That'd make sense...
Updated Gregtech and the recipe's back. Wierd
That'd make sense...
Updated Gregtech and the recipe's back. Wierd
The recipe with 1 Red Alloy Plate and 2 Dense Infused Gold Plates is intended and should be there. I even added reflection just to handle it better for me with GT's lists to do exactly that.
Edit: I has a GitHub now.
I am planning on changing a lots of things. Would there be people to contribute to a unidye wiki to document it?
Also, I am thinking about making GregTech a dependancy since Unidye without GT is barely used anyway.
If that increases the content given by unidye, i wouldn't mind.
If unidye becomes a GT addon, it could maybe be documented on GregTech community wiki, in a particular section, where you could also edit of course, with organizer rights.
I'd help make the wiki
Making GT a dependency wouldn't help IMO. It just lacks things that could be used without it.
Also, if you really intend on making GT a dependancy, you can play around with chemicals (and add new ones)... as GT is mainly focused on physics tech, not chemistry tech.
Hm, for now I am not for making GT a dependancy, but I'll see by how much it would make my life easier once I am done.
Uhm, I made the chromatic generator, how does it actually work? it has 16 slots, so I assume that each inserted color adds 2 eu/t to the output?
edit: looking at the code, it adds 1 eu/t per color and doubles it when slot 16 (counted from 0) != null, what is supposed to go in there?
Unidye I believe
Yeah, it's Unidye. The slot can only be occupied by Unidye, so I am only checking if there's something there. (Although I might have to change that to make shift-clicking work.)
Also that might cause bugs with automation that force items into certain slots (aka GT buffer/regulator), I would have to test to be sure though.
Dunno if this is already happening, but what about auto-filtering and auto-unification of dyes inserted into the chromatic generator? (Or at least simple filtering, such as "all red dye goes in slot 1, blue in slot 2, etc.")
Also that might cause bugs with automation that force items into certain slots (aka GT buffer/regulator), I would have to test to be sure though.
Nope. I did it exactly so the item would ALWAYS go only into the slot it is supposed to be. Just the default shift click mechanic circumvents that, which is kinda silly.
Also, dye unification wont be a problem, since the dye slot accepts any oredict-registered dye.
How does the chromatic generator react to filled spray cans?
Since afaik they are oredict-registered, they should work, but will get consumed instead of damaged.
Hello Linus,
It looks like you are right about the chromatic generator eating servers. See: http://flic.kr/p/kBCo1n . Looks like the random is death locking the server, so not directly your fault
Edit: Disabling the chromatic generator fixes the server.
Invultri
That looks like I am accidentally calling it every tick instead of when it should (everytime a dye is consumed), I'll look into it.
That looks like I am accidentally calling it every tick instead of when it should (everytime a dye is consumed), I'll look into it.
What you actually see is that the Random.nextInt is never returning locking the server thread.
EDIT: This could be due to entropy starvation, which if you would be calling it every tick could cause this problem. Try to switch to pseudo random generation.
Invultri
idk why, but w/ chromatic gen in chunk, after some while server stopped when it was loaded....
You did read the previous posts right? Well I guess now I have even more confirmation.