). (API aviable)
    -Added: CoalOre to Coal Dust recipe. With oreDoubling
    -Fixed: Explosion Sound did not play.
    -Fixed: Advaned Machines were not rotatable with wrenches.
    -Added: BC Triggers.

    Version 1.1.1.1:
    -Fixed: Recylcer accepted through external Inserting only Blacklisted items^^" Oops
    -Changed: Sound System is now Changed. It has 3 Options for the differend sound Types. So you can dissable differend things based on that what you want
    -Added: Player Syncs all tiles they got watched. Before it was not the case... (Better Syncing simply)
    -Fixed: Nei Plugin did not have Textures loaded. because of that change

    Version 1.1.1.2:
    -Fixed: Recycler consumed even none Recycleable Items.
    -Fixed: Texture Packs with differend Sizes crashed loading... (Derp bug) thanks to GamingOnCaffeine for finding it

    Version 1.1.1.3:
    -Changed: Rocket Mode gets activated now by the Alt Key (IC2 Keybinding)
    -Fixed: Machines throw now again Achievements if they have one.
    -Fixed: Sound Bug with Multible ChainSaws in Inventory (and 1 in hand) and Problems with the NanoSaber again...
    -Fixed: Droping Items with sounds have no longer a problem... (The played infinite times the sound)
    -Added: Sound Modifier get now used in machines. (No Upgrade Aviable for now..., but API support)
    -Updated: API from IC2 Exp.
    -Added: Item Merging System like BC (Dev Only)
    -Changed: Upgrades are now seperated instead everything in 1 class... (Dev Only)
    -Fixed: Nuclear Jetpack Average Componnent heat is fixed
    -Added/Fixed: Packet Field Updates also accept null values (caused crashes before...)
    -Changed: Industrial Diamond is now the Output of a Compressing Coal Chunk.
    -Added: Recipes. BlazePowder to blaze Rods, coal Block To coal Dust, redstone ore to redstone dust
    -Changed: Nukes are now activatable by everything except from themselves. So no NukeChains but any Redstone signal can activate it.

    Version 1.1.1.4:
    -Fixed: Couple functions/tweaks for NC support. Nuclear Control is compatible with the next release version
    -Fixed: BC gates did not get registered properly.
    -Added: Recipes (Machines)
    -Added: Updated Exp API support to prevent Crashes.

    Version 1.1.1.5:
    -Release Version.


    You find the Release at the first post.