Could illuminators not melt ice

  • So while waiting for RP2 I've been mucking around on my IC2 world (awesome work on the Railcraft steam based reactors by the way!). Anyway, I've got ExtraBiomes XL and as such have a nice big glacier biome. So I started digging out a mini Hoth base. Deciding it might finally be something I could use for my base design once RP2 is released. Now, to the point. It got very dark in there, very quickly. So I knocked up some illuminators, hoping they would not melt the ice. Alas, my mini Hoth test thingy is no more.


    Knowing Notch this will already be hard coded into Minecraft, but could it be made so that the illuminator lighting does not melt ice? If not, you knowledgeable people probably know whether or not Greg's lighting will have the same issues, as it simulates sunlight (which does not create ice)? Thank you for your advice in advance.


    Also, while we're at it, there isn't a RP2 ore clone mod is there? I'm getting impatient and was wondering if I could start my world without it (and have the ores later).

  • AFAIK, ice checks the block-light level when deciding whether or not to melt. Depending on how Greg's Lighting works, it may or may not also do this, I honestly couldn't say.

  • AFAIK Greg's Lighting creates luminescent air blocks in a column below the floodlights. So, while it simulates sunlight, it should melt ice.

  • This can be fixed without basemod, just override iceblock reference inside block.class on preinit, this will effectively replace entire block class without side effects.


    If you really want this and cant make youself - i will make it for you.