Posts by Requia
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Something I've been curious about for a while is thaumcraft gregtech oregen. Of all the mods I play with thaumcraft is the only ine that isn't handled in entirety (I think) by gregtech. Amber ore gets generated but the elemental shards don't. Those are the only non GT oregen I leave in. I saw that there's an ore in the config for it but I don't think I got it to work. Has anyone gotten this to work?
I'm not really sure if Thaumcraft still works the same way, but when I knew what I was doing in it having thaumcraft shard ores in the vicinity was critical to aura node regeneration. Actually making shards work via gregtech oregen might be a bad idea altogether.
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How do I dispose of all the water electrolyzing clay makes?
Also getting a lot of lag from this steam pipe (when either the steam source turns off or the batteries fill up lag vanishes). It was fine in creative but the difference in game is what I've got are basic steam turbines, so it splits 9 ways, no loops in it thanks to a bunch of iron plates and I tried using shutters on the joints.
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It's probably not suppressed, just not duplicated. NEI can't detect mod machines automatically. Gregtech and IC2 register their machines with NEI, but many other mods, including Railcraft, do not. You need the mod NEI Integration and/or NEI Addons (each handles different sets of mod machines).
Is there a better source of Manganese than praying to hit a rare as hell vein of ore?
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If you aren't maxing out the pipe's rate and internal tank then you need pumps. If it's close to the max you can actually end up with voided fluid. A nightmare if you're going for a closed loop with an LHE. If you are maxing it then yeah a shutter will work fine.
Again, shutters work fine for this, the pump will only *limit* flow through a GT pipe, never enhance it.
And now for a game of why won't my blast furnace start round 16, 17? something like that.
Checklist: power provided by LV battery bufffer x16, so more than enough, recipe doesn't have a required voltage.
structure shows as complete, all tools used on maintenance hatch
Muffler pointed up
Aluminum dust in the input hatch.
What am I missing?
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What's the best strategy for finding sub surface ores? (I'm most hard up on redstone right now but there's a few other things I'd like to hit, all below ground). I've tried sinking shafts every chunk and every 3 chunks, but came up empty on all but two shafts. I've had a touch more luck caving (if nothing actually useful). But actually finding caves is pretty sporadic.
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Hmm, IC2 transformer, GT transformer, and straight to batbox all charge for me in creative.
But, when I put down the electric feeder the batbox then drains faster than it charges, turns out each bit of track has a very high storage capacity, try using the 'electric meter' on the track in your setup and see if it has charge. If it doesn't then it might be a .28pre issue.
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My experience with IC2 crops in general is lots of time and luck applies (it took me a full day just to breed some medium fast sugar for a bioreactor), and since you need leveled seeds to produce mutations (or at least, I've only seen them with high level seeds) its impossible to do without a seed analyzer, so you need to already be in the electric age.
Though, reconsidering paper as insulation makes a minetweaker script much easier, no need to un nerf rubber production first and its only actually 3 diferent wires that use carpet:
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Display More//tin wire recipes recipes.addShapeless(<gregtech:gt.blockmachines:1246>, [<gregtech:gt.blockmachines:1240>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1247>, [<gregtech:gt.blockmachines:1241>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1248>, [<gregtech:gt.blockmachines:1242>, <minecraft:paper>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1248>, [<gregtech:gt.blockmachines:1242>, <minecraft:paper>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1249>, [<gregtech:gt.blockmachines:1243>, <minecraft:paper>, <minecraft:paper>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1250>, [<gregtech:gt.blockmachines:1244>, <minecraft:paper>, <minecraft:paper>, <minecraft:paper>, <minecraft:paper>]); //lead wire recipes recipes.addShapeless(<gregtech:gt.blockmachines:1226>, [<gregtech:gt.blockmachines:1220>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1227>, [<gregtech:gt.blockmachines:1221>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1228>, [<gregtech:gt.blockmachines:1222>, <minecraft:paper>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1228>, [<gregtech:gt.blockmachines:1222>, <minecraft:paper>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1229>, [<gregtech:gt.blockmachines:1223>, <minecraft:paper>, <minecraft:paper>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1230>, [<gregtech:gt.blockmachines:1224>, <minecraft:paper>, <minecraft:paper>, <minecraft:paper>, <minecraft:paper>]); //zinc wire recipes recipes.addShapeless(<gregtech:gt.blockmachines:1266>, [<gregtech:gt.blockmachines:1260>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1267>, [<gregtech:gt.blockmachines:1261>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1268>, [<gregtech:gt.blockmachines:1262>, <minecraft:paper>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1268>, [<gregtech:gt.blockmachines:1262>, <minecraft:paper>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1269>, [<gregtech:gt.blockmachines:1263>, <minecraft:paper>, <minecraft:paper>, <minecraft:paper>]); recipes.addShapeless(<gregtech:gt.blockmachines:1270>, [<gregtech:gt.blockmachines:1264>, <minecraft:paper>, <minecraft:paper>, <minecraft:paper>, <minecraft:paper>]);
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Undocumented? What are you talking about? It's in the changelog for 5.09.00:
The 'what I changed' section at the begging of the thread, rather than a list of every single bigfix for the last two years, should be listing major recipe changes.
Is downgrading to .26 to use paper likely to cause invisible problems down the road?
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Why is there a completely undocumented change to black wool instead of rubber? You're forcing the absolute worst and buggyist part of the vanilla game down people's throats to achieve basic electric machines without even disclosing this?
Is there any way to undo this without recoding every single wire recipe in minetweaker?