[Addon v1.95]Rocket Science v0.89 - flying autominers, missiles, and nuclear fusion!

  • Hey all. That side job I mentioned is finished, so I can probably crank out an update sometime this week/end. I can't promise that I'll have time to finish Bukkit compatibility, but (given how much trouble some of you are having) I'll definitely implement an easier way to find your Autominers and better ID collision handling. There might also be a new fusion fuel for you to play with. This is unfortunately going to be the last update for a while - my qualifying exams (aka, the second-most-terrifying grad school experience, right below thesis defense) are on the 25th-27th and I'll be spending the intervening time with my nose in various books trying to prepare.


    (Also, regarding pipes - I'm not familiar with Buildcraft or similar mods, but if there's an API I can use, I'll consider adding pipe compatibility in the next release)

  • Your Isotopic Separator works with BuildCraft 2.2.x / 3.1.1 and RedPower 2 Pre 4c Pipes 90%.
    Topside add/remove water cells. Bottom add/remove RE-Batteries. All other sides add/remove deuterium cells but there is no side to add or remove empty cells.

  • can we get Blast Doors for keeping creepers off our thermonukes and passenger missiles?
    because we all know MinecraftCreeper + :Nuke TNT: = :cursing:

  • (Continued from original post)


    Ion Drive

    Our ion drives are based on the same glowstone technology as the Electric Jetpack. They are reusable, consuming 50,000EU per launch. Ion drives can be used in passenger rockets as shown (you'll have to charge the rocket before use):


    Autominer

    The ultimate in automated mining technology, our Mobile Auto-Miner needs no supervision - it will automatically withdraw pipe after it hits an obstacle. Better yet, it can run on Lapotrons and has a slot for a Recycler to turn unwanted stone into scrap! And best of all, after withdrawing its pipe, it will rocket off to a new position (moving outwards in a spiral pattern in multiples of nine squares) and begin mining again. This continues until its inventory is full or it runs out of energy.


    To start the Auto-Miner, place the drill, scanner, and recycler (optional) in the appropriate slots, then place mining pipe and batteries/crystals/Lapotrons in any of its inventory slots. Once it shuts down, free up inventory space/replace the batteries and then simply punch it - the autominer will then resume its work and continue moving in the same spiral pattern.


    Autominer Locator

    Worried about where your Autominer went? Maybe loading it up with a dozen Lapotrons wasn't the greatest idea - it could be anywhere by now! This simple gadget tells you the relative locations of all nearby Autominers (that is, in all loaded chunks).


    Wet/Dry Vac

    Right-clicking with this handy gadget will suck up a cubic meter per second of water, lava, sand, or gravel! Note that you need to have empty cells in order to harvest liquids.


    Hand Pump

    Use this low-tech gadget to place water from your Water Cells.


    Missile Defense System
    So all of your neighbors have purchased our lovely missiles, and now they're gazing enviously upon the mine beneath your base? No worries! With a small investment in our state-of-the-art missile defense system, even nuclear weapons won't scratch your precious fortress.


    Tell me more! How does it work?


    Our missile defense system is entirely modular, and its pieces can be connected using any standard cable! Please note that components must be connected directly - that is, there must be an uninterrupted cable path between components for them to communicate (they can't, say, pass through an MFSU). Cables can carry both data and energy simultaneously.


    Step one is detecting incoming missiles. For that, you'll have to use our patent-pending missile detection radar:



    This ultra-efficient radar uses only 2EU/tick, yet scans a 50-block radius! Any missile targeted at a block in this radius will cause the radar to send a trigger signal to the defense coordinator block(s) it's attached to. What are defense coordinator blocks, you ask? Well...



    Defense coordinators are the backbone of your missile defense system. Once an attached radar informs a defense coordinator that there's an incoming missile, the coordinator fires attached lasers one by one until the threat has been neutralized. In the event that you desire burning radioactive vengeance, it will also trigger all attached targeting systems to launch their missiles. Examining the status screens on your defense coordinator shows how many missile defense lasers (charged and discharged), radars, and targeting systems are attached. Please note that a radar won't count as connected unless it's receiving power!



    So what about these defense lasers? Our industrial espionage teams have reverse-engineered Alblaka's mining laser technology to produce a higher-power, long-range turret capable of shooting down incoming missiles:



    Firing a defense laser costs 100,000EU, and each laser can hold one charge at a time. Luckily, these wonderful gadgets can actually accept EV packets straight from transformers, providing rapid charging time in response to massive nuclear bombardment! Bear in mind that shooting down an ICBM is no small feat, so your defense lasers each have a 25% miss chance. (This is in no way a deliberate attempt to convince you to purchase more!)


    And for the aggressors in the crowd, a missile targeting system:



    Missiles can be connected to the targeting system via cable. Any connected missile will be fed the system's coordinates, which can be incremented in units of one, ten, and one hundred. You can also launch all attached missiles with the press of a button, or let your defense coordinator do it automatically! We've also included a slot for targeting discs produced by future Rocket Science products...



    Here's an example of a full missile defense setup:



    FAQ


    Q: Is SMP supported?
    A: v0.84b (for IC2 1.71) is partially compatible with SMP, while the current version (0.89) is not - I had to revamp a few things due to version changes and haven't gotten around to SMP compatibility yet. That's next on the agenda.


    Q: I can't craft anything from this mod! (Alternatively, I get TileEntity bugs - Minecraft thinks the fusion reactor is something else, for example)
    A: It's most likely an ID conflict. Rocket Science's default configuration is known to not play nice with Forestry and a few other mods, so if you have them installed, try using ID Resolver or manually changing IDs. I've added code in the latest release that identifies ID conflicts in the ModLoader log.


    Q: How do I get lithium?
    A: It's a secret. Sort of. There are quite a few sources of lithium in real life - try checking Wikipedia for a lithium source that's not quite a mineral and exists in Minecraft.


    Q: Okay, I have some lithium-6. Why can't I breed it in a fission reactor?
    A: Unfortunately the vanilla IC2 reactor isn't at all moddable (it has a hardcoded list of items it accepts) so I refrained from touching it for compatibility's sake.


    Q: Do you have a donate button?
    A: Nope! I've been lucky enough to make a decent amount of money from a couple of other hobby projects, so Rocket Science is my gift to you all. Support Alblaka if you have some spare change.


    Q: Is there a high-res texture pack available?
    A: Redled72 has been kind enough to produce a military-themed texture pack for Rocket Science. You can find it here.

  • Better break out your gold cable, because I had some unexpected free time today! v0.8 adds a new semi-secret fusion fuel (which boosts the reactor's output to 128EU!) and a device for locating missing Autominers. Hopefully the logging code I added will help you clear up some of those pesky ID conflicts.

  • would it be possible to make it compartible with computercraft or the ic2 computer if its finaly there?
    im looking for a way to feed the coords in my rockets automaticly.


    i wanna build a fully automatic bunker.. automaticly places a rocket, feeds coords (with i enter or have rangefinded once) and shuts it. :)


    possible? could be a block i think to place next to the rocket.


    thx
    (posted for me and redled72 @ yt) :)

  • can we get Blast Doors for keeping creepers off our thermonukes and passenger missiles?
    because we all know MinecraftCreeper + :Nuke TNT: = :cursing:

    Use pistons or when it is released, Red Power: Frames

  • Have Kentington made an awesome mod? 516

    1. HELL YEAH! (483) 94%
    2. OMG YES! (198) 38%

    WOW MY GOD, THIS IS AWESOME! I am so getting IC2 again!

    Age: 16. Favourite school subject: Physics/Chemistry.


    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.


    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

  • Lithium occurs in a number of pegmatitic minerals, but due to its solubility as an ion is present in ocean water and is commonly obtained from brines and clays.



    got this from wikipedia.
    ahahaha maybe we can get lithium on clay.?
    i'm not testing yet the new version =]
    just guessing here

  • oh i just used nei now.
    and there is lithium(looks like iridium ore texture , just grayish), lithium cell, and Li-6 cell.
    errrr it's hard to guess.
    maybe while digging a clay block, you'll get a chance to get a lithium?

  • Evrika!!! I found method of production lithium!! :) :) :) :) :)


    It's called Eureka! or Heureka!

    Age: 16. Favourite school subject: Physics/Chemistry.


    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.


    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!




  • 1 Clay --> Extractor -->1 Lithium + 1 Empty Cell --> 1 L-cell
    need 20 L-cells in Isotopic Separator ---> 1 L-6 cell ;)

  • C'mon, guys, it was secret for a reason. Part of the fun is figuring it out for yourself.

    I completely agree. Use spoiler tags if you're going to be giving away that kind of information >.>



    Some weird interactions. This mod errors out and crashes minecraft with forestry installed (block ID conflict, obv) , but it errors out and just doesn't load the rocket science stuff with portal gun installed (checked the modloader log and it was also block id conflicts). Removing both (I don't have the ID's to spare >.<) allowed me to play with the fun things you have here :)