This whole thing is such a disgrace and honestly more childish than a 40 year old playing with Playmobil.
I mean c'mon not even Microsoft and Apple battle like this. Neither of the two should be added to any modpack, after all this neither deserve it.
Way to ruin the fun for so many people, good job. What's next take down minecraft entirely?
Posts by TampaPowers
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And that's why I dont have matrix based Render Code.
As much as I despise GregTech, this is one of three things you have done right with it.Now for 1.5.1: I managed to upgrade a world from 1.4 by simply removing every adjacent block aka making machines float and removing half of the cables.
Note: This was a test, no large scale world. This might only work for a limited number.I recommend you simply grab all your IC2 stuff and place it back down 1.5 or simply start over.
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Reading the report i later figured out i forgot it this time around. Way too many different mods and exhausting don't go well together.
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Error!
--- BEGIN ERROR REPORT fabaeb5c --------
Full report at:
C:\Users\Admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-22_23.50.13-client.txt
Please show that file to Mojang, NOT just this screen!Generated 22.01.13 23:50
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 487154464 bytes (464 MB) / 665321472 bytes (634 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 58 mods loaded, 58 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed
ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.7.zip) Unloaded->Constructed
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_4.7a.zip) Unloaded->Constructed
BechillTPS [Bechill TPS] (BechillTPS-universal-v0.4.1.1.zip) Unloaded->Constructed
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar.zip) Unloaded->Constructed
ChargePads [Charge Pads] (chargepads-universal-2.3.0.58.zip) Unloaded->Constructed
EnderStorage [EnderStorage] (EnderStorage 1.3.1.0.jar) Unloaded->Constructed
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar.zip) Unloaded->Constructed
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.5.jar.zip) Unloaded->Constructed
BinnieCore [Binnie Core] (extrabees-1.4.9.10-prerelease.zip) Unloaded->Constructed
ExtraBees [Extra Bees] (extrabees-1.4.9.10-prerelease.zip) Unloaded->Constructed
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.3.zip) Unloaded->Constructed
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.7.zip) Unloaded->Constructed
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.7.zip) Unloaded->Constructed
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.7.zip) Unloaded->Constructed
GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed
DCore [Defence] (IC2Defence_Universal-v3.0.1.zip) Unloaded->Errored
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed
IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed
minechem [MineChem] (MineChem-2.0.0pr6.1.zip) Unloaded->Constructed
MiscPeripherals [MiscPeripherals] (miscperipherals-2.3.zip) Unloaded->Constructed
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.3.5.zip) Unloaded->Constructed
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed
OmniTools [OmniTools] (OmniTools-2.2.3.zip) Unloaded->Constructed
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a43.zip) Unloaded->Constructed
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed
ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.7.zip) Unloaded->Constructed
WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.jar) Unloaded->Constructed
WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.jar) Unloaded->Constructed
WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.jar) Unloaded->Constructed
LWJGL: 2.4.2
OpenGL: GeForce GTX 580/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: nullcpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: f4113n.Defence.DCore
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: f4113n.Defence.DCore
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.ClassNotFoundException: f4113n.core.FBase
at codechicken.nei.asm.NEITransformer.transform(NEITransformer.java:158)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 31 more
Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: f4113n.core.FBase
at codechicken.core.asm.ClassHeirachyManager.classExtends(ClassHeirachyManager.java:65)
at codechicken.core.asm.ClassHeirachyManager.classExtends(ClassHeirachyManager.java:71)
at codechicken.core.asm.ClassHeirachyManager.classExtends(ClassHeirachyManager.java:29)
at codechicken.nei.asm.NEITransformer.transformer001(NEITransformer.java:34)
at codechicken.nei.asm.NEITransformer.transform(NEITransformer.java:150)
... 33 more
Caused by: java.lang.ClassNotFoundException: f4113n.core.FBase
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:89)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at codechicken.core.asm.ClassHeirachyManager.classExtends(ClassHeirachyManager.java:56)
... 37 more
--- END ERROR REPORT ba1272ad ---------- -
Nah, ill wait for an update, i can manage for now, if my server goes life i might come back to it, but by then you should have the an update out for sure
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Entering text is bugged, when i press "I" which is my inventory key it goes to the inventory so i cant type into the panel.
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Unlike the Quantum Armor it does not fully protect you from Nuclear Explosions and their after effects. Is that intentional, cause it kind of bugs me?
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I guess this is suppose to be like this, but the Containment module does not care about the settings in the security station. That really is a bust to me.
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Also remember the Server also has to have enough power to drive the Server Instance inside a Java Virtual Machine. Normally you would want to avoid using any virtual machine for any application, running it as native as possible. Maybe your Server just isn't up to that task.
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I guess no one ever tested this, but A Forcefield is completely useless against ICBM Missiles. In general protection against explosions seems to be not strong enough.
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Dann benutz halt einfach ae ue und oe geht doch auch
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Could someone explain to me how the Defense Station works?
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How many points one resource repairs the component.
Well i get that, but how do you refill it aka how do i put the lapis into the thing? (Im trying to create a fully cooled 3000+EU/t reactor)
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I really hope Java 7 RC comes out as early as Oracle predicted, November sounds like catleap away.
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Can you explain a bit more on how to setup the fusion reactor, because for some reason mine only channels energy through and does not generate any fusion. I fed 200mil energy to it, nothing, it just channeled trough.
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I still don't understand this, what does Refill Amount mean?
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I just had that with 1.106 whilst trying to setup your Fusionreactor Greg. Just using IC and his Addon.
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So technically EU/t is a unit for Voltage and Ampere, which is... well as you can tell rather confusing.
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I dont really see a reason to change the sprites. I think they look fine. Some things just dont look to everyones liking, apart from that, Industry aint always a beauty.