Two blocks: Laser Emitter & Laser Fetcher.
Laser Emitter accepts EU and sends a straight laser beam. Laser Fetcher fetches that beam and outputs energy it received from that beam.
You cannot have bends/etc., it's just a straight laser beam. To balance it out, there is constant 10% EU loss. (the better the weather the lower cost).
Good idea?
Posts by mak326428
-
-
Oh, that GT wrenching is simply a voodoo magic type deal nobody really understands/cares about.
-
Yeah, but UU has the same issue. I've done that and got a q-suit but that doesn't mean that the UU system is unbalanced. It's all down to how the user uses it.
But still, it's too easy to obtain first panels. It should not just require more iridium, it should require more infrastructure.Also,
QuoteI know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.
realize. -
Have you tried playing with GT? Well, Sentimel spammed 32 thermal gens to a MT and left the entire thing running over night. Result: when I logged in, he's got his first 4 USHs.
-
Yessir, http://ic2api.player.to:8080/job/IC2_experimental/398/.
I'd say 90% of the port is done. MT Recipes Config parsing is difficult, as the IDs are gone, and some rendering stuff.
And expect new violent recipes in the new version. Now just need to consult Sent how violent they're gonna be
-
-
It's Greg's job to find recipes which use vanilla IC2 machines and change them (really ten-lines-of-code deal, tell him to do this). Plus there is a GT config option to enable GT <-> IC2 machine recipes.
-
Argh, we have almost ported AdvSolarPanels, but...! Okay, so not my day today...
-
Install the newest version, that bug is fixed there.
-
o.0 It should work from anywhere, but try putting fluiduct/bc pipe on side.
-
Now try to persuade me lava isn't infinite. And also, thermal gens aren't greengens btw
-
Since GT's sheldonite nerf (Greg spoiled my endgame again ;(), iridium is not that easy to come by. Basic adv solar panel requires an iridium ingot; hybrid requires 8.
8 EU/t for a whole iridium ingot?! I'd better build a GT thermal generator (which runs on lava that's infinite BTW, is gt hardmode after this?!) instead of wasting my 3 iridium on a 3x weaker power source. -
You're missing @Mod annotation on your main mod class.
You're missing @EventHandler annotation on your load() method.Fix that and it'll work. Or it won't, nobody
caresknows. -
CertusQuartz is NetherQuartz, but with a different crystal shape, so what about giving the CertusQuartz and NetherQuartz interchangeable recipe, which simply costs EU and time?
(NetherQuartz)Dust -> (CertusQuartz)Gem
Install AdvancedSolarPanels. NOW. -
want red matter armor... just cause in my imagination texture will be pretty cool. Texture stage is 75% of work needed to add an item/block. Item implementation as it is is pretty easy.
-
Nope, just wanted to try out something new. I had experience of both java and C# programming, but never really tried mixing them.
Turned out to be pretty interesting, but I exploded my head several times writing it... Especailly this little-endian-bitconverter-byte-to-int problem....This is 1024th post in LS thread BTW! Hurray! Binary nerd is binary.
-
Taking a break from modding...
So, yeah. Reinventing the wheel is so fun! -
I cant just put the entire log on here, cuz it has too much chararcters
java.lang.ArithmeticException: / by zero
at makmods.levelstorage.tileentity.TileEntityMassMelter.gaugeProgressScaled(TileEntityMassMelter.java:55)Seems like i know how to prevent this crash. The deal is that the client tries to render progress bar while it hasn't received the progress value from server yet; thus progress=0 => / 0.
I'll just change the fallback maxProgress value to 1, shouldn't affect anything. -
Nope, I made presence of thaumcraft api a dependancy, I didn't make thaumcraft itself a dependancy.
Still not as big of a derp. Vazkii included whole EE3 in his mod -
For some reason I can no longer fly with a GraviChest.
Yes, it's on and fully charged! Gave it to other players and they confirmed that you can't fly.
Using Forge 9.11.1.965. Guess they changed something serverside because it works in singplayer.
Could you check that please?
List the mods you're using or nobody will be able to help.