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  1. IC² Forum
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  3. General Discussion
IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 / 2.7 / 2.8 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10 / 1.11 / 1.12)
IndustrialCraft² recent version: v1.117!

A request

  • RichardG
  • August 7, 2013 at 4:40 AM
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  • RichardG
    Uranium Miner
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    • August 7, 2013 at 4:40 AM
    • #1

    If anybody has seen Alblaka somewhere recently, please summon him, simply put.

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  • SpwnX
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    • August 7, 2013 at 11:56 AM
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    • #2

    last seen : http://star-made.org/content/elabor…merradar-system

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • SirusKing
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    • August 7, 2013 at 12:20 PM
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    • #3
    Quote from SpwnX

    last seen : http://star-made.org/content/elabor…merradar-system


    your welcome ;0

    GT Textures: 281/ ∞ (0.0%) Complete. Screw this.

    Quote from GregoriusT

    Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014

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  • RichardG
    Uranium Miner
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    • August 7, 2013 at 11:58 PM
    • #4

    Watch the project die... Thunderdark has ideas for content fortunately, so he will keep stuff alive content wise.

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  • GregoriusT
    inactive IC² and GT Dev
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    • August 8, 2013 at 12:53 AM
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    • #5
    Quote from RichardG

    Watch the project die... Thunderdark has ideas for content fortunately, so he will keep stuff alive content wise.

    That really sounds like you are depressed. You should have some more fun. I don't mean the Troll kind of fun, just regular fun.

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  • SpwnX
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    • August 8, 2013 at 2:28 AM
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    • #6
    Quote from RichardG

    Watch the project die... Thunderdark has ideas for content fortunately, so he will keep stuff alive content wise.

    This is definetely something the community doesn't lack. I just redirected nearly ALL my ideas to GregTech due it being actually active, and happily, many of them have been implemented there.

    IC^n won't die anytime soon, while GregTech is alive. Thats my opinion.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • Thunderdark
    Guest
    • August 8, 2013 at 7:18 AM
    • #7
    Quote from SpwnX

    This is definetely something the community doesn't lack. I just redirected nearly ALL my ideas to GregTech due it being actually active, and happily, many of them have been implemented there.

    IC^n won't die anytime soon, while GregTech is alive. Thats my opinion.

    hm the community don´t need a Bugfree Version for 1.6.2...a faster/stabel E-Net (player hard work on rebuilding)...??

    GregTech is a great funny Mod but not all IC2 user want to use them....of various reason

    players and my goal is to keep IC2 alive ...to receive as a platform for modder ..we have a great modding community who use it for their ideas

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  • SpwnX
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    • August 8, 2013 at 12:21 PM
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    • #8
    Quote from Thunderdark

    hm the community don´t need a Bugfree Version for 1.6.2...a faster/stabel E-Net (player hard work on rebuilding)...??

    GregTech is a great funny Mod but not all IC2 user want to use them....of various reason

    players and my goal is to keep IC2 alive ...to receive as a platform for modder ..we have a great modding community who use it for their ideas

    Ideas for content is something the community doesn't lack. About the versions being buggy or stable is another story.
    If you (and player) are willing to keep IC² alive, take your time. Just don't be like RedPower.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • GregoriusT
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    • August 8, 2013 at 12:43 PM
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    • #9

    I just found the readme on E-net Stuff, and saw what Error I did. That File explaining how the E-net should be implemented by others is not that visible, I would have put the part with E-net unloading to the description of the Event for Enet Tile removal.

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  • Thunderdark
    Guest
    • August 8, 2013 at 12:51 PM
    • #10
    Quote from SpwnX

    Ideas for content is something the community doesn't lack. About the versions being buggy or stable is another story.
    If you (and player) are willing to keep IC² alive, take your time. Just don't be like RedPower.

    We will add a couple of new Tools to play with...but dont worry "GregoriusT" will anyway Override all for GregTech ;)
    otherwise Im open for suggestions... from user and moddern

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  • GregoriusT
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    • August 8, 2013 at 12:58 PM
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    • #11
    Quote from Thunderdark

    We will add a couple of new Tools to play with...but dont worry "GregoriusT" will anyway Override all for GregTech ;)

    Tehe, I don't think I will override all of them. :D

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  • SirusKing
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    • August 8, 2013 at 1:02 PM
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    • #12
    Quote from Thunderdark

    We will add a couple of new Tools to play with...but dont worry "GregoriusT" will anyway Override all for GregTech ;)
    otherwise Im open for suggestions... from user and moddern


    As a simple little bit of content some cool looking blocks would be good, perhaps even with some connected textures :D New things to build with always get people a little excited simply because of possiblities. Remember, i am always here for textures >:D
    I think a few better additions for the nuclear system would also be good (requiring water, perhaps even a small steam turbine?)

    GT Textures: 281/ ∞ (0.0%) Complete. Screw this.

    Quote from GregoriusT

    Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014

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  • Epic Lulz
    Copper Miner
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    • August 8, 2013 at 1:19 PM
    • #13

    For 402_lf, could you just add the texture bugfix for Iron Furnace GUI, NEI stuff and armors? Then leave the rest for 403_lf and beyond.

    Edited once, last by Epic Lulz (August 8, 2013 at 1:33 PM).

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  • SpwnX
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    • August 8, 2013 at 1:19 PM
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    • #14
    Quote from SirusKing


    I think a few better additions for the nuclear system would also be good (requiring water, perhaps even a small steam turbine?)

    Make the "Multiblock" thingy, really multiblock.
    Requiring the fuel rods, steam turbines, cooling systems and all other complicated thingies it needs to actually produce power.
    The player could find an instruction manual to use it on dungeon chests.
    I'm going to suggest a mass fabrication rework. Currently it is way too simple and could be improved to actually "produce" finished resources. More details to come on suggestion thread, where my janitor rank belongs.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • MistrX
    Stone Miner
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    • August 8, 2013 at 3:23 PM
    • #15

    Content... this forum is full of ideas in. The suggestions forum.. for example: in the last page there is a very good idea: theinventory-o-mat :P

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  • Thunderdark
    Guest
    • August 8, 2013 at 5:18 PM
    • #16

    I look at my Plan/TODO list:

    Quote

    ass fabrication rework

    UU-Mater as Fluid + Replicator ..use EU + Liquid UU-Mater to Startrek..ah create thinks

    Quote

    Multiblock nuclear system

    with steam, pumps, and Explosions

    Quote

    Multiblock Solar Power

    e-net relief and maybe connected textures
    .....

    no fix ETA...take time for all....but i hope a baisc Bugfree 1.6.2 version soon

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  • MistrX
    Stone Miner
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    • August 8, 2013 at 6:00 PM
    • #17

    Some suggestions: Multiblock nukes, colored nukes, nuke slabs, nuke panels, nuke walls and nuke creepers

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  • SirusKing
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    • August 8, 2013 at 7:49 PM
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    • #18

    you forgot unicorn and megaman nukes

    GT Textures: 281/ ∞ (0.0%) Complete. Screw this.

    Quote from GregoriusT

    Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014

    Greatest thing on the internet.

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  • MistrX
    Stone Miner
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    • August 8, 2013 at 8:20 PM
    • #19

    and the microblock ones :P

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  • Ultimoos
    Stone Miner
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    98
    • August 8, 2013 at 10:38 PM
    • #20
    Quote from Thunderdark

    I look at my Plan/TODO list:

    UU-Mater as Fluid + Replicator ..use EU + Liquid UU-Mater to Startrek..ah create thinks

    with steam, pumps, and Explosions

    e-net relief and maybe connected textures
    .....

    no fix ETA...take time for all....but i hope a baisc Bugfree 1.6.2 version soon


    If you are seriously considering making changes to existing nuclear reactor, than I have no other choice but to shamelessly advertise my own design :whistling:
    Madman's reactor

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