Haven't posted here before, but here it goes.
http://www.talonfiremage.pwp.b…d83b78y8enonfoolys5g23280
Base Reactor, 100 eu/t, 3.33 EF
Cost is 74 Copper, 25 Tin, 98 Iron, 22 Gold.
Edit: Oops its 0 chambers.
Haven't posted here before, but here it goes.
http://www.talonfiremage.pwp.b…d83b78y8enonfoolys5g23280
Base Reactor, 100 eu/t, 3.33 EF
Cost is 74 Copper, 25 Tin, 98 Iron, 22 Gold.
Edit: Oops its 0 chambers.
Display MoreHaven't posted here before, but here it goes.
http://www.talonfiremage.pwp.b…d83b78y8enonfoolys5g23280
One chamber, 100 eu/t, 3.33 EF
Cost is 74 Copper, 25 Tin, 98 Iron, 22 Gold.
Added nice design
Also added a new rule about breeders. They have to manage their heat automatically (use heating cells for this).
Can you update my breeder desing? it's here - Budget breeder
cheaper Mark I EC
http://www.talonfiremage.pwp.blueyonder.338irk
One chamber, 120 eu/t, 2.0 EF
Cost is Copper 100, Tin 10, Iron 80, Gold 16.
Here's my entry. It's very expensive, but hey, what's expense when you're filling 5+ MFSUs a cycle?
http://www.talonfiremage.pwp.b…ut690xhxoa00tz21792qm5vcw
6 chambers
4.33 efficiency
MK1, generates 52m EU per cycle @ 260 EU/t (well, when quad-cells last an entire cycle anyways)
no neutron reflectors used
Materials:
536 copper
112 tin
384 iron
28 gold
31 rubber
16 redstone dust
2 glowstone + lapis
burns 12 uranium per cycle.
----
Also, I've tried to make a Mk2, but it's very difficult! The amount of heat and the power of cooling is so much, that there's a very fine line between stable and explosion.
Can't seem to get any good setups with a good eu/t average other than mk 1's so heres another.
http://www.talonfiremage.pwp.b…1gj5li3pghu9hfb8c6uwza8e8
280 eu/t, 4.67 EF, 6 Chambers.
Cost: 439 Copper, 101 Tin, 332 Iron, and 82 Gold.
Finally after many attempts I've got it.
300 EU/t (5 eff) - Hybrid Mark I / Mark III reactor.
http://www.talonfiremage.pwp.b…c93wwrvgegjc0zz24jnjrksg0
The design lasts long enough for the thick neutron reflector to burn out (after 83 minutes) and turning it into the Mark I reactor below, where you can choose to keep it running at 260 EU/t (4.33 eff) or let it cool down for a little over 3 minutes and replace the neutron reflector.
(untestet ingame, will test in a while)
http://www.talonfiremage.pwp.b…5eomcjpe7zgo8ilmjfg3g8zy8
I've been trying to get to the 720 cooling for continuous running, but it has not been possible for me, but now that it lasts long enough for the reflector to burn out and keeping it safe, I'm quite happy.
Cost: Copper 628, Tin 134, Iron 355, Gold 66, Diamonds 6 ...
EDIT: I don't think my design works =(, the advanced heat exchangers seemed to burn out faster than the neutron reflectors, but it is impossible currently to do a proper full run test, since quad cells are bugged.
But I WILL find a solution (currently making a brute force reactor tester program) to find that magic 720 cooling I've been wanting.
Display MoreFinally after many attempts I've got it.
300 EU/t (5 eff) - Hybrid Mark I / Mark III reactor.
http://www.talonfiremage.pwp.b…c93wwrvgegjc0zz24jnjrksg0
The design lasts long enough for the thick neutron reflector to burn out (after 83 minutes) and turning it into the Mark I reactor below, where you can choose to keep it running at 260 EU/t (4.33 eff) or let it cool down for a little over 3 minutes and replace the neutron reflector.
(untestet ingame, will test in a while)
http://www.talonfiremage.pwp.b…5eomcjpe7zgo8ilmjfg3g8zy8
I've been trying to get to the 720 cooling for continuous running, but it has not been possible for me, but now that it lasts long enough for the reflector to burn out and keeping it safe, I'm quite happy.
Cost: Copper 628, Tin 134, Iron 355, Gold 66, Diamonds 6 ...
This... gives me an idea, actually.
Set up a reactor that generates more heat than it can cool down as long as the plates are installed, but when plates wear out, it's significantly more cooling than heating. This cools down the reactor, making it effectively Mk. I with a possibility of a higher efficiency or eu/tic rating. Worth possibly exploring, anyways.
You'd have to make sure it doesn't hit critical heat before the midpoint of the cycle, of course, but that shouldn't be too hard to manage.
Update of my design
http://www.talonfiremage.pwp.b…i07qky0nyjcumcv33p5grsszb
Heating configuration (with timing): Autopilot
Cells charged per uranium cell: 24
Eu/tick: 5
Cost: Iron 108, Copper 490, Tin 58, Gold 20
Display MoreHere's my entry. It's very expensive, but hey, what's expense when you're filling 5+ MFSUs a cycle?
http://www.talonfiremage.pwp.b…ut690xhxoa00tz21792qm5vcw
6 chambers
4.33 efficiency
MK1, generates 52m EU per cycle @ 260 EU/t (well, when quad-cells last an entire cycle anyways)
no neutron reflectors used
Materials:
536 copper
112 tin
384 iron
28 gold
31 rubber
16 redstone dust
2 glowstone + lapis
burns 12 uranium per cycle.
Stumbled across the same design today at work, optimized the materials bill a bit (~64 less copper and iron for ~20 more rubber and gold).
http://www.talonfiremage.pwp.b…ynjn743tp79uwmhapoknaz30g
I think there's still a bit of room for optimization here, I've still got ten excess cooling in the design.
EDIT I was right! Got the design into five chambers http://www.talonfiremage.pwp.b…h87tx3235cls2qtvhcjanp79c
Final bill of materials:
Copper: 431
Tin: 93
Iron: 304
Gold: 38
Rubber: 61
Redstone: 26
Glowstone+Lapis: 2
Uranium: 12
Overall I like how much more powerful reactors are now. They finally feel like the EU output is on par with the time and resources sunk in them, and are probably competitive with HV solars now for a high-end power plant. On the other hand, it doesn't feel like there's as much room for variety in designs. Feels like most designs boil down to checkerboarding overclocked fans and component fans, and it's very difficult to hit anything other than MkI or MkV. Looking forward to seeing where the devs take the system from here.
Came up with this one last night, http://www.talonfiremage.pwp.b…1gj5li3pghu9hfb8c6uwza8e8 it takes a little less copper and more iron/tin/gold but the eu/t and EF is also higher.
Overall I like how much more powerful reactors are now, but it doesn't feel like there's as much room for variety in designs. Feels like most designs boil down to checkerboarding overclocked fans and component fans, and it's very difficult to hit anything other than MkI or MkV. Looking forward to seeing future development.
Yeah, I think the same. The cooling cells which were the main component in reactors before have become useless in the current system. The overclocked heating vent is also far too powerful and cheap in comparison to most other components, and therefore leading to the checkerboard layout with them everywhere. I'd actually like to see just that 1 component changed, just a slight reduction in cooling to something like 18 (and keep the intake at 36) would make it much more difficult to use, which would also make it more fun to design reactors.
Also the cooling cells I'd like to see changed, because currently they have no use unless you make designs where you replace them, while the reactor is running, with some cooled cells.
Came up with this one last night, http://www.talonfiremage.pwp.b…1gj5li3pghu9hfb8c6uwza8e8 it takes a little less copper and more iron/tin/gold but the eu/t and EF is also higher.
its the same link as the one you posted earlier.
Oh, oops thought I posted a different one.
Pretty straightforward 3.67 eff no double/quad cell reactor, Mark 1 EB:
http://www.talonfiremage.pwp.b…6oe6bditufz41iedoknlfq8e8
165 EU/t, zero heat, no reflectors, some free space, not sure what to do with it.
Materials:
244 Copper
81 Tin
0 Bronze
260 Iron
18 Gold
7 rubber
8 redstone
2 Glowstone
2 Lapis
http://www.talonfiremage.pwp.b…us1kstulqxgigg1zl73grp1q8
It's not pretty but it gets the job done.
320EU/t, 4 Eff Mark I EA.
Copper Ingots: 492
Tin Ingots: 84
Iron Ingots: 319
Gold Ingots: 84
Rubber: 55
Redstone: 24
Glowstone: 2
Lapiz: 2
Uranium per cycle: 16
Display MorePretty straightforward 3.67 eff no double/quad cell reactor, Mark 1 EB:
http://www.talonfiremage.pwp.b…6oe6bditufz41iedoknlfq8e8
165 EU/t, zero heat, no reflectors, some free space, not sure what to do with it.
...
Actually its pretty good with reactors requiring only single cell uranium, at least currently since dual and quads are bugged and run for shorter time. The only question is how big and efficient/powerful you can make it.
Upgraded your design a bit, but could probably do better: http://www.talonfiremage.pwp.b…31tzpb7j3e6k5yn628o6niq68
Voker57 Yours, but a bit cheaper.
And for the post above this one: this might be cheaper is some ways.
http://www.talonfiremage.pwp.b…oe8vrcksdyo1qt4sn2irwfsw0
A mark 2-1 EA Breeder
This thing makes an extra 9.7 EU and breeds 7 cells at a time.
Must wait 5 minutes 20 seconds between each cycle.
145 Iron, 14 Gold, 439 Copper, and 42 Tin.
Forum acting weird wait till i fixed it
EDIT: Gave up on fixing this post too tired gonna sleep
7 EF Reactor that uses reflectors like the one TheBard made but with one less chamber, uses 1 extra copper bar and some more gold but less tin/iron.
http://www.talonfiremage.pwp.b…vnl3r0h3n0l62l2hv23wkjzsw
4 Chambers, EF 7 (reflectors), 140 eu/t.
Cost: 446 Copper, 128 Tin, 238 Iron, and 58 Gold.