• How to solve this? thanks

    Display Spoiler

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to C:\Users\Minecraft\Documents\MultiMc\instances\BuildCraft 1.4.5 - 3.2.0\minecraft\crash-reports\crash-2012-12-01_05.10.59-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(


    --- BEGIN ERROR REPORT 97b1483 --------
    Full report at:
    C:\Users\Minecraft\Documents\MultiMc\instances\BuildCraft 1.4.5 - 3.2.0\minecraft\crash-reports\crash-2012-12-01_05.10.59-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 12/1/12 5:10 AM

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 321089968 bytes (306 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.0.457 Minecraft Forge 6.4.0.394 Optifine OptiFine_1.4.5_HD_D3 22 mods loaded, 22 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
    ExtrabiomesXL [ExtrabiomesXL] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    IC2 [IndustrialCraft 2] (minecraft.jar) Unloaded->Constructed->Errored
    AdvancedPowerManagement [Advanced Power Management] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    Forestry [Forestry] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core [BuildCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders [BuildCraft Builders] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy [BuildCraft Energy] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory [BuildCraft Factory] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport [Buildcraft Transport] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon [BuildCraft Silicon] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized
    AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_4.5_1.4.5.zip) Unloaded->Constructed->Pre-initialized
    mod_CraftGuide [mod_CraftGuide] (CraftGuide-1.6.4.9-modloader.zip) Unloaded->Constructed->Pre-initialized
    GraviGun [GraviGun] (GravityGun1.4.5v1.zip) Unloaded->Constructed->Pre-initialized
    NEIPlugins [NEI Plugins] (NEIPlugins-1.0.1.1.jar) Unloaded->Constructed->Pre-initialized
    Railcraft [Railcraft] (Railcraft_6.8.0.0.zip) Unloaded->Constructed->Pre-initialized
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a28.zip) Unloaded->Constructed->Pre-initialized
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 3400 Series GL version 2.1.8787, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    java.lang.IllegalArgumentException: Slot 222 is already occupied by extrabiomes.module.fabrica.block.BlockRedRockSlab@39b3846b when adding ic2.common.BlockFoam@38baaa65
    at amj.<init>(Block.java:292)
    at amj.<init>(Block.java:325)
    at ic2.common.BlockTex.<init>(BlockTex.java:25)
    at ic2.common.BlockFoam.<init>(BlockFoam.java:28)
    at ic2.common.IC2.load(IC2.java:291)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
    at net.minecraft.client.Minecraft.a(Minecraft.java:424)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 8891d1dd ----------


  • Change the Block-ID's in the Config

    Code
    java.lang.IllegalArgumentException: Slot 222 is already occupied by extrabiomes.module.fabrica.block.BlockRedRockSlab@39b3846b when adding ic2.common.BlockFoam@38baaa65


    This is the relevant part you can use to determine which block-IDs are colliding. ~ Alb

  • How would I know what to change it to? Is one better to change than the other? I change one then there's another conflict and it looks like it will be one conflict after another. Which numbers can I use?

    IC2 blocks:

    Display Spoiler

    I:blockAlloy=231
    I:blockAlloyGlass=230
    I:blockBarrel=217
    I:blockCable=228
    I:blockCrop=218
    I:blockDoorAlloy=229
    I:blockDynamite=236
    I:blockDynamiteRemote=235
    I:blockElectric=227
    I:blockFenceIron=232
    I:blockFoam=222
    I:blockGenerator=246
    I:blockHarz=240
    I:blockITNT=239
    I:blockIronScaffold=216
    I:blockLuminator=226
    I:blockLuminatorDark=219
    I:blockMachine=250
    I:blockMachine2=223
    I:blockMetal=224
    I:blockMiningPipe=245
    I:blockMiningTip=244
    I:blockNuke=237
    I:blockOreCopper=249
    I:blockOreTin=248
    I:blockOreUran=247
    I:blockPersonal=225
    I:blockReactorChamber=233
    I:blockRubLeaves=242
    I:blockRubSapling=241
    I:blockRubWood=243
    I:blockRubber=234
    I:blockScaffold=220
    I:blockWall=221

    Extrabiomes blocks:

    Display Spoiler

    I:acaciastairs.id=220
    I:autumnleaves.id=200
    I:cattail.id=201

    # crackedsand is used in terrain generation. Its id must be less than 256.
    I:crackedsand.id=202
    I:customlog.id=209
    I:doubleredrockslab.id=222
    I:doublewoodslab.id=217
    I:firstairs.id=219
    I:flower.id=203
    I:grass.id=204
    I:greenleaves.id=205
    I:leafpile.id=206
    I:planks.id=215
    I:quarterlog0.id=210
    I:quarterlog1.id=211
    I:quarterlog2.id=212
    I:quarterlog3.id=213
    I:quicksand.id=214
    I:redcobblestairs.id=223

    # redrock is used in terrain generation. Its id must be less than 256.
    I:redrock.id=207
    I:redrockbrickstairs.id=224
    I:redrockslab.id=221
    I:redwoodstairs.id=218
    I:sapling.id=208
    I:wall.id=225
    I:woodslab.id=216

  • Solution: Take the conflicting mods out of the mods folder and run MC ;) . The NEI thing should be in Options, and then click around until you find something like "Dump Unused Block IDs to File".

  • Firstly remove the conflicting mods and start Minecraft.
    Open your inventory, turn on NEI using O if it isn't already there, click options, click "Item/Block ID..." then click "Dump ID Map Now". The name of the text file will appear in chat (like when you take a screenshot). Then open your .minecraft and open the text file. Scroll down to find the unused IDs and assing them using the config files to the new mods.

    IMPORTANT! Never change the IDs of an existing mod if you have built a world using it. Block IDs are used by savefiles, if the world you load was built with different block IDs then some blocks will change/disappear. It's fine to add new mods, but just don't change the item/block IDs of an existing mod you have installed and played with (unless you want to delete the world).

    Also, if you add, say IC2, on an existing world IC2's ores will not appear in areas of the world you have already explored. You need to far away from your base to generate the new ores. If you already are using mods like Forestry they will generate tin and copper as well which you use in IC2 recipies. I recommend you disable IC2's tin in the config file if this is the case (its annoying having lots of different ores, as they look different and don't stack together).

  • That works for me @ bbqroast. I was thinking to only remove 1 of the mods, then I could use what ID's are left. In making a new world, is there a way to disable the tin and maybe the copper as that would probably be excessive as well before building the world, or do I just delete them with the config after the world is built?