Is there a compatability issue with BiomesOplenty? We can't seem to find ANY trees at all.. I've set the retrogen data to this:
treeDensityFactor = 1.0
; Maximum amount of chunks to check for retrogen viability each tick.
; Retrogen is the retroactive generation of terrain features, e.g. ores and trees.
; Set it to 0 to disable retrogen.
; When enabling this the recommended value is 16
retrogenCheckLimit = 16
; Maximum amount of chunks to process for retrogen each tick.
; Values exceeding retrogenCheckLimit are being truncated.
retrogenUpdateLimit = 2
It's been a couple weeks and nothing seems to pop up. I even cropped the world using MCEdit down to our spawn to let it regenerate everything outside of that... No Rubber Trees and no errors that I can find....
This is the most I can find -> [11:40:33] [Server thread/INFO] [FML/]: Found a missing id from the world taiga:molten_cryptogen
[11:40:33] [Server thread/DEBUG] [FML/]: Fixed minecraft:blocks id mismatch tconstruct:slime_vine_purple: 1924 (init) -> 597 (map).
[11:40:33] [Server thread/DEBUG] [FML/]: Fixed minecraft:blocks id mismatch quark:stone_basalt_bricks_stairs: 652 (init) -> 1635 (map).
[11:40:33] [Server thread/DEBUG] [FML/]: Fixed minecraft:blocks id mismatch ic2:rubber_wood: 223 (init) -> 1994 (map).
[11:40:33] [Server thread/DEBUG] [FML/]: Fixed minecraft:items id mismatch ic2:rubber_wood: 4108 (init) -> 7549 (map).
Anyone have a clue hey could give me??
Thank you so much for your time