Yes
i plan add mod blocks from Redpower, Buildcraft,.. in the near future but first debug SMP and work on port to 1.3.1
Alright, thanks and goodluck.
Yes
i plan add mod blocks from Redpower, Buildcraft,.. in the near future but first debug SMP and work on port to 1.3.1
Alright, thanks and goodluck.
by the way, the projector field modulator <strength> controls the thickness of the shield right? why does it to do what the projector field modulator <range> do when i put it on the projector module <adv.cube>? reversed?
and i got this error when i removed the security card from the projector and change the accessibility settings to the generator icon. my force power gen doesnt have any security card when i did these.
java.lang.NullPointerException
at chb.mods.mffs.ForceFieldOptions.DefenseStation(ForceFieldOptions.java:201)
at chb.mods.mffs.TileEntityProjector.n_(TileEntityProjector.java:1068)
at xd.n(World.java:2082)
at net.minecraft.client.Minecraft.k(Minecraft.java:1871)
at net.minecraft.client.Minecraft.x(Minecraft.java:825)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6a8c819f ----------
and can you add a 'shift+click wont pass through shields' function? so that its easy to build a nuclear reactor inside the containment field..
thanks
it works now
First thing I did trap myself in a 3-4 blocks thick sphere of radius 64
Can’t get out can’t turn it of cant kill myself
Hey Thunderdark.
A manual for the new interface changes would be nice
Other than that, awesome mod! Also, you should join Esper.net, IRC channel #Direwolf20 :p
Display Moreby the way, the projector field modulator <strength> controls the thickness of the shield right? why does it to do what the projector field modulator <range> do when i put it on the projector module <adv.cube>? reversed?
and i got this error when i removed the security card from the projector and change the accessibility settings to the generator icon. my force power gen doesnt have any security card when i did these.
java.lang.NullPointerException
at chb.mods.mffs.ForceFieldOptions.DefenseStation(ForceFieldOptions.java:201)
at chb.mods.mffs.TileEntityProjector.n_(TileEntityProjector.java:1068)
at xd.n(World.java:2082)
at net.minecraft.client.Minecraft.k(Minecraft.java:1871)
at net.minecraft.client.Minecraft.x(Minecraft.java:825)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6a8c819f ----------
and can you add a 'shift+click wont pass through shields' function? so that its easy to build a nuclear reactor inside the containment field..
fix in 2.0.6.0.12
QuoteHey Thunderdark.
A manual for the new interface changes would be nice
Other than that, awesome mod! Also, you should join Esper.net, IRC channel #Direwolf20 :p
i am on Esper.net, IRC channel #Direwolf20
"A manual for the new interface" <-- I should really write a manual in English
Display Morefix in 2.0.6.0.12
i am on Esper.net, IRC channel #Direwolf20
"A manual for the new interface" <-- I should really write a manual in English
Actually, I only need a short description of the new security station interface. Also, I praised you on Esper.net
I can't use this because this use the same id of sdk gun mod or most of it so can you fix this?
I can't use this because this use the same id of sdk gun mod or most of it so can you fix this?
Both this mod and the sdk mod have config files where you can change the conflicting ids
thanks
it works now
First thing I did trap myself in a 3-4 blocks thick sphere of radius 64
Can’t get out can’t turn it of cant kill myself
Same thing happens to me, i 'contained' myself on a containment field because my sync capacitor ran out of energy
I guess this mod is perfect if you wanna imprison someone on SMP
Same thing happens to me, i 'contained' myself on a containment field because my sync capacitor ran out of energy
I guess this mod is perfect if you wanna imprison someone on SMP
in 2.0.6.* add option for use
in 2.0.6.* add option for use
but only have 60000 EUs and the default value required to transport on shields is 100000 EUs.
how about the "shift click wont pass through shields" feature?
in the MFFS Projector V2 GUi:
Typ-Mod should be Type-Mod
and some other upgrades that has Typ.
MFFS Generator Injektor <EU> should be MFFS Generator Injector <EU>
Quotebut only have 60000 EUs and the default value required to transport on shields is 100000 EUs.
change to 10.000 Eu Default in 2.0.6
and Lapback > 60.000 EU
Quote
how about the "shift click wont pass through shields" feature?
yes and use for debug ForceField blocks
Quotein the MFFS Projector V2 GUi:
Typ-Mod should be Type-Mod
and some other upgrades that has Typ.
MFFS Generator Injektor <EU> should be MFFS Generator Injector <EU>
will by change in next version thx
Display Morechange to 10.000 Eu Default in 2.0.6
and Lapback > 60.000 EU
yes and use for debug ForceField blocks
will by change in next version thx
alright, thx
Both this mod and the sdk mod have config files where you can change the conflicting ids
But how when I open one of sdk and all the others in the config they give me this
#MLProperties: name (type:default) min:max -- information
#
#Wed Aug 15 05:22:07 MDT 2012
checksum=0
But how when I open one of sdk and all the others in the config they give me this
#MLProperties: name (type:default) min:max -- information
#
#Wed Aug 15 05:22:07 MDT 2012
checksum=0
The other sdk config that doesnt have 'mod_' at the beginning of the filename
The other sdk config that doesnt have 'mod_' at the beginning of the filename
All the files say mod at the beginnging
All the files say mod at the beginnging
is that the modernwarfare version of SDK? if it is, its config is in the mods folder
no bukkit lovin for
2.0.6.0.Beta12?