@no texture:
Known bug, i have nanodrill's texture lowercased in my texture-registering code, but it's nanoDrill in filepath. Already fixed in next version.
Posts by mak326428
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mbbh:
Okay, I'll add that as a config option. Or maybe even make it switchable in-game with key bindings?FrozenElite30:
o.0 Try that out on vanilla server. Also upload the client crash log, i'll see what I can do.
And btw, it's not AESU, it's ASU
Maybe rename it to USU, UMSU, UESU (keyword is ultimate)?.. -
You just rightclick the Mass Melter with the cell (the same exact way you open gui) and rightclick Particle Accelerator with the filled cell.
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Use BC fluid pipes/TE fluiducts. You can also use universal fluid cell.
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57.2.0:
- Added sounds to the compressor, extractor, macerator and recycler.
Edit: You might be amused to know that I spend two hours trying to figure out why the sounds didn't work, and then I realised Minecraft wasn't saving my volume and was resetting it to 0 each time I started the game.
That happens quite frequently to every developer.
I once forgot to change constructor of my block to be public (it was auto-generated by eclipse as "protected") and I literally spent hours and hours trying to comprehend what the heck is going on and blaming everyone I could see... -
There might be something you wanna do: just download thaumcraft and place thaumcraft.zip/thaumcraft/api into ls.jar/thaumcraft/api.
If that doesn't work, it will in 1.2.4.Shadowlife:
Will work on wiki this weekend.
EDIT; https://github.com/mak326428/LevelStorage/wiki
Need to describe how IV works, that's probably the most difficult thing in my addon.@Greg:
You don't do so that was just to troll your dummyMBs. -
Ready.
To build this structure, you start off with a 3x3 bed of Structure Casings, with the Induction Heater main block in the middle.
Then you make 3x3x2 of Structure Casings, with Lava in the center.
And then just another 3x3 of Structure Casings.You inject power into the bottom center (Induction Hater block itself), but you can pull out and insert items into Structure Casings themselves (hahaha, i redirect all those inventory methods directly into main block). And open gui from casings too!
Here's how you get Wimalite:
BTW, i started coding at 2 pm and almost finished now, at 10 pm. Not bad, but i left a ton of messy code that i will clean up tomorrow... And ores, too!
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You do realize that thaumcraft doesn't update that often and when it does, api doesn't even change?
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I can too. Using ASM hackery, just create a phantom class that implements stuff you need (e.g. similar to forge's eventbushandler). But why must I if i can simply copypaste 10 files into zip?
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Multiblocks aren't as bad as I expected. I'm done with all the structure-stuff (which is like all that is to be done multiblock-wise), now just need to write logic.
You can insert energy from casings; you can extract/input items from casings; gui opens when you click on casings. This is not a GT-kind of multiblock (which is not a multiblock really, GT MB machine a singleblock machine that just checks if it has blocks behind itself and shuts down when there isn't), it's a real multiblock. -
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No, i have a top-notch armor each piece of which holds 1 billion EU and consists of 64 iridium plates infused with antimatter that create a tremendously strong energy field that is able to turn you into ash whenever you dare to walk up to me (32 blocks radius).
@Use reflection:
You can't implement interfaces on items using reflection, can you? -
I haz my antimatter armor, so let him do that
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This is exactly what i was afraid would happen... Must include TC api .class files in LS download.
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That must be some kind of reobfuscation/recompilation bug I guess. I'll look into it.
Still need to know how to make a Container Itemcurrently, it's getting consumed.
Here's my Nano Hammer.
https://gist.github.com/mak326428/8472749
Hope it'll help. Just a random guess: did you override your hasContainerItem() to always return true? -
My plans on this weekend:
1) Titanium and Chrome ores.
2) Multiblock induction heater. (=alloy smelter)
You will be able to quadruple (or triple, or quintuple) with some expensive reactants (the better the reactant the more yield you get) -
o.0 how did you crash? I run almost all of my production mods in dev environment (using CCC's deobf ofc) and do not crash at all..
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Bug or unimplemented thing?
Dangit, was experimenting with achievements and forgot to turn off when building a production version... ignore it for now.FrozenElite30:
Actually many things have auto aim in my addon. Tesla ray is an example of such thing.EDIT:
Next update WILL contain absolutely MASSIVE nerfs. Like all armors require 9x more antimatter AND iridium, ~1.2stacks of iridium reinforced plates per armor piece.
Quantum Saber now uses Dense Titanium Plates (18 titanium).
Atomic Disassembler uses 2 chrome (regular plates, 2 matunits) just to piss early-mid-game bang resource collection off. -
Nah, osmium is a obsolete metal, it was used before I introduced antimatter. in 1.2.3 I removed all osmium items to not confuse anybody.
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v1.2.3-rc1
- Removed Enhanced Diamond Drill
+ Added Nano Drill
* Fixed bugs mentined previously
* Fixed random NPE (it seems to be hapenning randomly, so I wrapped code in try{}catch{} block as usual) when FlightHandler checks if player is flying legitamately.
* Cleaned up some code
* Added Nano Hammer, no recipe yet
* Added Nano Gun, temporary and ridiculous texture. This wonderful weapon can auto aim at any entity you target. Deals 9 hearts of damage, doesn't ignore armor. My plans on this thing: NEW TEXTURE - priority number 1; ammo usage and poisoinous/explosive ammo.