i had this texture error with the last version
can you make an history of our version please?
i had this texture error with the last version
can you make an history of our version please?
Just so you know im mkaing an all out war server that(at the end) will have a ton of guns,bombs,and other weapons.It will be a extreme PVP server.
PM me if you want to join(its a hamachi server)
Speaking from experience, I strongly recommend that you don't make an IC2 server available through hamachi. IC2 (and mods in general) introduces a substantial amount of network usage and with the encryption that hamachi performs this is worsened. When I switched from hamachi to port-forwarding+no-ip+whitelist for my private IC2 server the per-client network usage was reduced from about 1 Mb/s to 0.8 Mb/s (I have IC2+BC2+RP2+some IC2 addons).
i dont know if i'm bad instal the mod but he dont load:
5 mods loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_ModLoaderMp : Initialized (minecraft.jar)
mod_MinecraftForge : Initialized (minecraft.jar)
mod_IC2 : Initialized (industrialcraft-2-client_1.103.jar)
mod_RocketScience : Pre-initialized (RS-BETA-1.1-client.zip)
mod_ZZZMissile : Pre-initialized (RS-BETA-1.1-client.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 369917e8 --------
Generated 22/08/12 20:54
Minecraft: Minecraft 1.2.5
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTS 450/PCI/SSE2 version 4.0.0, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: 4096
at pb.<init>(Block.java:249)
at pb.<init>(Block.java:284)
at agy.<init>(BlockContainer.java:13)
at rocketScience.MissileBoosterBlock.<init>(MissileBoosterBlock.java:15)
at mod_ZZZMissile.initializeMod(mod_ZZZMissile.java:116)
at mod_RocketScience.load(mod_RocketScience.java:77)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c580e0ca ----------
i'm tested in cracked-version, and 32bit
edit: i'm tested whit forge 3.3.8.152 too
I think the ID 4096 is the problem I changened it to 126 an now it works.
But as many people before said the texture of the missiles are missing
O_o
Oops, I set one of the default block ID's to 4096 instead of something lower. Will be fixed next version!
thank you. For 1.1 test, in the .cfg, add or replace: boosterBlockID:126
Hello CrazyCraft
did you test this mod yourself?
If you did, you'd noticed that most of the textures are invisible.
You should test it ingame
Good job so far i like the fact that the thermonuclear missile removes grass near the impact site.
Speaking from experience, I strongly recommend that you don't make an IC2 server available through hamachi. IC2 (and mods in general) introduces a substantial amount of network usage and with the encryption that hamachi performs this is worsened. When I switched from hamachi to port-forwarding+no-ip+whitelist for my private IC2 server the per-client network usage was reduced from about 1 Mb/s to 0.8 Mb/s (I have IC2+BC2+RP2+some IC2 addons).
One problem with portforwarding:I have verison.
TBH verison has decent speed but all the stuff i like (anime and Minecraft) are harder to do with Verison then say Comcast.
O_o just saw the server glitch post, looks like I screwed up GUI handling, do any of the other machines have a GUI? Probably missed something client side, but never woulda thought that THAT would happen!
O_o just saw the server glitch post, looks like I screwed up GUI handling, do any of the other machines have a GUI? Probably missed something client side, but never woulda thought that THAT would happen!
Found another crash,if you shoot a thermonuke at another one on the ground when it hits the game does the savingchunks crash.
I don't know if it was already mentioned but in SMP the reactor isn't working and the textures of the missiles are missing like in SSP.
And the game crashed when I tried the Rangefinder.
I hope you'll fix this soon because this mod is awesome!
I doubt that this will be the new Thread for Rocketscience, you have o make a new one, because of that Hype which is gonna happen here...
But i like watching Letsplays, which contain Rocketscience, and i find its a good Mod, even when i dont use it myself.
Display MoreThe Original Addon was by Kennington.
Known Bugs:
- Most block textures don't show up
Beta
1.0 - crashed with double initialization- 1.1 - CLIENT- texture bug
- 1.1 - SERVER- weird things be happen'n... Actually, anyone with SMP experience would be GREATLY appreciated, I am handling entity's well but am having trouble with GUI sync stuff.
Client Load Crash Fixed!
Who Wants to beta test?
I have created a server version that needs testing. So, I will attach the Client and Server packages. To install this addon you must:
0- Have a WORKING IC2 INSTALL.1- put the e-net fix into the ic2 jar. Just put the contents of the e-net zip(same for client and server) into the ic2 Jar. THIS ADDON REQUIRES THE FIX TO FUNCTION AND WILL CRASH WITHOUT IT!THANK YOU DEVS! I cannot express my thanks through this text!
2 place the RS-Xxx.zip into the appropriate mods folder.
Now, to explain how to file GOOD crash reports:
1-make the subject of the post the basic error (eg. NullPointerException, MethodNotFoundException, etc.)
2-use a SPOILER to contain the full error report(the text that minecraft shows upon crashing.)
3-say what you did to cause the crash.
Example:
subject: NullPointerExceptionthe text from the crash screen:
info about your mods
info about your computer
info about the crash
I CANNOT FIX BUGS OR CRASHES WITHOUT ERROR LOGS!
Bug reports follow the same format, except they have the bug as the subject line and what exactly the bug does in the spoiler.
Do Not Double Post Bugs Unless they are from different versions!
to the devs:Thank you for saving me Tons of time adding one little method to the e-net!
A bug i found is sometimes when a missile is intercepted the sound will stop and the missile hits 10 seconds later(you have to restart mMc to get sound back)
my too, the sound stop if the lazer make 2 fire (multi rocket or one badfire )
Found another crash,if you shoot a thermonuke at another one on the ground when it hits the game does the savingchunks crash.
can you get the actual crash report?
if you use multiMC just choose "open console", otherwise give me your FML docs from the .minecraft folder.
can you get the actual crash report?
if you use multiMC just choose "open console", otherwise give me your FML docs from the .minecraft folder.
its not limited to the thermonuke,it seems to be when missiles hit eachother(one in the air one on the ground),but it only happens half of the time.Ill check with a fresh install of only IC2 and Rocketscience(no other mods SHOULD have interfered,but its possible)
Also do you want a small hamachi test server?Im going to make one with Rocketscience anyways,but it could be the official test server if you want.
6 mods loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
mod_NotEnoughItems : Available (minecraft.jar)
mod_IC2 : Available (industrialcraft-2-client_1.103.jar)
mod_RocketScience : Available (RS-BETA-1.1-client.zip)
mod_ZZZMissile : Available (RS-BETA-1.1-client.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT a57d7772 --------
Generated 8/24/12 9:12 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.8.3
OpenGL: GeForce GTS 450/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.RuntimeException: java.lang.NullPointerException
at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:406)
at rocketScience.MissileBoosterBlock.b(MissileBoosterBlock.java:46)
at agh.a(Explosion.java:189)
at xd.a(World.java:2516)
at xd.a(World.java:2505)
at rocketScience.MissileWarheadEntity.explode(MissileWarheadEntity.java:88)
at rocketScience.MissileWarheadEntity.J_(MissileWarheadEntity.java:72)
at xd.a(World.java:2194)
at xd.f(World.java:2165)
at xd.n(World.java:2047)
at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at rocketScience.MissileBoosterBlock.b(MissileBoosterBlock.java:42)
... 12 more
--- END ERROR REPORT ac4cde94 ----------
This is a great project of yours Crazy, I check this thread almost every day. Thanks for reviving Rocket Science!
its not limited to the thermonuke,it seems to be when missiles hit eachother(one in the air one on the ground),but it only happens half of the time.Ill check with a fresh install of only IC2 and Rocketscience(no other mods SHOULD have interfered,but its possible)
Also do you want a small hamachi test server?Im going to make one with Rocketscience anyways,but it could be the official test server if you want.
Mmmmm, people are too generous! this is one of two offers, so I shall have to decline to be fair.
You mean its incompatible with Forgemodloader...
THats odd,not getting that error anymore with FML installed.
Was fixed before first release XD