MFSU Not Properly Emitting Redstone Signal Once Full

  • I'm running Tekkit Legends 1.1.1 through the Technic Launcher.


    I've got a reactor powering my MFSU which is in turn powering some basic machines, and have the MFSU set to emit if full, and have a red wire running through an inverter to turn the reactor off once it's full. The MFSU will properly emit the signal once it's full, but the problem is, it only does it once.


    For example, if the MFSU is full, and properly emitting a signal(thus making the reactor be powered down), and then I place an energy crystal in it to charge it, the signal properly stops emitting and powers the reactor again, but once the MFSU once again becomes full, it doesn't emit the signal again. Manual intervention, such as placing a lever on the MFSU and flicking it on, works fine, and even if I destroy the lever the signal continues to stay on, but for some reason the MFSU just won't properly emit a redstone signal autonomously when it becomes full. Any fix?

    • Official Post

    Tekkit Legends uses Classic Greg. An old version at that, the last update was over a year ago.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.