[Addon V1.112]Modular Force Field System Version 2.2.8.3.6 (SSP/SMP)

  • so i have played with this mod in tekkit but out i am trying to play with so other mods but now when i add your mode i just get a white screen can any 1 help

    here is the mod i am useing

    -snip-

    I cannot help you without an error log, but I'm guessing it is a block ID conflict.

  • SMP port.
    Version number is rev1 in the file name but 1.2 Beta 6pre3_2 in-game, since I forgot to change that.
    Everything I tested works, including generator cores, forcefield projectors, and reactor interfacing, except the camouflage projector.
    Camouflaged force fields will always display the "invalid block" texture.
    Also the names have been slightly changed. If you want them back, there is a config setting.
    Includes the recipe fix.

    Apparently I need permission to upload this anywhere other than the IC2 forums.

    Edit: almost forgot, this port now requires Immibis Core from my usual download page

  • SMP port.
    Version number is rev1 in the file name but 1.2 Beta 6pre3_2 in-game, since I forgot to change that.
    Everything I tested works, including generator cores, forcefield projectors, and reactor interfacing, except the camouflage projector.
    Camouflaged force fields will always display the "invalid block" texture.
    Also the names have been slightly changed. If you want them back, there is a config setting.
    Includes the recipe fix.

    Edit: almost forgot, this port now requires Immibis Core. Google it and find my thread on MCF, I can't give you the link now since I'm typing this on my phone.

    Apparently I need permission to upload this anywhere other than the IC2 forums.

    Nice job. I love to play around with this sometime in SMP though I think it can get messy on larger servers.

    Check out Our Brand New GT New Horizons Server .:Here:.
    Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

  • SMP port.
    Version number is rev1 in the file name but 1.2 Beta 6pre3_2 in-game, since I forgot to change that.
    Everything I tested works, including generator cores, forcefield projectors, and reactor interfacing, except the camouflage projector.
    Camouflaged force fields will always display the "invalid block" texture.
    Also the names have been slightly changed. If you want them back, there is a config setting.
    Includes the recipe fix.

    Edit: almost forgot, this port now requires Immibis Core. Google it and find my thread on MCF, I can't give you the link now since I'm typing this on my phone.

    Apparently I need permission to upload this anywhere other than the IC2 forums.

    Seriously? Epic, I'll be downloading this the second I get to go on my pc. If it all works, then you have my space stations most sincere gratitude ;)

  • Ok, error message...

    Display Spoiler

    Mods loaded: 27
    ModLoader 1.2.5
    mod_CodeChickenCore 0.5.3
    mod_MinecraftForge 3.2.3.108
    mod_TooManyItems 1.2.5 2012-04-13
    mod_MorePistons v0.9.9 for [1.2.5]
    mod_ReiMinimap v3.2 [1.2.5]
    mod_BuildCraftCore 2.2.14
    mod_BuildCraftBuilders 2.2.14
    mod_BuildCraftEnergy 2.2.14
    mod_BuildCraftFactory 2.2.14
    mod_BuildCraftTransport 2.2.14
    mod_AdditionalPipes 2.1.2 (Minecraft 1.2.5, Buildcraft 2.2.14, Forge 3.0.1.75)
    mod_ImmibisCore 49.0.7
    mod_IC2 v1.95
    mod_InvTweaks 1.41b (1.2.4)
    mod_ModularForceFieldSystem 1.2 Beta 6pre3_2
    mod_Railcraft 5.3.2
    mod_RedPowerControl 2.0pr5b2
    mod_RedPowerCore 2.0pr5b2
    mod_RedPowerLighting 2.0pr5b2
    mod_RedPowerLogic 2.0pr5b2
    mod_RedPowerMachine 2.0pr5b2
    mod_RedPowerWiring 2.0pr5b2
    mod_RedPowerWorld 2.0pr5b2
    mod_WirelessRedstoneCore 1.2.2.1
    mod_WirelessRedstoneRedPower 1.2.2.1
    mod_WirelessRedstoneAddons 1.2.2.2

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 5d98d75 --------
    Generated 23/06/12 22:06

    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_32, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel Cantiga version 1.5.0 - Build 7.15.10.1511, Intel

    java.lang.NoClassDefFoundError: cpw/mods/fml/common/FMLCommonHandler
    at mffs.Functions.getMinecraftDir(Functions.java:39)
    at mod_ModularForceFieldSystem.load(mod_ModularForceFieldSystem.java:75)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.FMLCommonHandler
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 9 more
    --- END ERROR REPORT 226a017d ----------

    What am I doing wrong?

  • Update to the latest forge version with Forge Modloader. (No longer requires modloader)

  • Update to the latest forge version with Forge Modloader. (No longer requires modloader)

    Cheers man, it seems to be working now, havnt had a chance to actually fire up any of the projectors yet, but they're placeable.

    Thanks for correcting the language "issues" immibus ;)

  • I got this error:

    2 mods loaded
    Minecraft Forge 3.3.7.135
    FML v2.2.48.135
    Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
    mod_MinecraftForge : Loaded (minecraft.jar)
    mod_IC2 : Loaded (industrialcraft-2-client_1.95b.jar)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 597a35e --------
    Generated 24.06.12 12:22

    Minecraft: Minecraft 1.2.5
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_29, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 9600 GT/PCI/SSE2 version 3.0.0, NVIDIA Corporation

    cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: immibis/core/net/IPacketMap
    at cpw.mods.fml.common.Loader.load(Loader.java:436)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
    at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
    at net.minecraft.client.Minecraft.a(Minecraft.java:383)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: immibis/core/net/IPacketMap
    at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
    at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
    at cpw.mods.fml.common.Loader.load(Loader.java:419)
    ... 5 more
    Caused by: java.lang.NoClassDefFoundError: immibis/core/net/IPacketMap
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
    ... 7 more
    Caused by: java.lang.ClassNotFoundException: immibis.core.net.IPacketMap
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 22 more
    --- END ERROR REPORT 49bd42e ----------


    I tried latest forge 151 and have the same error.
    Am I missing something?

  • I got this error:

    I tried latest forge 151 and have the same error.
    Am I missing something?

    Yes, Immibis Core. Download page

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    Battery snot included.

  • Thanks, problem resolved.
    I found 2 little bugs in the mod.

    1. FF Generator Core EU-Injector requires 2 "Uninsulated copper cables" instead of Insulated once.
    2. After breaking field projector it drops blank card instead of coded one. But maybe it was intended.
    Those are bugs on client side. Did not check it in SMP yet.

  • Display Spoiler

    2012-06-24 16:12:13 [FINE] Unused MLProp configuration file for mod_ModularForceFieldSystem renamed successfully to mod_ModularForceFieldSystem.cfg.bak
    2012-06-24 16:12:13 [SEVERE] java.lang.NoClassDefFoundError: vz
    2012-06-24 16:12:13 [SEVERE] at java.lang.Class.getDeclaredConstructors0(Native Method)
    2012-06-24 16:12:13 [SEVERE] at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
    2012-06-24 16:12:13 [SEVERE] at java.lang.Class.getConstructor0(Unknown Source)
    2012-06-24 16:12:13 [SEVERE] at java.lang.Class.newInstance0(Unknown Source)
    2012-06-24 16:12:13 [SEVERE] at java.lang.Class.newInstance(Unknown Source)
    2012-06-24 16:12:13 [SEVERE] at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
    2012-06-24 16:12:13 [SEVERE] at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
    2012-06-24 16:12:13 [SEVERE] at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
    2012-06-24 16:12:13 [SEVERE] at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java:132)
    2012-06-24 16:12:13 [SEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:132)
    2012-06-24 16:12:13 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:441)
    2012-06-24 16:12:13 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    2012-06-24 16:12:13 [SEVERE] Caused by: java.lang.ClassNotFoundException: vz
    2012-06-24 16:12:13 [SEVERE] at java.net.URLClassLoader$1.run(Unknown Source)
    2012-06-24 16:12:13 [SEVERE] at java.security.AccessController.doPrivileged(Native Method)
    2012-06-24 16:12:13 [SEVERE] at java.net.URLClassLoader.findClass(Unknown Source)
    2012-06-24 16:12:13 [SEVERE] at java.lang.ClassLoader.loadClass(Unknown Source)
    2012-06-24 16:12:13 [SEVERE] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    2012-06-24 16:12:13 [SEVERE] at java.lang.ClassLoader.loadClass(Unknown Source)
    2012-06-24 16:12:13 [SEVERE] ... 12 more
    2012-06-24 16:12:13 [SEVERE] Unexpected exception
    java.lang.NoClassDefFoundError: vz
    at java.lang.Class.getDeclaredConstructors0(Native Method)
    at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
    at java.lang.Class.getConstructor0(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
    at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
    at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java:132)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:132)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:441)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    Caused by: java.lang.ClassNotFoundException: vz
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 12 more

    Vanilla no problem but Bukkit does not want to start ...

    Btw :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:
    THANK YOU :D

  • EDIT: Nevermind, didn't see it was on Immibis' download page.

    EDIT 2: Even though it says it is for craftbukkit on his download page, I don't see it anywhere on his post so it may not be ported yet.

  • I got a bug here:

    I use this with forge v.135 your immibis core(immibis-core_49.0.7_for_1.2.5-server) and industrial craft 1.97 on a SMP server (no bukkit)

    I can not see any forcefield.
    Reactor containment field and all other reactor blocks seem to work fine. But if I apply a redstone current to the containment field block its texture changes but no forcefield shows up.
    Tried this with water cooled and water spawned, but spilled out. So the forcefield is not just invisible, it is not existent.
    All the other forcefield generating blocks have the same bug .. they create no forcefield.

    Edit: The containment field shows "linked to generator = false" but a coded card is inside and it shows the actual energy status of the generator.

    Edit2 : In SSP everything works fine

    Edited 2 times, last by Arduin (June 24, 2012 at 11:22 PM).

  • I got a bug here:

    I use this with forge v.135 your immibis core(immibis-core_49.0.7_for_1.2.5-server) and industrial craft 1.97 on a SMP server (no bukkit)

    I can not see any forcefield.
    Reactor containment field and all other reactor blocks seem to work fine. But if I apply a redstone current to the containment field block its texture changes but no forcefield shows up.
    Tried this with water cooled and water spawned, but spilled out. So the forcefield is not just invisible, it is not existent.
    All the other forcefield generating blocks have the same bug .. they create no forcefield.

    Edit: The containment field shows "linked to generator = false" but a coded card is inside and it shows the actual energy status of the generator.

    Edit2 : In SSP everything works fine

    I'll check the reactor field in the morning, but I spawned a 32 block radius area projector field earlier with no problems, was a bit laggy first time I fired it up, but it worked.

    It is saying "Linked to Generator=false" on mine too, even tho it displays the power levels accurately.

  • The download page was actually ahead of that post, because it gets updated automatically. That's why it said there was a CraftBukkit version.

    Revision 2 - literally the only change is that the version reported by mod matches the version in the filename, and the CraftBukkit version exists.

    If you're just downloading this for the first time, you need IC2 (of course) and Immibis Core.

    "linked to generator: false" is a bug.
    Uninsulated copper cables might or might not be a bug, but I will change it.
    Dropping blank cards instead of coded ones seems to be intentional.

    The CB port is untested (except for "it doesn't crash") because my computer can't run CB and the client together without lagging.

  • so i have a but & i really idk y no field will run or do any thing but sit there i can get power to the power block & put the card in but when a add a red stone power in will not go on at all can any 1 tell me Y this is happening & how i can fix it if you want a list on the mod i am useing just look me up here or you can get them here

    http://www.minecraftforum.net/topic/876538-d…-v125-season-4/


    ps
    ffyi the config is not generating