Multiblock TE object consist of energy sink LRcoil and energy emitter. Energy emitter is "simple" iridium antenna.
Based of entenna height provide various "1-2" range coverage up to 30-60 at 10 blocks.
First value is safe area, where antenna provide wireless energy transfer, second value is combat range.
Touching charged antenna shoud cause instant death ever inside quantum.
No matter is energy needed or not LRcoil will sink it from energy net on unlimited rate, after consumed 100k it charge antenna and go active, every additional 10k consumed will cause it to generate lighting, up to lightning per every tick.
Mashines in safe range with pantograf upgrade able to sink energy from active LRcoil at 1eu\tick rate per every pantograf installed with 50% energy loss rate.
At combat range, every few ticks LRcoil perform target selection - highest point in area or any living entity, with priority to players, if entity is detected all bolts will hit it, as long as there is no blocks higher then entity in 10 blocks range around.
If nothing detected it will high highest block found.
Lighting generated by LRcoil much more powerfull then natural and will cause explosion, removing large amount of weak blocks or single strong one (explosion power 30), soo prolonged use of LRcoil will lever entire area down to bedrock or floor created by user from strong blocks.
Due target selection rules, it will always hit airborne players, providing effective AA defence.
Proper use of LRcoil will require IMSFU - instant charge\dischage block with 2048*8 output and 163840 storage to provide instant power for RLcoil if some air incoming.
Usage as wireless energy source option only for well managed systems since energy storage not actually possible and LRcoil will sink as much energy is generated.