Posts by mak326428


    ooh, shiny. sounds like a nifty way of plugging one of the problems with modular power suits: lava protection. (a full q-suit gives you nice fire protection but wow is it expensive)


    What's the energy cost going to be like? Cost per fire tick prevented or something like that?


    Energy cost: 500 EU per tick when you're on fire. (it can draw energy from lappacks)
    Recipe is not expensive at all: RE-Battery (good indication that it has only 10 000 EU storage), Advanced Circuit and 4 ice.
    WARNING: this thing only works when it is on your hotbar! If you disregard that, a try to swim in lava will not end well..


    Also, currently I am developing a device which will make you able to fly (like in creative mode). I think I'll call it Electric Levitator. (Gravitator would be better, but meh.. whatever)
    What do you think: should I make it a armor (Boots) or just another Device that goes into the hotbar?


    EDIT:
    OMG, that's a lot of fun...
    It's amazing how far you can jump using the new Supersonic leggings + Levitation Boots.


    What do they do?
    Supersonic leggings: 3x quantum leggings speed. That's all it has. Also, it has a pretty easy recipe. If you got quantum, it won't a problem to upgrade to supersonic leggings
    Levitation boots: 2x max jump distance than quantum boots. Also, it allows you for creative-mode flight, but it consumes 512 EU/t.
    Should I release what I have done or create a super-lappack that will make entities unable to walk to you?


    Screenshots:



    1k is good (but still not at the level of "GregTech", although you shouldn't increase it as your target audience is not only GregTech users).
    Although, configs are always good to configure values.


    Okay, i'll add that. You will be required to have a Enchanted Book of Silk Touch (or Fortune) to get the enhancement.
    Also, I'm thinking of a crazy overcomplicated system of duplicating items. It will require exactly as much UU as it would if you craft it normally, but it will a bit more clever.


    EDIT:
    Status report
    I've coded and sprited Supersonic Leggings. They give you ability to sprint 3x times faster & contains all spec from Quantum Leggings. Also, I'm currently working on a device that will allow you to be in the lava without dying. And it will extinguish you if you're on fire.


    EDIT 2: Pocket Refrigerant are complete. They protect you from fire damage and let you swim in the lava.

    Perhaps make it use extra energy depending on how many ores it harvested?
    + special upgrade for silktouch (this would please some GregTech users)


    I thought about it and implemented it but due to me being dummyCtrl-Z with eclipse I made it so that it consumes only 200 eu when mines a vein. Will be fixed next version though.
    Silk-touch? Hm.. It will consume enormous amounts of energy (maybe even 1000 per block broken)

    I'm currently developing a thing that you will love sooooooooooooooooo much...
    It's an upgraded diamond drill that will dig a whole vein when you dig just one block of it. It's so much fun, I'm amazed how lovely it is... No more mining a whole coal vein with a iron pick! 0.5 seconds and 24 coal is in your inventory!
    It works on all the ores (vanilla & modded) given they are registered in OreDictionary as oreXXXX.


    Look at the OP. Author permitted use of all his mods in any modpack.


    Oh, my bad. Will be fixed next version.


    I actually planned to release a bit more stuff next version (electrolyte as a liquidfluid, ability to quickly electrolyze and delectrolyze water), but update is gonna be a little bit earlier than I thought.

    Okay, getting ready for hotfix-4, which will feature Portable Teleporters (or Compact Teleporters, as I named them in code, which was stupid)...
    I think I really need to create an Ant Build.Xml, just because recompile.bat & reobfuscate_srg.bat, then copying assets, editing mcmod.info is starting to be a pain.

    hm neeed umater ??? need energy better idea


    It's a config option, if you set chargerOnlyUUM to false, you do not need any UUM at all and it only requires energy.


    Status report:
    I have added Portable Teleporters (they will teleport them to the position you set in the world, they work cross-dimensionally). Now i just need to add a texture.
    https://github.com/mak326428/L…3c93da793acef23dc4554ffe8

    Just like GT tesseract, that consumes energy constantly, regardless of being in use, but for energy, lol.


    EXP per UUM (alongside the 640 EU per XP) :
    130 XP with IC² only.
    1300 XP with IC² and GT (GregTech).


    Actually, you should make the XP per EU configurable, and make it increase 100 times by default, if it detects GregTech installed.


    Okay. I'll add that. I think Loader.isModLoaded("gregtech_addon"); should do it.


    It would be nice if you made the power loss configurable in the config, but this is just a personal thing for me, and i like teleporting energy without loss. Thermal expansion has a config option for it so why not this? And it says this addon is for 1.6, is ic2 for 1.6 even out?


    I have done that. It'll be a config option when hotfix-3 is out. (https://github.com/mak326428/L…07b22301d57a1475886d1cfd9)


    EDIT: i added ability for charger to use UUM. (https://github.com/mak326428/LevelStorage/commits/master)
    Also, does GregTech have tesseracts? (i played it on 2.87, as far as i remember, there were no tesseracts here </slowpoke>)
    EDIT 2: I think addon is ready for hotfix-3. A whole lot of nerfs are waiting for you :DD

    @above : Also, if it consumes UUM, it will fix any loops it may cause with other mods.


    Okay, what do you think, how much XP would you get from a single piece of UU?


    Status report:
    I've done dynamic initialization of items/blocks. (it won't be noticable from user side)
    Also, I added config for energy loss & fixed some buggy behaviour of PowerSyncs.
    Additionally, if you have your energyloss turned on, it will consume a small (relatively) amount of EU, regardless of it transporting energy or not. (it is currently considered bug, but i think it is more like a feature than a bug...)

    ye ye , epic interdimensional wireless energy transfer ic2 ??? super this is better than epic expencive and useless gregtech, but plz add config for energy loss because i want zero energy loss


    I will. Right now, if you want, you can download hotfix1, it doesn't have any energy losses.
    Also, keep in mind, that for cross-dimensional energy transfer you do need chunkloader. Otherwise, nothing will work.

    I'll add some config options for balancing. Any suggestions for new content for the mod? I have some ideas (electric pump, for example), but I'm afraid that it'd be a duplicate (e.g. GT has AdvPumps and I don't want everyone to tell me that I rip off ideas from other mods).
    What i currently have on my TODO-list:
    1. Support for other mods (e.g. unlimited version of wireless access terminal, which would require singularities)
    2. As i said, pumps (these will still use buildcraft/TE pipes, maybe i'll add some piping in future)
    3. Maybe electric versions of blockbreakers/deployers (yes, ripoff, but idk when rp is ready)
    4. Electric Flying Thingy (if you played ee2, Swiftwolf's)


    Well, things that i have listed here are already 2 weeks of programming, i won't waste my time and will get to implementation.


    Without further ado, here is what this mod is and what it adds:
    About this mod:
    Name: LevelStorage
    Version: 0.9 (beta, but already contains rather a lot of what I've planned)
    Id usage: who cares?
    Source: https://github.com/mak326428/LevelStorage
    If you're wondering "what are these XP points?": 840 XP = 30 levels.
    I'll write the detailed description of every item in this mod (which is a lot BTW) later. I'm trying to figure out where to put it and the IC2 forum's post length limitation is strict and doesn't accommodate even 1/6 of what the mod has.


    Installation:
    1. Make sure to install IC2 correctly (and thus the right MCForge version, etc.)
    2. Download the mod
    3. Place the levelstorage-x.x.x-universal.jar into the mods folder.


    All the versions are for Minecraft 1.6.2.
    Since 0.9.9, newest versions are available at public dropbox folder (and ARE compatible with experimental IC2): https://www.dropbox.com/sh/svotvwg3cf53az3/x6V3I-eoLS
    Old versions:
    Download (v0.9.5): http://www.mediafire.com/?cyr3cgmyqcjlj3o
    Download (v0.9.3): http://www.mediafire.com/?h6rwr8re35ywsr0
    Download (v0.9.2): http://www.mediafire.com/?u2qy880n1bipv73
    Download (v0.9.1): http://www.mediafire.com/?r4usp8uci6la7im
    Download (v0.9beta-hotfix4): http://www.mediafire.com/?lbml1bsrtfb18q8
    Download (v0.9beta-hotfix3): http://www.mediafire.com/?8csf3pw8bh4rk2s
    Download (v0.9beta-hotfix2): http://www.mediafire.com/?w27bdd6qk9l8wcb
    Download (v0.9beta-hotfix1): http://www.mediafire.com/?kiam40damkm528y
    Download (v0.9beta): http://www.mediafire.com/?f5wbls7i3zl2ds4
    Faithful 32 (optional, copy files from the archive into your faithful32pack.zip): http://www.mediafire.com/?kkaha7en8enijz2


    Changelog:


    ModPacks & all that stuff:
    Since this addon's license is LGPL, Yes, you can use it in your modpack.
    You don't need to PM me about that.

    Well, for curious ones:industrialcraft-2-api_1.115.349-lf.zip - contains API (a bunch of .java sources for devopers to let them able to use IC2 charging/discharging, energy usage, energy transfer, implementing special types of cables, USELESS FOR ENDUSER!)
    industrialcraft-2-dev-deobf_1.115.349-lf.jar - contains deobfuscated version of IC2 to let DEVELOPERS able to debug their mods on the fly (no need in recompiling, reobfuscating, copying into mods folder) USELESS FOR ENDUSER!


    industrialcraft-2_1.115.349-lf.jar - thing that you need to copy into your mods folder in order to play IC2 (NEEDED FOR ENDUSER)

    I hope this is bug now fixed. I can't replicate it.


    For you, as developer:

    BTW, Sentimel, did you obtain permission from Eloraam to integrate screwdriver activities in gravitool? Asking permisson from Eloraam always was pain for mod developers, but.. meh, that's necessary. (the one trick was to somehow use oredict, so get pickaxeGreenSapphire from oreDictionary instead of getting to rp classes using Reflection)