Well you can do that with vanilla redstone too redpower just makes it more compact and less laggy. So iam fine with that.
A list of good reactor designs (IC² v1.103 and earlier)
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Has there been any research into max EU output in a Mk II-1? I've currently got a set of 3 and two sets of 2 rods in my reactor giving me 30M, and I can just run it and leave it without fear of it exploding, and whenever it's cooled off I can put some more in. I suppose it'd be possible to fiddle around with single rods to try and get more, but that could get pretty uranium-intensive. Anyone have any thoughts?
Regards,
Nightmare277 -
I use a redpower circuit: A sequencer set to 11,5 seconds, connected to a timer(10 seconds) wich activates toggle latch so the reactor runs for 10 secs, then the timer togles the latch again and the latch the connects back to the back of the timer so it turns itself off after 10 secs, i'll add a picture with more details later. (Ofcourse a bit more advanced redstone engineer can also make a similar timer with vanilla redstone circuits)
Note that you can use the sequencer to set up more reactors: I got 4 of these reactors set up with one sequencer and they run one at a time while the others cool down.
Btw I don't know if im allowed to post detailed redpower circuits in this forum section but you can also run it just for 29 minutes
Well, I don't understand that completely, but I think I get the idea. Basically, the duty cycle has to be something like 2.5:1. For every minute it runs, it needs to be off for 2 and a half minutes. There's many ways to do that
Thanks!
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Ok this is what I use to time my reactors, cant be much clearer I think:
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Has there been any research into max EU output in a Mk II-1? I've currently got a set of 3 and two sets of 2 rods in my reactor giving me 30M, and I can just run it and leave it without fear of it exploding, and whenever it's cooled off I can put some more in. I suppose it'd be possible to fiddle around with single rods to try and get more, but that could get pretty uranium-intensive. Anyone have any thoughts?
Regards,
Nightmare277Here, 36M and I think i can't get more:
http://www.talonfiremage.pwp.b…47f0eqegay0pukt7ou1xtfolc -
Who made that design ragan? I will ad it to the first post.
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Positive Breeders (hybrid energy producers/breeders)
Breeder 1: Mark II http://www.talonfiremage.pwp.b…dca441yfd31vzlu4zghm5q9kw
Heating configuration (with timing): Precise heating to not more than 5300 heat required. Comprehensive tutorial on breeder preheating http://forum.industrial-craft.…3135&highlight=#post43135
Breeder efficiency: 1.1 @ 5300 starting heat. 1.0 at 5k starting heat. Explodes at 5400 starting heat. 1.0 means as much uranium produced as consumed. It runs on isotopes. Isotopes go from 0 to full in 1 run, no need to switch out mid cycle.
Efficiency: 2.33
Eu/tick: 70
Effective eu/t: ~40
Lava buckets: No one uses lava buckets. Read the tutorial.
Cost: Iron 217, Copper 292, Tin 146, bronze 122
Credits: GorzakBreeder 1: Mark II http://www.talonfiremage.pwp.b…7iwq04yt9uv63kza1ugjh0w74
Heating configuration (with timing): Cold start. That's right, no preheating.
Breeder efficiency: ~.67. 2 uranium produced, 3 consumed. Does require a check in to replace a re-enriched isotope with an empty one.
Efficiency: 2.33
Eu/tick: 70
Effective eu/t: 40.7
Lava buckets: None.
Cost: Iron 195, Copper 266, Tin 131, bronze 110
Credits: Gorzak -
well it may be somewhat uranium expensive but i still think this is a pretty good design, it also symmetrical so it looks sexy
http://www.talonfiremage.pwp.b…0wuex0a93sjrpkrlzget65atc
feel free to let me know if it can be improved
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well it may be somewhat uranium expensive but i still think this is a pretty good design, it also symmetrical so it looks sexy
http://www.talonfiremage.pwp.b…0wuex0a93sjrpkrlzget65atc
feel free to let me know if it can be improved
cheaper + better http://www.talonfiremage.pwp.b…93t4nwxvfs2cwts6809ejhl34(symmetrical here)
only cheaper http://www.talonfiremage.pwp.b…ldwi9apfoe8qnhmcucancxudc -
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Next shot at designing a reactor
- Link: http://www.talonfiremage.pwp.b…i5nzaknvtie69066ze22adrsw
- Eu/tick: 150
- Efficiency: 2.14
- Cost: 18 integrated cooling units, 29 cooling cells, 7 uranium cells, a six chambered design
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Next shot at designing a reactor
- Link: http://www.talonfiremage.pwp.b…i5nzaknvtie69066ze22adrsw
- Eu/tick: 150
- Efficiency: 2.14
- Cost: 18 integrated cooling units, 29 cooling cells, 7 uranium cells, a six chambered design
Much better than your previous, but expensive. Try to avoid placing HDs next to each other. http://www.talonfiremage.pwp.b…fzuns78n9a8vf9kmx9ucfqccg
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Yeah, i do tend to get a little crazy with expenses... Typically, i go for the maximum generation possible.
I do have a reactor design for a mark 3, but one of the cooling cells always goes red. no matter what i plop down in that spot. but i'll show it to ya.
EDIT: had to remember that design for a sec.
- Link: http://www.talonfiremage.pwp.b…aco6v10aw9cnvg7vpmyl2kqww
- Active EU/T: 240
- Effective EU/T: 66
- Efficiency: 3
- Cost: six chambers, 8 uranium rods, 15 integrated heat dispensers, 23 cooling units (with one typically getting melted according to planner)
- Cooldown per cycle: 81 minutes, 8 seconds
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I think you linked the wrong one.
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should be fixed now.
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It goes red because its getting way more heat than it can cool or dispense to heat dispensers.
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This one will cooldown in 10 minutes and lasts about 2 hours
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This one will cooldown in 10 minutes and lasts about 2 hours
Bad reactor nuff said