Posts by mak326428

    WOW!!! I am so happy, this Antimatter Armor is so awesome!! I am looking forward to it!!! Eh, I have a suggestion, u can add a function to AntimatterSuit Boots, when u stand on water, the water block which is under you will freeze into ice cake, when u stand on lava, the lava block which is under u will freeze into stone, cobblestone, or obsidian. And 1 question, would u add a Antimatter Quantum Ring?


    @Antimatter Quantum Ring:
    Of course, yes.


    EDIT:
    dumping all the things i've been working on to the github
    https://github.com/mak326428/L…82c05028f77c25aa249052059

    @above: I have my own plans on that...

    Diamond Gem -> Diamond Dust is a fixed 1 to 1 Operation, because every Gem has 1 Material Unit, and every Dust has also 1 Material Unit. That cannot be changed just because you don't find enough Diamonds.


    The only thing changable would be the Diamond + Redstone = Energy Crystal Dust, to output more Energy Crystal Dust. But in the End, that would be OP.


    Maybe 1 diamond + 8 redstone as a config option?

    So, here is somewhat unbuggy version.
    New stuff:
    * If you press Range Switch Key (V by default) holding XP Tome, it will create a random enchanted book in your inventory (you of course must have a normal book in your inventory) and consume 840 XP. It is ABSOLUTELY random. It doesn't check for minimum and maximum enchantability and all that crazy stuff, it just picks up random enchantment and puts it onto the book.
    * Mass Melter. Has 9 slots for items. Burns items for their IV. (300 EU/t, input on top)
    * COMPLETE rework of Particle Accelerators. They have a liquid tank and need liquid IV in order to operate. You just put a sample (phantom slot) to the left slot and it will reproduce that item using IV and lots of energy. Antimatter mode is the same, except for that it uses liquid IV to operate.
    * NEI support for Drill Enhancements.
    * More unfinished Antimatter Universe work..
    * Rock Demolisher. I forgot to add a sprite for it, but don't worry, it will be in the next version. Basically a Vajra. I plan to add more functionality to it in future.
    * Major code liftovers.


    I'm off to watching direwolf.


    EDIT:
    Wow, 615 kilobytes already. I remember times when it was ~5 kilobytes...

    Another request, I just read through the logs of JZTech and you registered (very likely you) "10kEUStore" at the OreDict even though it is "crafting10kEUStore".


    Nah, I don't (or don't remember) register 10kEUStore to OreDict. Mine "energycrystal"-base is fourty million Energetic Enriched Matter Orb (4x superconductors + 4 lapotrons + 1 iriplate)


    @others:
    I'm done with Mass Melters, they basically burn items that have IV value for their IV. IV now has a liquid form, 1 mB (or liter, in case you're Greg) = 10 IV.
    1 diamond (8192 IV) is ~three hundred thousand EU, I might bump it up if needed. (machine consumes 300 EU/t and its speed is 100 IV per tick)


    I'm going to do away with Particle Accelerators. I don't mean I'm doing away with them absolutely, I'm just changing mechanic how they work.
    They'll have a liquid tank, and something else (secret, mwuahahaha)...


    Also, if GT is detected, Particle Accelerators will consume 4 times more IV than the item they are reproducing is worth of IV.
    Basically, chain
    1 diamond -> 8192 -> 2048 IV for PA.
    So, you need 4 diamonds to create 1 diamond.
    (better example: 1 diamond = 1 gold ingot, instead of 1 diamond = 4 gold ingot; 1 iridum ore = a stack of diamonds, which is... pretty balanced I think)


    Config option, you know the drill...


    LevelStorage BTW provides Rock Desintegrator (cobblegen for EU), so you might build some resource factories which run straight of energy... A lot of energy.


    Mass Melters automation:
    Input slots - up side
    Extract fluid - any side


    EDIT 2:
    Now I know how to make Phantom Slots.
    Just aesthetics, but still.


    You have many mods. I have no words...


    My IV system is not even close to being optimized to handle SUCH a ton of recipes...
    Are there mods that add many recipes but not add much content (mods like forge multipart, RP, etc.)? I think that might probably be what's happening.
    It iterates through all the recipes MANY times, which is negligible in most cases, except for the one I specified.


    Also, just a note:

    Code
    2013-10-25 21:13:18 [INFO] [LevelStorage] 	ItemStack: tile.cloth_0.name, value: 24
    2013-10-25 21:13:18 [INFO] [LevelStorage] 	ItemStack: Vacuum Cleaner, value: 832
    2013-10-25 21:13:18 [INFO] [LevelStorage] 	ItemStack: Cannon, value: 1280


    I don't know how the heck Vacuum Cleaner happened to have 832 IV, but at least you can get 9 Vacuum Cleaners for 1 diamond! ;)

    LevelStorage 1.0.4rc1 has significantly increased launch time with NPEs all over regarding getting LS's Adv. recipe/XP stuff. Its almost as horrible as Greg's Ore dict search. Making my pack loading twice as long. :I


    Hmm... My IV system caches recipes only once, so there shouldn't be much lag or anything else. I'll see what I can do.


    EDIT:
    Wait a second, in that (1.0.4rc1) version I forgot to remove debug from IV-parsing... It went through 64*parsersLength*2 instead of just parsersLength*2, which is no good.


    EDIT 2: Could you provide a log?


    My plans on LevelStorage these days:
    Massive overhaul (balance, make some mechanics more smooth, etc.)


    Balance is no good.
    Atomic Disassemblers are OP a bit (mainly energy consumption). I could get a stack of diamonds while mining with 128-tunnel-length for ~2millEU and ~4 deaths. Inventory was just simply insufficient to hold all the ore that thing mined. It WAS better than quarries...
    I made recipe require ~20 diamonds and each block destroyed now costs 150 eu instead of 50 (or 80, i don't remember). Should be not as OP anymore.


    Particle Accelerators were EXTREMELY OP too. Like you could get 1 iridium ore for 16 diamonds (it was OK and balanced), but you could get 16 diamonds for 1 iridium ore as well...


    Some spoilers on ParticleAccelerator-mechanic:
    I plan to make IV... basically a fluid. There will be a Matter Melter, which will burn items for their IV.
    Particle Accelerator will have a fluid-tank and will produce matter/antimatter from fluid IV.
    Both Matter Melters and Particle Accelerators will consume energy, proportionally equal to the amount of IV operating.


    @Greg:
    Okay.


    EDIT 3:
    Added NEI support for the drill-enhancement recipes (thank you, mistaqur for making plugins' code opensource!):




    And etc.


    EDIT 4:
    Aaaand fluid IV:




    Brilliant ideas. They'll all find implementation.


    What I am thinking of:
    1. Create a registry of fusable materials and their weight (hydrogen = 1, helium = 2, etc. thus making helium : hydrogen ratio 2 : 1)
    2. A star TileEntity will have an List of Elements stored inside of it.
    3. Star will form an element of the next tier of what it has inside of it. (it will not make Be until it is done with processing of all the Hydrogen into Helium)
    4. Materials as Fluids (gas Helium, gas Hydrogen, etc.)
    5. You have to give a lot of energy to the star before it can actually work.
    6. ... to be continued


    I think I'll be able to pull it off during this weekend.


    Too lazy to create a new post :
    ITER, the future experimental fusion reactor, is planned to confine plasma (a star) in 8500 cubic meters.
    What you are trying to design is an "iron man mini arc reactor", if compared to the real one :3
    I would suggest to have a big multiblock structure, allowing the star expansion as material is inserted and the retraction as the material is fused.


    Note : Artificial stars are not able to explode in a supernova due the lack of mass, although you could make that happen... just for fun. ~SpwnX


    @big multiblock:
    Big multiblocks are laggy. I won't do that.

    Let me guess, "Thermonuclearfusiongenerator"
    You could call it "StarPower Generator", as it uses the power of an artificial star (sun) to generate energy.


    YAY! After messing with OpenGL for 2 days, now I know basics of it! HOW AWESOME, IS THAT?!?!!
    I have rendering code for the star, now the deal is how you get a star?
    Like how do you craft it?...


    BTW, this thing is going to make you need hydrogen SO MUCH.
    Like when you have hydrogen there, you're okay and getting tons of power, but when you run out of it, there is a boom going on.
    Big boom. Like really big boom.


    And there will be no way you can turn it off/on.


    Also, the thermonuclear generator will be a multi-block. (legit multiblock (like AE's MAC, RC's Blast Furnace), not a GT-style one)
    You place the star in the center, surround it with 6 energy-ejectors and place reinforced (or supa-dupa reinforced) stone around it.
    Pretty expensive overall, mby even 100 iridium plates per structure (but it's worth it, you can get up to 8192 * 6 EU/t from it)