[Addon V1.112]Modular Force Field System Version 2.2.8.3.6 (SSP/SMP)

  • by the way, the projector field modulator <strength> controls the thickness of the shield right? why does it to do what the projector field modulator <range> do when i put it on the projector module <adv.cube>? reversed?


    and i got this error when i removed the security card from the projector and change the accessibility settings to the generator icon. my force power gen doesnt have any security card when i did these.



    java.lang.NullPointerException
    at chb.mods.mffs.ForceFieldOptions.DefenseStation(ForceFieldOptions.java:201)
    at chb.mods.mffs.TileEntityProjector.n_(TileEntityProjector.java:1068)
    at xd.n(World.java:2082)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1871)
    at net.minecraft.client.Minecraft.x(Minecraft.java:825)
    at net.minecraft.client.Minecraft.run(Minecraft.java:753)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 6a8c819f ----------



    and can you add a 'shift+click wont pass through shields' function? so that its easy to build a nuclear reactor inside the containment field..

  • thanks
    it works now


    First thing I did trap myself in a 3-4 blocks thick sphere of radius 64
    Can’t get out can’t turn it of cant kill myself :D

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.


    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

  • Hey Thunderdark.


    A manual for the new interface changes would be nice :)


    Other than that, awesome mod! Also, you should join Esper.net, IRC channel #Direwolf20 :p


  • fix in 2.0.6.0.12 :D



    Quote

    Hey Thunderdark.


    A manual for the new interface changes would be nice :)


    Other than that, awesome mod! Also, you should join Esper.net, IRC channel #Direwolf20 :p


    i am on Esper.net, IRC channel #Direwolf20 ;)


    "A manual for the new interface" <-- I should really write a manual in English :S:S


  • Actually, I only need a short description of the new security station interface. Also, I praised you on Esper.net :P

  • thanks
    it works now


    First thing I did trap myself in a 3-4 blocks thick sphere of radius 64
    Can’t get out can’t turn it of cant kill myself :D

    Same thing happens to me, i 'contained' myself on a containment field because my sync capacitor ran out of energy :|


    I guess this mod is perfect if you wanna imprison someone on SMP :thumbsup:

  • Same thing happens to me, i 'contained' myself on a containment field because my sync capacitor ran out of energy :|


    I guess this mod is perfect if you wanna imprison someone on SMP :thumbsup:


    in 2.0.6.* add option for use :Batpack: ;)

  • in 2.0.6.* add option for use :Batpack: ;)

    but :Batpack: only have 60000 EUs and the default value required to transport on shields is 100000 EUs.
    how about the "shift click wont pass through shields" feature?

  • in the MFFS Projector V2 GUi:
    Typ-Mod should be Type-Mod
    and some other upgrades that has Typ.


    MFFS Generator Injektor <EU> should be MFFS Generator Injector <EU>

  • Quote

    but :Batpack: only have 60000 EUs and the default value required to transport on shields is 100000 EUs.


    change to 10.000 Eu Default ;-) in 2.0.6
    and Lapback > 60.000 EU

    Quote


    how about the "shift click wont pass through shields" feature?


    yes and use for debug ForceField blocks ;)


    Quote

    in the MFFS Projector V2 GUi:
    Typ-Mod should be Type-Mod
    and some other upgrades that has Typ.
    MFFS Generator Injektor <EU> should be MFFS Generator Injector <EU>


    will by change in next version thx

    The post was edited 1 time, last by Thunderdark ().

  • Both this mod and the sdk mod have config files where you can change the conflicting ids

    But how when I open one of sdk and all the others in the config they give me this



    #MLProperties: name (type:default) min:max -- information
    #
    #Wed Aug 15 05:22:07 MDT 2012
    checksum=0 :?:

  • ThunderDark here is the finished addon for Sphax if you want to look at it currently its only 128x but 64x will come when i can do it and have the patience to do it
    HERE


    Updated to the version linked in the OP(2.0.6.0.12)

  • But how when I open one of sdk and all the others in the config they give me this



    #MLProperties: name (type:default) min:max -- information
    #
    #Wed Aug 15 05:22:07 MDT 2012
    checksum=0 :?:

    The other sdk config that doesnt have 'mod_' at the beginning of the filename