1.3 baby! I did it all by myself in two days.
Latest Forge for client and server: http://adf.ly/673885/http://fi…universal-recommended.zip
- - Added new model to the Personal Safe
- - Added energy cost to Quantum Suit Helmet poison removal
- - Fixed shift-clicking fuel into generators not
- - Fixed Nukes not being ignitable with a flint and steel (rightclick it like TNT)
- - Fixed Dynamite-O-Mote not displaying the number of igniting dynamite (still does not work in creative mode)
- - Fixed Crazy Ivan achievement recognizing the nuke's placer and not igniter
- - Improved Nuke usage logging on servers
- - NUCLEAR REACTOR REWORK: New components and slightly changed mechanics. Redstone behavior was inverted, reactors now require redstone to run. Dismount your reactors before updating or face the consequences! Server owners can prevent reactors from running by setting energyGeneratorNuclear to 0 in the config
- - HAZMAT SUIT: Absorbs (or with full set fully negates) environmental damage. The full set is made of the Scuba Helmet, Hazmat Chestplate and Leggings and Rubber Boots.
- - Added Compressed Air Cells, produced by compressing an Empty Cell and consumed by the Scuba Helmet to refill bubbles
- - Added non-functional (will only be in 1.4) Nightvision Goggles
- - Fixed NotEnoughItems compatibility
- - Fixed Toolbox crash
- - Fixed Cropnalyzers not working
- - Nukes and reactor explosions are poisonous
- - Updated sprites for some items
- - Reworked debug item
Client and server in one jar! Built by myself with NO SUBMODULES, Player is too busy with work.
Test server: Do people really want to use it anymore due to the SP/MP merger?