Thank you for the Update, Blood!
Anyone knows the ratio for Essentia/EU and which can be used on the Magic Absorber? Didn't found on NEI;

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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Thank you for the Update, Blood!
Anyone knows the ratio for Essentia/EU and which can be used on the Magic Absorber? Didn't found on NEI;
https://github.com/Blood-Asp/GT5-…TC_Aspects.java
The number in brackets behind the Aspects times 100 EU is the current value.
I still need peope knowing about TC to look over them if they are balanced. For now i did guess them based on my limited knowlage. -
But, are they really more simple? The AdvRE might be simple, but it is only 1/4 of the capacity of an lithium MV battery.
The energy crystal is also a bit smaller than the GT version and in this case even a lot more expensive.It is hard to obtain large amounts of lithium whereas MV battery requires 32 dusts. It would be better to compare energy crystals with sodium MV battery (1.000.000 vs 800.000). Therefore, compared with Greg's batteries IC2's are cheating.
Well, i can make recipes of IC2 batteries more expensive with minetweaker, but it's impossible to remove energy crystal and it's dust recipes from Greg's machines((( -
Lilithum from clay is quite cheap. Only reaching MV for the electrolyzer first is a bit annoying.
You remove GT Machine recipes in the config files.
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Wanna know how cheap lithium is? Find a red desert.
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in / out stands for inside block or outside block. So the RS torch must stand next to a "Transmitter (out)", the RS lamp must stand next to an "Receiver (out)". Then put the covers to the same frequency and it should work. How much or if plus/minus depends on were on the block you click like when wrenching.
Thanks.I'm still not understanding the in mode. I thought it would interact with other covers on the same block but it doesn't seem to do that.
I saw the changelog say that the Redstone transmitter in works when on the opposite side of a needs maintenance cover but I'm more interested in the fluid detector.
I can get it done with the boiler, EBF, and LHE using only (out)s but the large turbine and vacuum freezer aren't possible with what I know now.
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Thanks.I'm still not understanding the in mode. I thought it would interact with other covers on the same block but it doesn't seem to do that.
A "Transmitter (in)" catches a RS signal emitted from the block it is attached to. One usage example i added is that the Needs Maintainance cover now lets the block it is attached to send out redstone on the opposide side. So one side the need maintainance cover, on the other side a transmitter (in).
The "Reciver (in)" sends a RS signal directly in the block, not the covers attached. Well, making the machine controller work with that might be a good idea. Like wireless controlled shutters with only one block... -
For charcoal: First in Steam age: Charcoal Pile. Can not be automated. Stack a hill of logs on top of a layer of bricks, but dirt on top and on the sides. Place the Igniter block on top and rightclick it. After about 5-10min, depending on the size, the logs turn into brittle charcoal blocks that can be crafted into charcoal items.
At the end of LV or the beginning of MV, the Pyrolyse Oven will be added. It is basicly a fast and powerfull version of the RC Cokeoven. By rising the temperature, it is possible to created bio oil instead of charcoal in it.
Please, give us some information how-to
I tried different forms of pile and cant get any succes.
Also, where are no recipe yet? ( for lighter block and oven) -
Quite simple answer: Not jet done.
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Quite simple answer: Not jet done.
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Two little things, I know that are Greg's recipes, but I wanted to point (maybe was said before, but I've never seen mentioned):
Ingot on the extruder with the rod shape, shouldn't make a long rod, instead two normal ones? ( I know that's convenient that way, even so...)
And why can't we use Hot Tungsten Ingot to make Tungstensteel? It's weird that I have to put it on a freezer, and then on furnace again, seems a waste of energy;Nothing game changing, those are just things I keep thinking while i'm playing...
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Does turbine damage activate the needs maintenance cover? I'm just trying to think of some way of preventing an explosion if I leave it running. If the receiver in could control the machine controller I could do all sorts of things externally like a timer. Idk how much info an OC robot sitting in front of a turbine with an inventory controller. A robot sitting in front might even prevent the turbine from running.
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Does turbine damage activate the needs maintenance cover? I'm just trying to think of some way of preventing an explosion if I leave it running. If the receiver in could control the machine controller I could do all sorts of things externally like a timer. Idk how much info an OC robot sitting in front of a turbine with an inventory controller. A robot sitting in front might even prevent the turbine from running.
It currently does not, but a good idea. Will add it soon. The only currently working method might be building a timer and calculate the time the turbine will survive.Two little things, I know that are Greg's recipes, but I wanted to point (maybe was said before, but I've never seen mentioned):
Ingot on the extruder with the rod shape, shouldn't make a long rod, instead two normal ones? ( I know that's convenient that way, even so...)
And why can't we use Hot Tungsten Ingot to make Tungstensteel? It's weird that I have to put it on a freezer, and then on furnace again, seems a waste of energy;Nothing game changing, those are just things I keep thinking while i'm playing...
Well yes, old greg stuff. Might change, who knows...
Also:
Updated GT 5.09.02All 5.08.28-29 changes.
Fixed broken steam math of small turbine and large boiler.
Fixed circuit not possible to craft.
Internal changes to fluid handling.
Added burn values to new fuels.
Fixed crops needing blocks below not growing. -
Also about the pumps: how quickly do they pump? Is the rate affected by the voltage tier? Is it possible to run two pumps next to each other to run faster?
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Yes, the pump becomes faster with each tier.
Tier 1 = 1 Fluidblock every 80ticks = 4 sec
each tier half time with 4x the energy used for pumping.
so a Tier 5 pump needs 5 ticks = 0,25sec per fluid block.Two pumps next to each other would not be a good idea. They would only try to pump the blocks of the other one and not really speed up the process.
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Is there a changelog for 5.08.29?
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.29 is a quick fix against turbines taking too much damage. Also another fix for the lock update.
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Where can I find the changelogs for GT 5.09.XX?
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Also:
Updated GT 5.09.02What`s new? Compability with 5.09.01?
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