basically this
capsule mod compatibility
- hakaishin
- Closed
-
-
Look in your capsule.cfg file.
Code# List of block ids that will never be captured by a non overpowered capsule. While capturing, the blocks will stay in place. S:excludedBlocks < minecraft:bedrock minecraft:mob_spawner minecraft:end_portal minecraft:end_portal_frame minecraft:air minecraft:structure_void ic2:te >
Remove the ic2:te from this part if you want to capture ic2 blocks with all capsules.
Code# List of block ids that will never be captured even with an overpowered capsule. While capturing, the blocks will stay in place. S:opExcludedBlocks < minecraft:air minecraft:structure_void ic2:te >
Or only remove ic2:te from here if you only want to capture ic2 blocks with overpowered capsules.
That will atleast allow you to capture ic2 blocks.
But whether it will break stuff, no idea.
-
I haven't tried the Capsule mod myself, but I came across this:
https://github.com/Lythom/caps…i/Known-incompatibilities
Which indicates that removing IC2 machines from those lists will cause problems, and fixing it in either mod is apparently impractical until both mods have been updated to MC 1.13 (or later)