QuoteNot only IC², EE is only "balanced" with itself. Any other mod turns OP with it.
I'm finding that EE3 is actually putting itself in a better position to work with other mods without breaking itself. While I wouldn't say it's a 'legit experience' to say the least, it does take some of the hassle out of resource management on several occasions, and having transmutes for materials as a 'resource factor' was the smartest design aspect that you could add with a mod that's considered 'ridiculously OP'. I do hope it's kept more in line with this, and more FMA-like alchemical mechanics can be brought in as well, lol...
(what? you don't remember that episode about Red Water and Dr. Marco?)
Funny how everyone promotes his Addon, when a Suggestion appears.
Because when we play with his add-on, we don't get punished for the utility that it adds....