capsule mod compatibility

  • Look in your capsule.cfg file.

    Code
    1. # List of block ids that will never be captured by a non overpowered capsule. While capturing, the blocks will stay in place.
    2. S:excludedBlocks <
    3. minecraft:bedrock
    4. minecraft:mob_spawner
    5. minecraft:end_portal
    6. minecraft:end_portal_frame
    7. minecraft:air
    8. minecraft:structure_void
    9. ic2:te
    10. >

    Remove the ic2:te from this part if you want to capture ic2 blocks with all capsules.


    Code
    1. # List of block ids that will never be captured even with an overpowered capsule. While capturing, the blocks will stay in place.
    2. S:opExcludedBlocks <
    3. minecraft:air
    4. minecraft:structure_void
    5. ic2:te
    6. >

    Or only remove ic2:te from here if you only want to capture ic2 blocks with overpowered capsules.


    That will atleast allow you to capture ic2 blocks.

    But whether it will break stuff, no idea.