I'm no sprite artist, but SirusKing is and i don't think he would mind making up some textures (including capes) for you.
That would be amazing... just pure amazing. I will message him later though.
I'm no sprite artist, but SirusKing is and i don't think he would mind making up some textures (including capes) for you.
That would be amazing... just pure amazing. I will message him later though.
Has no one really downloaded the alpha?
Has no one really downloaded the alpha?
It's out? ME WANT
It's out? ME WANT
Yeah, of course it is. I stick (mostly) to my words. I got it to work.
How I get cape?
How I get cape?
Well... since you voted 'yes', you get a cape! Just tell me your in-game username, and the cape url you want, and you'll get a cape! Once I update the alpha. I didn't get a chance to implement capes in the alpha release. This rule applies to everyone. This includes, developers, mod contributors, people who voted 'yes' in the poll, and other things once I figure out what I want to happen.
Well... since you voted 'yes', you get a cape! Just tell me your in-game username, and the cape url you want, and you'll get a cape! Once I update the alpha. I didn't get a chance to implement capes in the alpha release. This rule applies to everyone. This includes, developers, mod contributors, people who voted 'yes' in the poll, and other things once I figure out what I want to happen.
Hurray My IGN is Chocohead. By cape URL do you mean a link to a cape PNG?
Hurray My IGN is Chocohead. By cape URL do you mean a link to a cape PNG?
Yeah.
Yeah.
I'd better go find/make one then
I'd better go find/make one then
Yeah, I'll just set your cape as a 'not yet decided'. Or, null. Which means, there is none.
Yeah, I'll just set your cape as a 'not yet decided'. Or, null. Which means, there is none.
Awwww
How about this one temporarily: http://hydra-media.cursecdn.co…20110319174619!1MCape.png
Awwww
Well, pick a cape. Then I'll set your cape to the one you pick. And, there is no default cape for transformer converters. Unfortunately that is the case.
Well, pick a cape. Then I'll set your cape to the one you pick.
How about this one temporarily: http://hydra-media.cursecdn.com/minecraf…4619!1MCape.png
GUIs are broken, don't right click on the engines guys!
[INFO] [STDOUT] Description: Exception in server tick loop
[INFO] [STDOUT]
[INFO] [STDOUT] java.lang.NoSuchMethodError: client.gui.guicorefiles.GuiElectricEngineContainer.addSlotToContainer(Lnet/minecraft/inventory/Slot;)Lnet/minecraft/inventory/Slot;
[INFO] [STDOUT] at client.gui.guicorefiles.GuiElectricEngineContainer.<init>(GuiElectricEngineContainer.java:29)
[INFO] [STDOUT] at client.gui.guicorefiles.ElectricEngineGuiHandler.getServerGuiElement(ElectricEngineGuiHandler.java:62)
[INFO] [STDOUT] at cpw.mods.fml.common.network.NetworkRegistry.openRemoteGui(NetworkRegistry.java:308)
[INFO] [STDOUT] at cpw.mods.fml.common.network.FMLNetworkHandler.openGui(FMLNetworkHandler.java:353)
[INFO] [STDOUT] at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2480)
[INFO] [STDOUT] at electricengines.tileentitys.TileEntitySlowElectricEngineLV.onBlockActivated(TileEntitySlowElectricEngineLV.java:89)
[INFO] [STDOUT] at electricengines.blocks.BlockElectricEngine.func_71903_a(BlockElectricEngine.java:171)
[INFO] [STDOUT] at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:421)
[INFO] [STDOUT] at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:556)
[INFO] [STDOUT] at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58)
[INFO] [STDOUT] at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
[INFO] [STDOUT] at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
[INFO] [STDOUT] at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
[INFO] [STDOUT] at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
[INFO] [STDOUT] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
[INFO] [STDOUT] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
[INFO] [STDOUT] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
[INFO] [STDOUT] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
[INFO] [STDOUT] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Display More
GUIs are broken, don't right click on the engines guys!
CodeDisplay More[INFO] [STDOUT] Description: Exception in server tick loop [INFO] [STDOUT] [INFO] [STDOUT] java.lang.NoSuchMethodError: client.gui.guicorefiles.GuiElectricEngineContainer.addSlotToContainer(Lnet/minecraft/inventory/Slot;)Lnet/minecraft/inventory/Slot; [INFO] [STDOUT] at client.gui.guicorefiles.GuiElectricEngineContainer.<init>(GuiElectricEngineContainer.java:29) [INFO] [STDOUT] at client.gui.guicorefiles.ElectricEngineGuiHandler.getServerGuiElement(ElectricEngineGuiHandler.java:62) [INFO] [STDOUT] at cpw.mods.fml.common.network.NetworkRegistry.openRemoteGui(NetworkRegistry.java:308) [INFO] [STDOUT] at cpw.mods.fml.common.network.FMLNetworkHandler.openGui(FMLNetworkHandler.java:353) [INFO] [STDOUT] at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2480) [INFO] [STDOUT] at electricengines.tileentitys.TileEntitySlowElectricEngineLV.onBlockActivated(TileEntitySlowElectricEngineLV.java:89) [INFO] [STDOUT] at electricengines.blocks.BlockElectricEngine.func_71903_a(BlockElectricEngine.java:171) [INFO] [STDOUT] at net.minecraft.item.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:421) [INFO] [STDOUT] at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:556) [INFO] [STDOUT] at net.minecraft.network.packet.Packet15Place.func_73279_a(SourceFile:58) [INFO] [STDOUT] at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89) [INFO] [STDOUT] at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141) [INFO] [STDOUT] at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54) [INFO] [STDOUT] at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109) [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691) [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587) [INFO] [STDOUT] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484) [INFO] [STDOUT] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
How about I just disable gui's? It is working for me at least.... it's probably because I'm in a dev environment.
How about I just disable gui's? It is working for me at least.... it's probably because I'm in a dev environment.
Disabling them would be useful, as if they don't work normally it's annoying to avoid right clicking them
Bug number 2:
Fast Electric engines don't drop anything when they explode, all the other engines drop themselves when they explode because of too high voltage. Presume this is intentional, but explosions cause no damage to the environment or entities (including sheep or players).
EDIT, seems patchy. Sometimes they drop, other times they don't
Disabling them would be useful, as if they don't work normally it's annoying to avoid right clicking them
Yep. I might have fixed it... I don't know. I was just editing it in notepad so I'm wondering if it'll even run. I also updated my IC2 Experimental to 2.0.316. I'll change more things when I get the time to.
Bug number 2:
Fast Electric engines don't drop anything when they explode, all the other engines drop themselves when they explode because of too high voltage. Presume this is intentional, but explosions cause no damage to the environment or entities (including sheep or players).
EDIT, seems patchy. Sometimes they drop, other times they don't
Hmmm... Well... I changed the way way I was doing it to another way. See if that works once I update the alpha.
Well... didn't fix that bug. However, I added capes into the alpha! I will add craftable recipes in the next update.