I have a challenge for you. I want to find some way, using most likely Redpower but maybe Buildcraft to make an auto farm that plants, harvests, and mixes crops when needed. It should be able to plant new crops, deweed crops, and harvest crops only when they are completely grown. I have some slight inklings as to how to do it, but I'm going to need help. My end goal is to be able to have a machine that will be able to start with only vanilla MC farmable-items in its chest and end with at least one seed packet of every type new crop, up to Aurelia with minimal midpoint human interference. Scale doesn't matter, so whether it consists of fields stretching to the horizon full of things making the resources needed or if it can fit in a chunk doesn't matter.
A few ideas I thought of that could help:
- Deployers. USE THEM. OFTEN. They are mankind's greatest hope for automation.
- Filters could be used to detect once a plant harvests something, what it is and then direct it to an area to be planted or stored.
- Cropnalyzers aren't actually needed if you already know what combos make what. This is good because this machine will not be able to work them.
- Sometimes, you might need to use a piston/block breaker to get rid of the crop, and sometimes, you will need to just harvest them with a deployer.
Good luck. This is gonna be a big ol' machine we're building.