So no Flan's mod on this version?
Yes we will most definitely have flans. It will be altered to make things better as well.
So no Flan's mod on this version?
Yes we will most definitely have flans. It will be altered to make things better as well.
Not trying to rustle you Mens, but I'm going to be posting mods that could be beneficial.
If I see a mod that looks noteworthy, I'll post it.
Like this one..... Perfect Armor Hud for nano/tools.
http://www.minecraftforum.net/…-v18-statuseffecthud-v17/
This could be usefull with teams, you can contact people even if they are playing singleplayer.
http://friendsoverlay.com/
This shows you how much health an enemy has, and what his/her name is, and adds splash-damage numbers every time they take damage.
http://www.minecraftforum.net/…3rd-party-mod-compatible/
All of these mods are client-side I believe (except splat-damage-indicators, but the creator made a bukkit port for the server), but if everyone had them it would allow better communication and awareness between players.
Don't call me an idiot haha, I'm just throwing out random ideas.
Display MoreNot trying to rustle you Mens, but I'm going to be posting mods that could be beneficial.
If I see a mod that looks noteworthy, I'll post it.
Like this one..... Perfect Armor Hud for nano/tools.
http://www.minecraftforum.net/…-v18-statuseffecthud-v17/
This could be usefull with teams, you can contact people even if they are playing singleplayer.
http://friendsoverlay.com/
This shows you how much health an enemy has, and what his/her name is, and adds splash-damage numbers every time they take damage.
http://www.minecraftforum.net/…3rd-party-mod-compatible/
All of these mods are client-side I believe (except splat-damage-indicators, but the creator made a bukkit port for the server), but if everyone had them it would allow better communication and awareness between players.
Don't call me an idiot haha, I'm just throwing out random ideas.
I actually like these mods. I will add the first and third. I never did like not having a real HUD; and since I can't see someone bleeding profusely when I hit them I never actually can tell if it registered or not. Both those would be very useful. On another note no one will be able to say HAX THEY DONT TAKE DAMAGE (even happened to me once) if they can clearly see someones health go down. Would be even better if the thing could differentiate between armor damage and health damage. Shooting someone in the chest with a rocket launcher will leave noticable damage on armor, likewise with bullets chipping it, etc.
I like the second one too and will get it myself but it should be optional because some people don't want to have their freinds harassing them when they are in single player or on another server. Maybe if I had an installer that gave people the option of installing this or that mod instead of installing them all at once I would add this one in.
Know any good installation programs for that?
Also, the city is almost done. As always, the city center is extremely laggy. On the lowest optifine settings I get about 40-60 fps on medium view. I will have to demolish most of it to give it that post-apocalyptic look anyway. The suburbs, however, are much larger than ever before. There are diverse houses, sewers, small stores and anything you might find in the burbs (including the occasional meth lab!). Both the city center and the suburbs are quite large, taking up a good portion of the map. Best thing about the suburbs is that they don't lag; with the same optifine settings I get ~200 fps in the 'burbs.
Know any good installation programs for that?
Have you considered MultiMC? It allows you to have multiple .minecrafts that you can pick between.
Also, since the worlds are going to be mined out, consider getting nether ores?
http://www.minecraftforum.net/…rs2-is-here-mfr-and-more/
Along with that there is flat bedrock, which might be usefull because imo the vanilla bedrock sucks.
EDIT: Found an amazing mod, seeing as you don't like mobs/lag you should definitely check this one out; it is server-side.
http://www.minecraftforum.net/…rabiomes-support-updated/
Also, since the worlds are going to be mined out, consider getting nether ores?
http://www.minecraftforum.net/…rs2-is-here-mfr-and-more/
Along with that there is flat bedrock, which might be usefull because imo the vanilla bedrock sucks.
EDIT: Found an amazing mod, seeing as you don't like mobs/lag you should definitely check this one out; it is server-side.
http://www.minecraftforum.net/…rabiomes-support-updated/
When the worlds are mined out no one will probabaly need new sources of ore due to the fact that UU production will make mining a thing of the past. With such a large hub map and mines it will be unlikely things will ever be totally exhausted anyway.
Mobs will also be totally disabled. Mob products will be available at the spawn shop. If I ever do decide to put mobs back on it will be for brief instances and I will be using monsterapocalypse to manage them.
EDIT: Also, the mines will refill after so long. The catch is the mines will be encased in bedrock with one small entrance. So imagine trying to run a business in rural Congo; thats what mining will now be like! Bring armed guards.
Also let's make sure that no one gun gets overpowered. I want to keep a variety of guns without feeling like you have to use one in particular because it is the best.
MENS hows the server coming along. Sadly redpower has yet to be ported because of fucking eloraam. I have seen some other servers using Power craft temporarily while they wait for red power to be ported. I dont know if that mod is even ported yet but i have seen people using it
Hyperlite a couple posts back I described the difference between guns. If most guns are using the same ammo then the damage will be the same. So yes most people will probabaly be using heavy machine guns. However, if you want a high zoom scope you must use a sniper rifle. If you want an ACOG you must use a battle rifle or smg. If you dont want the ACOG GUI clogging up your whole screen making it impossible to see to your sides you would be forced to stick to an SMG. I will make sure there is a host of differences between different guns to make sure each is appropriate for different tactical situations. Your probabaly not going to want to use a .308 heavy machine gun in CQB due to kick; likewise a 10 mm SMG will have limited viability at high ranges due to accuracy.
The only guns that will be obviously OP will be event related guns and they will be rare and impossible or incredibly expensive to manufacture (example: high tier gregtech components). They will be the kinds of things you hesitate to use due to the expense; something a team may work on just to arm one legendary sniper with.
The server is coming along well. Should be ready by saturday. Keep your fingers crossed.
Since your inbox is full, posted this here.
Try this out, it works on my computer. I coded a batch file (RUN.bat) that has a menu that can execute SK89s' minecraft launcher which is really easy to add mods to. The RUN.bat also has a link to your website.
To add mods open up RUN.bat, type in "1", and hit enter. This should take you to SK89s' launcher. I made a custom installation called "Industrial War"; hit the button that says "Addons" on the bottom bar. This will allow you to add any mods you want and change priority. I can always add more things to the launcher I made, hit me up if you need help.
EDIT: You might have to go to options and change the path so its unique to you. Mine was "C:\Users\Dean\Desktop\Mensrea's Industrial War\". I don't know if it will automatically update the username to yours.
I tried making it "C:\Users\%USERNAME%\Desktop\Mensrea's Industrial War\" but that didn't work.
Ok. It's been a rough week and my liver is probabaly a couple times larger but the server is almost ready. I have to mess with some towny stuff and perms and add the finishing touches to the map but I will be purchasing the server tonight. Hopefully will have it set up and online tomorrow around 12 pm EST (later if there are any snags). I will make an announcement here when it is officially online.
I need to know some things first though:
- Dean has agreed to come on the map and check things out/test. Could use some others to come on and just explore and test things as well. Messege me if your interested.
- I would like to set the leaders now as I want to have the PEX/towny perm framework prepped and ready for tomorrow. Who wants to be leader of blue and who wants to be leader of red? It won't necessarily be permenant so if you really don't want to be leader we could just swap you out later. Mostly we just need one person on each team who can both use commands to add people to teams and be around tomorrow to get the teams started.
I will also be having 4 ranks this time: Private (Pvt.), Specialist (Spc.), Colonel (Col.) and Commander. Colonels will have the same perms as commanders so they should be the most trusted (max of 3 at start). Specialists will have access to team vaults but otherwise have the exact same perms as Privates. If you are going to want to be leader think of who you want your Colonels to be and list them if you can.
I could help out and test just tell me when cause i have a like 6 hour swim meet tomorrow. Also I personally dont want to be a leader...too lazy to....lol but anyways ndel would be a good leader and so would dean but i will let them speak for themselves
Ya same id b open to help anytime and i would suck as a leader so dont pick me, but i would be willing to help if u need
I could help test commands any time today or tomorrow morning, pm me the ip when you have bought the server. I will be patient while you fix the YML files if there are any problems.
hey check out a screen from this sever I found
Am I going to need to download all the mods or is there going to be a nice little modpack? :p
Also IP when you get it and I would request Colonel or Specialist cause I don't have enough time to be on all day, but would like to have some veteran status. :p
Everything is set up and ready to go. We just need an installer and a host. I wanted to rent the host tonight but do not have a paypal account so I have to run out and get a green dot card in the morning.
Hmmmm, are we still gonna hit the 12pm launch time as scheduled?
Alright PM me to get the blinged up version for mensrea's server
Mens you have to install the bukkit plugin for the hp bars of players to change.
http://www.minecraftforum.net/…3rd-party-mod-compatible/
It is under the section "Download" and it says "Bukkit Plugin"
Hmmmm, are we still gonna hit the 12pm launch time as scheduled?
No I have to push it back to 4. Was up til 6 am last night trying to get autosneak and timber to work and didnt have a paypal to rent the server. Now I do.