for all who are more courageous new Version to time up to 2.1.7.0.26
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for all who are more courageous new Version to time up to 2.1.7.0.26
You never commented on my detailed post about power scaling. Is it intended to be so costly or was there a small math error?
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Quote
You never commented on my detailed post about power scaling. Is it intended to be so costly or was there a small math error?
have you also considered that the force field during activation use 10 time more Energy ?
I will look closely at have more time...There are enough construction sites
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have you also considered that the force field during activation use 10 time more Energy ?
I will look closely at have more time...There are enough construction sites
This is way after its been activated I know how to do a proper test hehe. I'm just saying your math does not seem to actual equal protected space so if it's 8 times smaller it seems to only reduce in half a little more from my tests Do you want a video =) ?
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This is way after its been activated I know how to do a proper test hehe. I'm just saying your math does not seem to actual equal protected space so if it's 8 times smaller it seems to only reduce in half a little more from my tests Do you want a video =) ?
the cost related to the count of ForceFieldblock not the protected space
64x64x64 = 262,144 blocks protected
64*64*6 = 24576 ForceField Blocks32x64x64 = 131,072 blocks protected
((64*64)*2) + ((64*32)*4) == 16384 ForceField Blocks16x64x64 = 65,536 blocks protected
((64*64)*2) + ((64*16)*4) = 12292 ForceField Blocks8x64*64 = 32,768 blocks protected
((64*64)*2) + ((64*8.)*4) = 10240 ForceField Blocks -
the cost related to the count of ForceFieldblock not the protected space
64x64x64 = 262,144 blocks protected
64*64*6 = 24576 ForceField Blocks32x64x64 = 131,072 blocks protected
((64*64)*2) + ((64*32)*4) == 16384 ForceField Blocks16x64x64 = 65,536 blocks protected
((64*64)*2) + ((64*16)*4) = 12292 ForceField Blocks8x64*64 = 32,768 blocks protected
((64*64)*2) + ((64*8.)*4) = 10240 ForceField BlocksThat makes a lot more sense to the math I was going to actually ask about that. Also it sucks in a way for me but it does make sense.
Also just to let you know 26 still has buffer overflow for me in SMP.
I
was a bit confused on this one so I will stop reporting it till I see
something about it since I think you might already know this I was not
sure but hehe I don't want to be a pester.
Client:Code2012-10-05 02:45:01 [INFO] [STDERR] java.net.SocketException: Socket closed 2012-10-05 02:45:01 [INFO] [STDERR] at java.net.SocketOutputStream.socketWrite(Unknown Source) 2012-10-05 02:45:01 [INFO] [STDERR] at java.net.SocketOutputStream.write(Unknown Source) 2012-10-05 02:45:01 [INFO] [STDERR] at ako.write(Unknown Source) 2012-10-05 02:45:01 [INFO] [STDERR] at java.io.BufferedOutputStream.flushBuffer(Unknown Source) 2012-10-05 02:45:01 [INFO] [STDERR] at java.io.BufferedOutputStream.flush(Unknown Source) 2012-10-05 02:45:01 [INFO] [STDERR] at java.io.DataOutputStream.flush(Unknown Source) 2012-10-05 02:45:01 [INFO] [STDERR] at bd.run(SourceFile:120)
Server:
Code2012-10-05 02:44:30 [INFO] [STDERR] 2012-10-05 02:44:30 [INFO] Kane_Hart[/xxxxxxxxxxxxxx:54667] logged in with entity id 338 at (273.5037725925578, 67.0, -2471.026387598024) 2012-10-05 02:44:31 [INFO] [STDOUT] Loading Player: Kane_Hart 2012-10-05 02:44:31 [INFO] [STDOUT] Sending serverside check to: Kane_Hart 2012-10-05 02:44:38 [INFO] [STDERR] 2012-10-05 02:44:38 [INFO] Kane_Hart lost connection: disconnect.endOfStream 2012-10-05 02:44:38 [INFO] [STDOUT] Unloading Player: Kane_Hart
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I'm experiencing a buffer overlow also and it seems to be related to the camouflage add-on.
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I'm experiencing a buffer overlow also and it seems to be related to the camouflage add-on.
I think that's camouflage and nothing you can do about it Were stuck on version 22 because a few bugs after that and everyone has camouflage so I can't tell them to remove it hehe.
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Upload v.27 to Github work on the camouflage issues
went through a few changes have save 50-60% Net traffic..must contain the buffer overlow Bug..
continuing to work...
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Upload v.27 to Github work on the camouflage issues
went through a few changes have save 50-60% Net traffic..must contain the buffer overlow Bug..
continuing to work...
Now back onto Phailcraft. I'm watching you troll them And Big Thanks
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Now back onto Phailcraft. I'm watching you troll them And Big Thanks
Can you test it on a Server ?
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27 Still causes it with cloak but not as much and whats with this scary special 28 build whats new
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Suggestions Time:
- When someone enters the range of Defense Station it Alerts Members who are in the stations security list of the coords of the intruders location and current status maybe? Like Name/HP?
- Add Custom Death Messages to Everything
- Consider adding an upgrade for the Defense Station to drain Quantum Suit Power... I mean the armor is pure invulnerability its cheap as hell lol.
- Add some kind of way to produce Force then just having to Mine maybe a new kind of way with your new Forcicum Cells and nice spelling btw
- Maybe a radar of some kind where you can set a way way higher range and location maybe 250 blocks radius if that is even possible. Something really really sweet to work well with your system maybe with even remote monitoring?Thanks
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i downloaded the latest version here (1.23b), and while everything seems to work, the fml log is getting spammed with "[IC2] WARNING: chb.mods.mffs.common.TileEntityExtractorAll@5586c94d didn't implement demandsEnergy() properly, no energy from injectEnergy accepted although demandsEnergy() returned true."
this is with a mostly-full capacator, and the Extractor linked to several MFSU's
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Suggestions Time:
Quote- When someone enters the range of Defense Station it Alerts Members who are in the stations security list of the coords of the intruders location and current status maybe? Like Name/HP?
include partially in V.28
Quote- Add Custom Death Messages to Everything
add to my Suggestions List
Quote- Consider adding an upgrade for the Defense Station to drain Quantum Suit Power... I mean the armor is pure invulnerability its cheap as hell lol.
in V.28 Quantum Suit protected no longer from Defense Station Attack
Quote- Add some kind of way to produce Force then just having to Mine maybe a new kind of way with your new Forcicum Cells and nice spelling btw
in V.28 spelling now orrectly and Forcicum Cell convert 1 UU-Mater -> Forcecium
Quote- Maybe a radar of some kind where you can set a way way higher range and location maybe 250 blocks radius if that is even possible. Something really really sweet to work well with your system maybe with even remote monitoring?
add to my Suggestions List
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i downloaded the latest version here (1.23b), and while everything seems to work, the fml log is getting spammed with "[IC2] WARNING: chb.mods.mffs.common.TileEntityExtractorAll@5586c94d didn't implement demandsEnergy() properly, no energy from injectEnergy accepted although demandsEnergy() returned true."
this is with a mostly-full capacator, and the Extractor linked to several MFSU's
Check 2.1.7.0.28
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Bug Reports:
SMP BROKE
The EndJ/k
- The UU is being eaten and it looks like its working till you pick up the cell and BOOM resets your uu matter shows up and the cell resets. It seems to be a client doing it but the server is not syncing / doing it.
- The Upgrade slots can be placed when its online but it does not look like it till you hit esc and close the interface and reopen it and boom its sitting back in the upgrade slots hehe
- The camo does the same error as above but also can't be placed in like the rest but I think you said it should be the only upgrade that can?Seems like a lot of SMP related sync issues.
Confirming my version:
ModularForceFieldSystemV2.1.7.0.28.zipEDIT 1: To make it worse after the server rebooted it crashed with the following error:
Code
Display More2012-10-07 10:52:25 [INFO] [STDERR] java.lang.NullPointerException 2012-10-07 10:52:25 [INFO] [STDERR] at chb.mods.mffs.common.TileEntityForceField.setTexturid(TileEntityForceField.java:131) 2012-10-07 10:52:25 [INFO] [STDERR] at chb.mods.mffs.common.TileEntityForceField.UpdateTextur(TileEntityForceField.java:160) 2012-10-07 10:52:25 [INFO] [STDERR] at chb.mods.mffs.common.TileEntityForceField.g(TileEntityForceField.java:94) 2012-10-07 10:52:25 [INFO] [STDERR] at up.h(World.java:1938) 2012-10-07 10:52:25 [INFO] [STDERR] at gr.h(WorldServer.java:439) 2012-10-07 10:52:25 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632) 2012-10-07 10:52:25 [INFO] [STDERR] at ft.q(DedicatedServer.java:241) 2012-10-07 10:52:25 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563) 2012-10-07 10:52:25 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469) 2012-10-07 10:52:25 [INFO] [STDERR] at ep.run(SourceFile:539) 2012-10-07 10:52:25 [INFO] [STDERR] 2012-10-07 10:52:25 [SEVERE] Encountered an unexpected exception NullPointerException java.lang.NullPointerException at chb.mods.mffs.common.TileEntityForceField.setTexturid(TileEntityForceField.java:131) at chb.mods.mffs.common.TileEntityForceField.UpdateTextur(TileEntityForceField.java:160) at chb.mods.mffs.common.TileEntityForceField.g(TileEntityForceField.java:94) at up.h(World.java:1938) at gr.h(WorldServer.java:439) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632) at ft.q(DedicatedServer.java:241) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469) at ep.run(SourceFile:539)
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- The UU is being eaten and it looks like its working till you pick up the cell and BOOM resets your uu matter shows up and the cell resets. It seems to be a client doing it but the server is not syncing / doing it.
found and fix
Quote- The Upgrade slots can be placed when its online but it does not look like it till you hit esc and close the interface and reopen it and boom its sitting back in the upgrade slots hehe
- The camo does the same error as above but also can't be placed in like the rest but I think you said it should be the only upgrade that can?little explanation video ? to time i can only prevent placed in Slot not taken...taken a little complicated....
if Camo-Upgrade is installed you can put and take the Camo Item.QuoteSeems like a lot of SMP related sync issues.
a lot ?? you've listed two
QuoteCode
Display More2012-10-07 10:52:25 [INFO] [STDERR] java.lang.NullPointerException 2012-10-07 10:52:25 [INFO] [STDERR] at chb.mods.mffs.common.TileEntityForceField.setTexturid(TileEntityForceField.java:131) 2012-10-07 10:52:25 [INFO] [STDERR] at chb.mods.mffs.common.TileEntityForceField.UpdateTextur(TileEntityForceField.java:160) 2012-10-07 10:52:25 [INFO] [STDERR] at chb.mods.mffs.common.TileEntityForceField.g(TileEntityForceField.java:94) 2012-10-07 10:52:25 [INFO] [STDERR] at up.h(World.java:1938) 2012-10-07 10:52:25 [INFO] [STDERR] at gr.h(WorldServer.java:439) 2012-10-07 10:52:25 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632) 2012-10-07 10:52:25 [INFO] [STDERR] at ft.q(DedicatedServer.java:241) 2012-10-07 10:52:25 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563) 2012-10-07 10:52:25 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469) 2012-10-07 10:52:25 [INFO] [STDERR] at ep.run(SourceFile:539) 2012-10-07 10:52:25 [INFO] [STDERR] 2012-10-07 10:52:25 [SEVERE] Encountered an unexpected exception NullPointerException java.lang.NullPointerException at chb.mods.mffs.common.TileEntityForceField.setTexturid(TileEntityForceField.java:131) at chb.mods.mffs.common.TileEntityForceField.UpdateTextur(TileEntityForceField.java:160) at chb.mods.mffs.common.TileEntityForceField.g(TileEntityForceField.java:94) at up.h(World.java:1938) at gr.h(WorldServer.java:439) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632) at ft.q(DedicatedServer.java:241) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469) at ep.run(SourceFile:539)
very badly have testet it with my homemade 1 Person Server and you could not reproduce
add a catch() prevent server crashes -
I'm sorry when I say a lot of syncing issues I did not mean to be insulting I just mean with the .28 update its self has a lot of syncing related issues.
EDIT: Video Incoming!
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change: MFFS Capacitor Options Slot (Range, Capacity) now fix <---(nerf to range upgrade to 80 or the begin this is issue (max range 152) ?
i dont see in the change log the new funtion (copy function of the card in the hand when you do right click in the machine with blank card inside)