Actually this release isn't fully down yet, but somebody pointed me at a critical error i forgot to patch up on the 75 version... and now i've already continued with more stuff.. thus here you go with a somewhat early 80.
Note: MCForge is currently lacking a vital fix and as i didn't want to wait for it, i've coded the fix directly into EntityPlayer.class. Could cause some incompatibilitys with FlyMod and stuff.
Once MCForge will be updated with fix included, the file won't need to be extra modified anymore.
1. Instructions:
Download is attached below.
-Install ModLoader
-Install ModLoaderMP
-Install MCForge
-Copy everything of the downloaded folder into your minecraft-jar. As you probably noticed, we moved all files to a handy sub-folder Except for the mainfile, of course (as it needs to be present to get loaded by ML).
2. Usage Notes:
I've tested the installation, works fine (thus, if you get errors after installing, it's NOT the mod's fault, but a wrong install / version missmatch).
Currently, the mod is SSP only.
I've attached the recipe source code (couldn't bother writen a full recipe list yet), if you see the first few "known" old recipes you will quickly get the hang of reading the recipes If you even need it, that is. ~60%+ of IC recipes were left unchanged.
If you got any questions regarding CONTENT or usage of item, drop them in here.
You're free to promote the mod in any way, except for distributing files or creating videos of it. First clause is obvious, second one is related to beez taking care of the PR in an aimed manner.
3. Wiring:
The wiring system was completely reworked. Energy won't be sent along the cable, but each time you place a cable the EnergyNet will update references and link up all possible combinations. If then a source proceeds to emit energy, the energy will directly will distributed to all machines in need of energy (with according range loss, which however is 0 with the current cables (testing purpouse)).
You now get a set of 3 Energy Storage-Blocks, tiered. Storage blocks have once output, you will easyly recognize it by the special facing side. You can relocate that facing side by rightclicking the block with a wrench on the side you wish the output to be on. If you click the already outputting side, it will dismount the block as usual.
Storage blocks receive power from 5 sides, while outputting to the facing one. Take note: They can only, at max, take in the power they're outputting. Anything else will result in spontanous combustion.
As well, machines can now blow up if supplied more then 32 EUt. At least the tier 1 one (all currently avaible).
Additionally, you get 3 tiered transformers.
Tier 1 transforms from 32 to 128 EUt (BatBox - MFE)
Tier 2 transforms from 128 to 512 Eut (MFE - MFSU)
Tier 3 transforms from 512 to 2048 EUt (MFSU - True HighVoltage)
Transformers have, similar to Storage blocks, one "High" side... and 5 low ones.
In normal state, transformers will receive input from high, split received energy into smaller packets (read above) and output up to 4 pulses from their low sides.
If powered with redstone, this process reverses. Then transformers will solely take input from their low sides, and output their up-putpot from the high side.
This seems confusing at first, but once you got a hang of it, you will love it. the first to build a one-line energy storage facility with a switch on the main Transformer, gets a cookie :3
4. Known bugs:
-You can't TMI most of the blocks. This is related to the fact we're using metadata to store 16 blocks into a single ID. TMI can't handle this and will only display the first block of these 16. Somebody will need to write a patch for TMI later on.
-On my test world i just found a group of trees floating in mid air above a lake -.- I assume lakes are generated AFTER trees.
-As this is an unfinished build, some recipes for 0.80 stuff is lacking... as well, i've left some testing recipes in, my bad
-Report everything else you may find. Except for the sprites! Feanturi isn't avaible right now, thus i can't grap his sprites (he fixed and remade a couple of them).
5. Usage of stuff:
-Switch MiningLaser Settings by rightclicking while holding M
-Jetpack's Hover-Mode can be toggled by pressing H
-You can obtain rubber by using TreeTaps on RubberTree-Treeholes (Rubber Trees generate in Forest and extremely common in Swampland)
-Rigthclicking with a RE Battery equipped will plug it into another Electric Tool in the hotbar, quickly charging up said tool. Use this to power Mining Drills, etc.
-Uranium Ore can be COMPRESSED into Uranium Ingots.
-Nuclear Reactors are fully functional, but don't emit energy into the EnergyNet yet. You can watch their output in a cmd print, though.
-Special Functions of Quantum Suit are passive / ConTRoLled
PS: Recipe file included :3