[Addon v1.118+] [SSP/SMP] Nuclear Control v.1.6.2b/e


  • Time Card, Energy Sensor Kit, Energy Sensor Location Card, Energy Array Location Cards was added in the 1.1.10. You can check change log in the second post of this thread for more details.
    Let me know if you miss something that should be in the 1.1.9b

  • Ah cool, I updated to 1.1.10b and everything appears, the client crashes out of the game when I try and take the information panel or the extender out of the item selection in creator mode, time to poke around some more.

  • I think I captured what you asked for, I suspect it doesn't show anything as it didn't update when the client dropped out with connection lost - end of stream, immediately after I moved an industrial information panel out of the item selection.

    Display Spoiler

    Connecting to 127.0.0.1, 25565
    Commands: 145
    Attempting to load: spc_paint
    Attempting to load: spc_path
    Attempting to load: spc_WorldEdit
    TextureFX registered: eloraam.core.TextureAnimFX@30fbb6e9, texId: 235, index: 23
    9
    TextureFX registered: eloraam.core.TextureAnimFX@5da5941e, texId: 235, index: 25
    5
    TextureFX registered: powercrystals.minefactoryreloaded.TextureLiquidFX@219f6d9a
    , texId: 226, index: 3
    TextureFX registered: powercrystals.minefactoryreloaded.TextureFrameAnimFX@69d4a
    ab4, texId: 225, index: 25
    TextureFX registered: powercrystals.minefactoryreloaded.TextureFrameAnimFX@91345
    b4, texId: 225, index: 27
    TextureFX registered: powercrystals.minefactoryreloaded.TextureFrameAnimFX@50453
    113, texId: 225, index: 10
    TextureFX registered: powercrystals.minefactoryreloaded.TextureFrameAnimFX@6e98f
    f90, texId: 225, index: 26
    TextureFX registered: powercrystals.minefactoryreloaded.TextureFrameAnimFX@7eb27
    fa9, texId: 225, index: 12
    TextureFX registered: powercrystals.minefactoryreloaded.TextureFrameAnimFX@78db7
    13a, texId: 225, index: 13
    TextureFX registered: dan200.computer.client.TextureComputerFX@ee6d4d3, texId: 4
    1, index: 4
    TextureFX registered: ModTextureStatic /gui/items.png @ 102, texId: 239, index:
    102
    TextureFX registered: ModTextureStatic /gui/items.png @ 118, texId: 239, index:
    118
    TextureFX registered: ModTextureStatic /gui/items.png @ 119, texId: 239, index:
    119
    TextureFX registered: ModTextureStatic /terrain.png @ 168, texId: 87, index: 168

    TextureFX registered: ModTextureStatic /terrain.png @ 169, texId: 87, index: 169

    Loaded ee.client.nei.NEIEquivalentExchangeConfig
    Loaded codechicken.nei.plugins.forestry.NEIForestryConfig
    Loaded codechicken.nei.plugins.forge.NEIForgeOreConfig
    Loaded codechicken.nei.plugins.railcraft.NEIRailCraftConfig
    Loaded codechicken.nei.plugins.redpower.NEIRedPowerConfig
    Loaded codechicken.wirelessredstone.addons.NEIWirelessAddonConfig
    Loaded codechicken.wirelessredstone.core.NEIWirelessCoreConfig
    Loaded codechicken.wirelessredstone.redpower.NEIWirelessRedPowerConfig
    setupTexture: "/terrain/sun.png", id: 253
    setupTexture: "/terrain/moon_phases.png", id: 254
    Class not present: LightCache
    setupTexture: "/environment/clouds.png", id: 255
    setupTexture: "/mob/char.png", id: 256
    setupTexture: "%blur%/misc/vignette.png", id: 257
    [Rei's Minimap] MCPatcher HD Fix: Not found
    setupTexture: "/codechicken/wirelessredstone/addons/triang.png", id: 258
    Allocated subtessellator, count: 1
    setupTexture: "/item/largechest.png", id: 259
    setupTexture: "/mob/creeper.png", id: 260
    setupTexture: "/particles.png", id: 261
    setupTexture: "/mob/zombie.png", id: 262
    2012-08-07 23:44:42 [WARNING] Received a TileEntityData packet for a location th
    at did not have a TileEntity: (368, 14, 540) 1: 54, 0, 0
    setupTexture: "/net/minecraft/src/buildcraft/energy/gui/base_wood.png", id: 267
    setupTexture: "/net/minecraft/src/buildcraft/energy/gui/chamber.png", id: 268
    setupTexture: "/net/minecraft/src/buildcraft/energy/gui/trunk_yellow.png", id: 2
    69
    Expand tessellator buffer, old: 65536, new: 131072
    2012-08-07 23:44:48 [WARNING] Received a TileEntityData packet for a location th
    at did not have a TileEntity: (462, 50, 544) 1: 52, 0, 0
    setupTexture: "/mob/cavespider.png", id: 270
    setupTexture: "/mob/spider_eyes.png", id: 271
    2012-08-07 23:44:52 [WARNING] Received a TileEntityData packet for a location th
    at did not have a TileEntity: (346, 49, 640) 1: 54, 0, 0
    setupTexture: "/mob/skeleton.png", id: 272
    2012-08-07 23:44:53 [WARNING] Received a TileEntityData packet for a location th
    at did not have a TileEntity: (496, 26, 545) 1: 59, 0, 0
    setupTexture: "/mob/slime.png", id: 273
    setupTexture: "/item/chest.png", id: 274
    setupTexture: "/mob/spider.png", id: 275
    setupTexture: "/gui/allitems.png", id: 276
    setupTexture: "/codechicken/wirelessredstone/addons/addons1.png", id: 277
    Expand tessellator buffer, old: 131072, new: 262144
    setupTexture: "/net/minecraft/src/buildcraft/energy/gui/trunk_blue.png", id: 278

    setupTexture: "/Transformers/sprites/base_emach.png", id: 279
    setupTexture: "/Transformers/sprites/base_evar.png", id: 280
    setupTexture: "%blur%/misc/glint.png", id: 281
    setupTexture: "/ic2/sprites/block_advmachine.png", id: 282
    setupTexture: "/BetterFarming/Scarecrow.png", id: 283
    setupTexture: "/eloraam/base/items1.png", id: 284
    setupTexture: "/Transformers/sprites/base_esteam.png", id: 285
    setupTexture: "/Transformers/sprites/base_ecomb.png", id: 286
    Connecting to 127.0.0.1, 25565
    2012-08-07 23:46:52 [WARNING] Received a TileEntityData packet for a location th
    at did not have a TileEntity: (368, 14, 540) 1: 54, 0, 0
    setupTexture: "/gfx/forestry/blocks/analyzer_pedestal.png", id: 288
    setupTexture: "/gfx/forestry/blocks/analyzer_tower1.png", id: 289
    setupTexture: "/gfx/forestry/blocks/analyzer_tower2.png", id: 290
    2012-08-07 23:46:57 [WARNING] Received a TileEntityData packet for a location th
    at did not have a TileEntity: (462, 50, 544) 1: 52, 0, 0

    Thanks for the assistance, I know it's hard work guiding the blind through this kinda thing.


  • If you play SMP - double check that you have same version of the addon on both sides and same block/item ids.

  • Spot on, there was a difference with the blockNuclearControlMain being set to 442 on my server and 192 on my client setup, I changed the client to 442 as a test and the problem was resolved.

    Thanks again.

  • Coming across a weird problem, every time I launch minecraft every sound works perfectly except the alarms from this mod, which make no noise at all. If I press F3+S I start hearing the alarm sounds, but I lose my sound pack. =\

    I've tried adding your ic2nuclearControl folder to my sound pack with no luck, & even if I don't use a sound pack & just load the default sounds it still has no alarm sound until I press F3+S...

    Any idea what could cause this?

  • Coming across a weird problem, every time I launch minecraft every sound works perfectly except the alarms from this mod, which make no noise at all. If I press F3+S I start hearing the alarm sounds, but I lose my sound pack. =\

    I've tried adding your ic2nuclearControl folder to my sound pack with no luck, & even if I don't use a sound pack & just load the default sounds it still has no alarm sound until I press F3+S...

    Any idea what could cause this?


    Please specify version of the NC and Forge build. Do you use Control Pack or any alternative sound system, which modifies sd class?

  • I'm using forge build 3.3.8.164, and NC version 1.1.10b. The only sound mod I have is soundpacks v1.3 & nothing that edits sd.class other than forge.

    Thanks for quick response, btw. 8|

    Edit: just tried forge 3.4.9.171 with same result.

  • I'm using forge build 3.3.8.164, and NC version 1.1.10b. The only sound mod I have is soundpacks v1.3 & nothing that edits sd.class other than forge.

    Thanks for quick response, btw. 8|

    Edit: just tried forge 3.4.9.171 with same result.


    As far as I can see in mod_Soundpacks, it unloads all sounds from standard minecraft sound folders and then loads its own sounds.
    It also has an explicit reloading of sounds for moCreatures, probably was the same issue.
    So I see nothing to fix on my side. I can't handle wishes of other mods to unload my sounds =)

  • Heya!
    Thanks for making this great mod!

    I'm running Tekkit, which includes your nice stuff and I tried using the Industrial Information Panel.

    It worked fine in SSP, so I tried using it in SMP, too, but it didn't want to work for me - any idea on how to fix it or is this a known issue?

    cheers!

  • Heya!
    Thanks for making this great mod!

    I'm running Tekkit, which includes your nice stuff and I tried using the Industrial Information Panel.

    It worked fine in SSP, so I tried using it in SMP, too, but it didn't want to work for me - any idea on how to fix it or is this a known issue?

    cheers!


    If server is bukkit with multiverse (or other type of multiple world support plugin), then problem is known. Unfortunatelly I am not familiar with bukkit - so I still have no idea how to fix it.
    Otherwise I need more details.

  • I'm running the regular Tekkit server which, as far as I can tell, is Bukkit but shouldn't have multiverse.


    Can't test tekkit server myself. Seems Tekkit launcher hates me =) I had a login issues earlier and have "Update failed" error today.
    How exactly it doesn't work?
    Crash, disconnect, information not displayed, etc.

  • I can place the item just fine, turn it, supply it with a redstone current and put a card in and then... it's bright green but there's no information displayed at all. :-|

    I'll make some screenshots, editing this when done.

    EDIT:
    http://imgur.com/a/Tm2Fk


    Are you sure that you fit range limit without range upgrades?

  • You know i always come up with interesting ideas. The one i had on recent playing with the reactor planner is kind of a big one tho.

    What, if you could link a Pneumatic Tube from Redpower 2 with a link card and display the amount of items(or in case of IC² most likely Ice) going through a pipe.
    If that don't work, the same idea could also work on Buildcraft.

    I know i know, Eloraam isn't much of a fan of people using her stuff, talk to her maybe you both can come up with something. It would definitely be cool to at one point being able to precisely measure the various Minecraft related Tech Mods and generate precise statistics and controls for very complex machines.

    Sorry that I'm dumping my imagination on you, but it seems to inspire, even just a little bit.

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  • You know i always come up with interesting ideas. The one i had on recent playing with the reactor planner is kind of a big one tho.

    What, if you could link a Pneumatic Tube from Redpower 2 with a link card and display the amount of items(or in case of IC² most likely Ice) going through a pipe.
    If that don't work, the same idea could also work on Buildcraft.

    I know i know, Eloraam isn't much of a fan of people using her stuff, talk to her maybe you both can come up with something. It would definitely be cool to at one point being able to precisely measure the various Minecraft related Tech Mods and generate precise statistics and controls for very complex machines.

    Sorry that I'm dumping my imagination on you, but it seems to inspire, even just a little bit.


    Items count is cool, but it is not even close to the nuclear reactors =)
    Energy storage monitoring at least related to the nuclear energy production.
    As for RP2 integration, I want to integrate with RP computer (via ribbon cable). I PM'ed to Eloraam on minecraftforum with asking for permissions, but still no answer.