[Addon v1.112]DeFencev3.3.2

  • DeFence Addon


    Have you ever wanted to have an inexpensive yet cool way to protect your base?


    Don't you wish there were chain link fences in IC2?


    Well now there are! With the DeFence Addon!!!


    Proof of Epicness:



    Mod Spotlights:


    courtesy of MCHeavy11:


    http://www.youtube.com/watch?v=9jI4rvBiCBA


    Alternate Textures:


    Sphax by Chocohead: http://bdcraft.net/forum/defence-v332


    Faithful by Vattic: http://dl.dropbox.com/u/145089…ustrialCraft2_DeFence.zip
    Note: this texture is dated, if you use it, be sure to move the texture to the new folder and rename it
    "/f4113n/IC2Defence/textures/block_Fence.png"


    Also supported by the faithful texture pack!


    Recipes:




    The chain link fence just blocks the enemy, the barbed wire fence also slows them like a web and damages them!!! Hayo!!!


    By sending electricuty through a chainlink fence, one can electrify it, making it hit damage up to 1 heart (depending on the eu/tick, up to 128 per tick)


    When electrified, a chainlink fence acts like a gold cable, except each block has a energy loss of 1 eu


    To remove, use a wirecutter(insulation cutter)



    The code door requires a code to open.
    To set the code you must be the owner (the one who placed it) and then you click the set button once you have typed in the code.
    Anyone with the code can open the door.
    To break the door you must be the owner.


    Downloads:


    Universal:


    http://www.mediafire.com/?5av1x9c0678r9yo


    Older Versions


    http://www.mediafire.com/?9twpnneq9wp62


    How to install:


    Correctly install: Industrialcraft^2 v 1.112, and F4113nC0r3 v4.0.3 or higher


    Next drag and drop the .zip into the mods folder


    Done!!!


    Change Log


    http://f4113n.x10.mx/phpbb/viewtopic.php?f=12&t=12


    Hope you like it!!!


    [size=14]F4113nb34st

  • Nice work! Are you also going to add electric functionality to it as well to zap stronger-than-normal mobs? (i.e. Werewolves and Ogres from Mo'Creatures..)

    Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!


    Quote

    this isn't about arrogance or ego, I have a block that I put a lot of freaking work into


    Every Mod Author, in existence. And yet, you STILL say otherwise.

  • add a superconducter curretn resistence to it with a shocking dmg for insta killing and ill have this but till then my cacti/teslas will suffice


  • Uh? I get this error when i try to connect on the server window and the client says internal error something with and without mod installed ( had to do the z*name*.zip trick to make it load.


  • Uh? I get this error when i try to connect on the server window and the client says internal error something with and without mod installed ( had to do the z*name*.zip trick to make it load.

    Forget about it dropped it in mod folder instead of in the server.jar i feel noob for not reading before posting error...

  • Well i registered to fix all that and avoid flooding next time... well in fact i did place it in the .jar but it still make the same error...


  • Sounds like an awesome mod! I'll give it a try.

    "A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand." - Bertrand Russell

  • Now, we need a gate that works with this! Think you can swing that? ;)

    "A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand." - Bertrand Russell

  • Something else I noticed: The item icon in inventory for the barAlso, here bed wire fence uses the tile from the regular fence.


    Also, here are 64x sprites for whomever wishes to use them:


    http://img.photobucket.com/alb…7Minecraft/ChainFence.png


    "A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand." - Bertrand Russell

  • that is because the two blocks only use one block ID, I figured a small visual issue was better than using another block ID


    edit: *scrolled up* o ya sure a gate is np, should it act like a door or something custom?

  • No worries - it's nothing game breaking. Looks fine once it is placed.

    "A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand." - Bertrand Russell

  • o ya sure a gate is np, should it act like a door or something custom?


    Hard for me to say - based on the behavior when placed, the fence panels are modeled like glass panes. I guess our options are: door, or fence gate. Given that you want to be able to make a gate that's either one high or two high, I'm wondering if it's possible to do one of each item - chain link "door" (2-high), likely made with 6 panels of fence; and chain link "gate", probably made like a wooden gate, either with two chain fence panels between 2 refined iron ingots - or better yet, two iron fence posts- on each side (instead of sticks).


    Would give use something else to do with iron fence posts while we are at it. I wonder how chain fence looks against them, by the way?

    "A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand." - Bertrand Russell