capsule mod compatibility

    • Official Post

    Look in your capsule.cfg file.

    Code
    # List of block ids that will never be captured by a non overpowered capsule. While capturing, the blocks will stay in place.
    S:excludedBlocks <
    minecraft:bedrock
    minecraft:mob_spawner
    minecraft:end_portal
    minecraft:end_portal_frame
    minecraft:air
    minecraft:structure_void
    ic2:te
    >

    Remove the ic2:te from this part if you want to capture ic2 blocks with all capsules.


    Code
    # List of block ids that will never be captured even with an overpowered capsule. While capturing, the blocks will stay in place.
    S:opExcludedBlocks <
    minecraft:air
    minecraft:structure_void
    ic2:te
    >

    Or only remove ic2:te from here if you only want to capture ic2 blocks with overpowered capsules.


    That will atleast allow you to capture ic2 blocks.

    But whether it will break stuff, no idea.