Woo, nice. Love how the quantum ring looks so far.
One can have the best of both worlds now, modular powersuits for a couple of it's nice features while still having the nice quantum running+jumping.
Have you considered a quantum ring that does flight as well?
[Addon v2.0_experimental for MC 1.6.2] LevelStorage v1.2
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Can someone point this thread to SirusKing? His dreams are becoming true here...
More comments :
Config to disable superconductors (so you have to use the expensive GT version)
Config to disable enriched whatevername orb (so you have to use GT energy orbs, which is a bit more expensive i guess [couldn't check as NEI failed])
Make all iridium plate requiring stuff require Osmiridium Plates [2 Iridium Plate (the alloy) + 4 Osmium Plate + 2 diamond dust] when GT is installed. Fancy note is that would explain the blueish color of stuff [As Osmium, in GT, is blue]"DBG, Denied by GregTech, but we implemented it!" made me laugh too.
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Ok, I'm fine with the ring, even though GT I think Iridium from the End is a bit too OP (should be nerfed like the need of Compressed Air Cells to survive in it)
If the SupraConductor can be disabled I'm fine too.
However, without configs I find the losses for the Energy TPer too low. IMO it should be 25%/35%/50% instead of 5/10/25 ...
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Can someone point this thread to SirusKing? His dreams are becoming true here...
More comments :
Config to disable superconductors (so you have to use the expensive GT version)
Config to disable enriched whatevername orb (so you have to use GT energy orbs, which is a bit more expensive i guess [couldn't check as NEI failed])
Make all iridium plate requiring stuff require Osmiridium Plates [2 Iridium Plate (the alloy) + 4 Osmium Plate + 2 diamond dust] when GT is installed. Fancy note is that would explain the blueish color of stuff [As Osmium, in GT, is blue]"DBG, Denied by GregTech, but we implemented it!" made me laugh too.
Enriched Whatever Orbs are more expensive than GT ones (they require 4 lapotrons, 4 superconductors (2 iridium plates per 6 superconductors) and 1 iridium plates).
You get about 2,5 iridium plates per 4 million EU-storage crystals.@Ook:
I have added the flight-ability for the ring.EDIT:
Status update - I am currently working on "Inventory Nets". It's a signal of some major mechanics coming in the next version of the addon.
Unfortunately, I had to add a new TickHandler, which is gonna be another perfomance penalty. I'll try to make it as less laggy as possible, I promiseHere's something:
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what this ??? storage bus with applied energetics
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I would say inventory enhancing-system using portable items teleporters ...
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hm ? autoteleporter items with inventory player for chests ?
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That was my Opinion, but I can't really tell.
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Oh, my code gets dirtier and dirtier... I think I should really refactor most of it some day.
Anyways, I'm currently working on crafting ingredients. Man, these items are so powerful, i need to add expensive recipes for it
Okay, here's something:
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I dont like expensive recipes (gravi suite like) but i have 14 000 uumater 158 diamonds 800 gold ingots few tousands iron ingots and tons (few hundreds tousands) other materials on my server
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Still waiting an "industrial conflict" mod some day.
LASER TURRET BLOCKS
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I dont like expensive recipes (gravi suite like) but i have 14 000 uumater 158 diamonds 800 gold ingots few tousands iron ingots and tons (few hundreds tousands) other materials on my server
It is gonna be expensive. Up to 4 thousand UU for full suite. ANYBODY GONNA COMPLAIN IT IS OVERPOWERED? -
Still waiting an "industrial conflict" mod some day.
LASER TURRET BLOCKS
Now that we have improved "laser entities" it may come true soon (tm).
I already did suggest some kind of laser turret earlier. It would be programmable, like MFFS interdiction matrix + biometric identifier.@above : 4 thousand UUM for full suit = nearly impossible for GT :3 {unless you are talking about UUM -> iridium}
Thats even more expensive than full MPS suit, i think. GOOD.Consider adding "osmiridium plate" when GT is installed, and swap all iridium plate recipes with that plate.
Osmiridium plate is made with 2 iridium plates (alloy) + 8 osmium plates in the alloy smelter. -
Now that we have improved "laser entities" it may come true soon (tm).
I already did suggest some kind of laser turret earlier. It would be programmable, like MFFS interdiction matrix + biometric identifier.@above : 4 thousand UUM for full suit = nearly impossible for GT :3 {unless you are talking about UUM -> iridium}
Thats even more expensive than full MPS suit, i think. GOOD.
Matt complained. I did. I'll add a config option for it, don't worryOsmiridium Plates:
I added them. I'll add GT compat soon™.
Also, 4k is a lot of UUM... 64 stacks... More than doublechest worth of UUM....
Well, new recipes are evil. As evil ashellGreg. -
hehe so i must install more overpower mods and overpower combinations
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hehe so i must install more overpower mods and overpower combinations
MFR + extra utilities = OP combination for mob farms.
Ars Magica :3
GregTech configured to NOT nerf ANYthingEdit : 4000 UUM with GT = 66.666.664.000 EU and 136000 scrap [scrap is mandatory]
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Okay lol, I think with GT 1000 pure UUM is enough ^^. Not that OP eventually ^^.
@Osmiridium: Are you sure it's in the Alloy smelter ? I'd say the IBF makes more sense. (especially if it makes more than 2500/3000 K useful ^^)
I did not complain about that suit/ring, and now I'm sure I won't ^^.
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Okay lol, I think with GT 1000 pure UUM is enough ^^. Not that OP eventually ^^.
@Osmiridium: Are you sure it's in the Alloy smelter ? I'd say the IBF makes more sense. (especially if it makes more than 2500/3000 K useful ^^)
I did not complain about that suit/ring, and now I'm sure I won't ^^.
It was just the first thing i tought. BF with maximum heat to make osmiridium seems perfect.
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@Osmiridium: Ok lol, I thought it was already implemented in GT ^^.
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There will be two crafting modes: "normal" and "hard". You can change them in config. On normal mode, all armors require just plain iridium plates (super-easy) like they did in the past.
On hard mode, it's something like this:
Boots: 5 osmiridium plates ->
15 (osmium ingots) * 4 (conversion of osmium tiny dust into normal dust) * 6 (uum per 1 tiny dust) * 4 (you need 4 osmiridium mixed metal ingot per plate) = 1440 UUM
15 (iridium ingots) * 7 = 105 UUM
Total of 1545 UUM = 24.14 stacks of UUM
I will skip all these calculations, let's just think 1 osmiridium plate = 1545 / 5 = 309 UUM
Chestplate:
Chestplate requires 3 plates = 927 UUM = 14.48 stacks of UUM
Leggings:
Leggings require 3 plates = 927 UUM = 14.48 stacks of UUM
Helmet:
Helmet requires 4 plates = 1236 UUM = 19.31 stacks of UUMTotal of 4635 UUM per fullset = 72.42 stacks of UUM.
I don't know on which difficulty you're gonna play, but I will definitely play on normal.
@lso, Matt, congratulations on 2000 posts!
In other news, I DID FREAKING FIX THAT WEIRD THING WHERE ARMOR DID NOT RENDER!
For those fellow modders who have the same problem:
use this code before your modItemsInit:
Where ARMOR_SUPERSONIC_RENDER_INDEX is a simple variable in your ClientProxy.
Then, when you init your armors, do that something like that:Codesuper(LevelStorage.configuration.getItem(UNLOCALIZED_NAME, LevelStorage.getAndIncrementCurrId()).getInt(), EnumArmorMaterial.DIAMOND, ClientProxy.ARMOR_SUPERSONIC_RENDER_INDEX, 1);
Place your armors inside of /minecraft/textures/models/armor/yourPrefix_layer_yourLayer.png
yourLayer - 2 for leggings, 1 for everything else.
That was it. I don't know if it is the case for you, but for me it really drove me insane.