This whole thread is talking about improving the e-net (Preferably for the most current version), considering that many features had to be disabled because of complications of the mod
for example, cables not working at all, things randomly blowing up, cables getting fried for no apparent reason.
I'm only suggesting a few harmless additions to the e-net so provide those mechanics without adversely affecting gameplay.
But first, when I say "channels" I don't mean that cables have individual routes on each cable. a "cluster" of cables is calculated as one process, or a channel, with emitters and recievers. There won't be multiple "packets" going along one line. Instead, every emitter sends as much as it can, split between them, to reach the cable's limit.
There also won't be any "fried" cables in this, only a physical limit to the amount of current allowed. This is to ease the difficulty of learning a new power system.
It isn't perfect, but it's a step to fix it