Closed Beta IC² v0.86

    • Official Post

    Some minor bugfixes
    AND
    we're up to MCForge version 1.0.6 now. It's not even released to public, i've got permission to share the link with you, though:
    http://www.mediafire.com/?xxjx417efo5jz

    1. Instructions:
    Download is attached below.
    -Install ModLoader
    -Install ModLoaderMP
    -Install MCForge 1.0.6!
    -Copy everything of the downloaded folder into your minecraft-jar. As you probably noticed, we moved all files to a handy sub-folder ^^ Except for the mainfile, of course (as it needs to be present to get loaded by ML).


    2. Usage Notes:
    I've tested the installation, works fine (thus, if you get errors after installing, it's NOT the mod's fault, but a wrong install / version missmatch).
    Currently, the mod is SSP only.
    Recipe File is attached.
    If you got any questions regarding CONTENT or usage of item, drop them in here.
    You're free to promote the mod in any way, except for distributing files or creating videos of it. First clause is obvious, second one is related to beez taking care of the PR in an aimed manner.


    3. Wiring:
    The wiring system was completely reworked. Energy won't be sent along the cable, but each time you place a cable the EnergyNet will update references and link up all possible combinations. If then a source proceeds to emit energy, the energy will directly will distributed to all machines in need of energy (with according range loss, which however is 0 with the current cables (testing purpouse)).
    You now get a set of 3 Energy Storage-Blocks, tiered. Storage blocks have once output, you will easyly recognize it by the special facing side. You can relocate that facing side by rightclicking the block with a wrench on the side you wish the output to be on. If you click the already outputting side, it will dismount the block as usual.
    Storage blocks receive power from 5 sides, while outputting to the facing one. Take note: They can only, at max, take in the power they're outputting. Anything else will result in spontanous combustion.
    As well, machines can now blow up if supplied more then 32 EUt. At least the tier 1 one (all currently avaible).
    Additionally, you get 3 tiered transformers.
    Tier 1 transforms from 32 to 128 EUt (BatBox - MFE)
    Tier 2 transforms from 128 to 512 Eut (MFE - MFSU)
    Tier 3 transforms from 512 to 2048 EUt (MFSU - True HighVoltage)
    Transformers have, similar to Storage blocks, one "High" side... and 5 low ones.
    In normal state, transformers will receive input from high, split received energy into smaller packets (read above) and output up to 4 pulses from their low sides.
    If powered with redstone, this process reverses. Then transformers will solely take input from their low sides, and output their up-putpot from the high side.
    This seems confusing at first, but once you got a hang of it, you will love it. the first to build a one-line energy storage facility with a switch on the main Transformer, gets a cookie :3
    There are now various Cable types to choose from, with varyiing attributes like
    - loss (+ means low EU over distance, - means a lot)
    - capacity (+ means a lot of EU can run through this cable, - means only very low voltage)
    - price (+ cheap, - expensive)
    Copper Cables: loss o, capacity - (32), price +
    Gold Cables: loss o, capacity o (128), price o
    HV (Iron) Cables: loss -, capacity + (HV, 2048), price o
    Glass Fibre: loss +, capacity o (512), price -
    Quite all cables can be surrounded by insulation (rubber). Some can even wrapped in multiple layers.
    More insulation = More rubber consumed, but less danger of getting shocked & slightly reduced EU loss over distance
    You can add and remove insulation on already placed cables by using the insulation cutter.
    Cables can now be painted. Colored cables do only emit energy to cables of the same color OR black cables (standard).



    4. Known bugs:
    -None...
    -Report everything else you may find. Except for the sprites! Feanturi isn't avaible right now, thus i can't grap his sprites (he fixed and remade a couple of them).


    5. Usage of stuff:
    -Switch MiningLaser Settings by rightclicking while holding M
    -Jetpack's Hover-Mode can be toggled by pressing H
    -You can obtain rubber by using TreeTaps on RubberTree-Treeholes (Rubber Trees generate in Forest and extremely common in Swampland)
    -Rigthclicking with a RE Battery equipped will plug it into another Electric Tool in the hotbar, quickly charging up said tool. Use this to power Mining Drills, etc.
    -Uranium Ore can be COMPRESSED into Uranium Ingots.
    -Nuclear Reactors are fully functional, but don't emit energy into the EnergyNet yet. You can watch their output in a cmd print, though.
    -Special Functions of Quantum Suit are passive / ConTRoLled

  • copy pasta from my test report,
    2 Water cells + 2 Lava cells = only 1 obsidian?
    Because the original material at least permit 2 obsidians wasting the tins for cells and bucket.
    4 cells + 4 bucket + 2 water + 2 lava .

    Please ignore this floating platform with 10,000 solar panels. Nothing to see here.

    • Official Post

    copy pasta from my test report,
    2 Water cells + 2 Lava cells = only 1 obsidian?
    Because the original material at least permit 2 obsidians wasting the tins for cells and bucket.
    4 cells + 4 bucket + 2 water + 2 lava .

    Hmmm, it's 1 Tin + 2 water + 2 lava for the lazy ones ^^ And it does neither require time to mine nor diamonds.
    Would claim that to be balanced.

  • Which cell can be used to charge the jetpack (the fuel one, not electric one)? I use canning machine, doesn't seem any to work.

    Please ignore this floating platform with 10,000 solar panels. Nothing to see here.

    • Official Post

    Which cell can be used to charge the jetpack (the fuel one, not electric one)? I use canning machine, doesn't seem any to work.

    You can create fuel by:
    Create plantclumps / compressed hyd Coal
    Fill said stuff into a cell
    Refine said cell in an Extractor
    Put 6 such refined cells (you can combine them freely) into the Canning machine, while putting the jetpack into the "Can" slot.

    • Official Post

    btw, is it wanted that you can now macerate charcoal into coaldust? thought you once said u wanted coal to be a somehow worthy material, since charcoal is indefinitly available.


    edit: I cannot craft a Chainsaw, not with empty and not with full RE-bat
    And i cannot wrench the Electrolyzer

    • Official Post

    btw, is it wanted that you can now macerate charcoal into coaldust? thought you once said u wanted coal to be a somehow worthy material, since charcoal is indefinitly available.


    edit: I cannot craft a Chainsaw, not with empty and not with full RE-bat
    And i cannot wrench the Electrolyzer

    I just crafted a fine chainsaw. May you mistook Circuit & Bat position?


    @Charcoal.
    Thanks for mentioning it, forget to add the catch, Of course it's unwanted.


    @Electrolyzer
    Fixed now.

  • Where is my cookie? Switch Off : Recharging , Switch On : Discharging.

    Please ignore this floating platform with 10,000 solar panels. Nothing to see here.

    • Official Post

    Banhammer coming back? hehe Also wtb industrial enemies, like killer robots with lasers etc to use the neat new swords on.


    Working on getting another video out today, got my computer built. So release this weekend? Was hoping SMP didn't have to wait due to IR will be dead due to it. Plus people are kinda doing nothing for the most part as they wait for the map reset on IR. Skyscraper time. SMP > SSP, no I'm not biased. lol

    • Official Post

    I'm sorry beez ^^'
    But porting stuff to SMP gets the easier the LATER you do it. We'll first finish all 1.0 content and then work on SMP asap.
    And yes, 0.9 release as soon as i get the last few flaws fixed (currently testing HV sapping, the last feature i wanted to have in 0.9).

    Yay!



    On a side note, OMGBBQWTF!?!?! I'm trying to update the Tutorial, but I do not have write-access to the New sub-section, hence me moving it (and putting a do not move tag in the title).