Wait, I have another approach to the conversion problem! The IC2 miner uses ~530 EU per layer, in a 5x5 area, which makes ~21 EU per block, and the BC mining well uses 25 MJ to dig 1 block! That means BC power is actually worth more than IC2 power! But, if we take into account the speed, the IC2 miner uses ~2.5 EU/t, while the BC mining well will use 25 MJ/t if it's provided! That means IC2 power is TEN TIMES less valuable that BC power!
Viliml's BuildCraft-IndustrialCraft Crossover 0.8a
- viliml
- Closed
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Is this mod compatible with server ?
I can't start my server with this mod. I get this error :
https://dl.dropbox.com/u/66265…12-03_21.01.32-server.txtIn your crash report, I see the error is caused by a null pointer exception in CodeChicken Core:
Quote
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at codechicken.core.asm.ClassHeirachyManager.transform(ClassHeirachyManager.java:80)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 30 more
I think my mod is incompatible with CodeChicken Core. -
Updated to v0.7, now with reinforced refineries! Don't expect the next version for a long time though, because I will try to make a reinforced version of every pipe! Also, I'm still waiting on those reinforced engine ideas!
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How about reïnforced combustion engines, that do not blow up? Because reïnforcing redstone and steam engines seems a bit useless to me.
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Reinforced, as in with a high explosion resistance! Imagine a creeper blow up near your power plant!
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How about making reinforced tanks capable of holding 24 buckets per tank, instead of the usual 16? That would give it a REAL use!
By the way, this addon is nice already. -
How about making reinforced tanks capable of holding 24 buckets per tank, instead of the usual 16? That would give it a REAL use!
By the way, this addon is nice already.Currently, I think it's 8. And if you think 2 advanced alloy are really a price you can pay to reduce space used by about 30% ...
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Verison 0.7b fixes the heating liquid OPness
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mpbu=bump yoda style
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Ok, now I said it will take a while to make v0.8, but even I don't think it would tanke so long. I had a lot of trouble with school, but now that it's all over, I will start coding v0.8 for MC 1.4.5, MCForge .408+, BC 3.2.x and IC^2 1.110. Hope to make it before doomsday!
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Or not... Apparently I deleted all my source files for this mod, so I'll have to start over.Look for it in 2013 if it ever happens
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Excellent mod! Good to see coalfuel being recognized as a good fuel source. Sorry to hear about the files being lost, it's a great mod.
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FINALLY DECOMPILED AND dEOBFUSCATED MY CODE!! WOOHOOO
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Perfect. Love the add-on. It's my favorite add-on people have to offer. This name might be useful. Refinolution. Since fuels are a main component it seems in this add-on. Something like that would be cool.
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Great to know you're modding again! Can't wait to see this addon return!
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Now I did find a bug with the reinforced refineries and tanks. Right clicking the tank with a bucket. Last thing, may I be allowed to use this in a developing modpack? If you can get back to me that would be awesome. Thanks for your time!
~Kazz
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Updated to v0.7, now with reinforced refineries! Don't expect the next version for a long time though, because I will try to make a reinforced version of every pipe! Also, I'm still waiting on those reinforced engine ideas!
Got a couple texture things so far that I wanted to see if you would like to use in the near future. I only have a couple tweaks on the stone pipes on the blocks overwrite PNG since they might be too dark to see the difference in the Reinforced ones I'll have later on..
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Maybe you should make your addon open source and put it on github? Makes it easier on you since people can just report bugs on github instead of here.
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Maybe you should make your addon open source and put it on github? Makes it easier on you since people can just report bugs on github instead of here.
I replied to viliml few weeks ago.. I'm starting to wonder if he's really busy with life, re-coding the add-on or he just discontinued it. The reason why I think he discontinued it because it seems the download links don't work. Do they work for you? -
No it doesn't. I might have a backup of the file in my collection....