Wraith: I shall...
*Gets ambushed by a squad of pop-up ads*
I quickly spin around and wade into close combat, my Teslastaff slicing spambot heads and bodies off, A spambot equipped with a nanosaber jumped out, I dive rolled and released 10000 Eu's into it's chest. Suddenly, the air grew heavy and visibility lowered. A voice spoke right into my mind, advertising everything from a kitchen sink to orange juice. Then, it was over. Some sort of telepathic disruptor? If anything, it broke our telepathic link. I can no longer see wasmic.
Posts by EnderWraithGuard
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Tac Logis has indicated that thaumic spambots are a serious threat. I need teleport coordinates NOW so I may launch a flanking assault on their bases.
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You'd be better off removing GregTech and just using the scrap to make UU.
What's the fun in that? UU matter production is kinda lame. I like the randomness. -
Thats the reason I included a Config to turn Recycling of Cobble-Releated Stuff OFF.
AND BUILDCRAFT!?! SERIOUSLY!?! My Creative Workshop has the same Machine with 24 Cobble-Recyclers and a Production Line soley based on GregTech and IC² alone!
This is intended for survival. Honestly, (No offense) without EE2, your transport systems are expensive as hell.
I would prefer redpower block breakers honestly, but with all the mods I'm using redpower does NOT want to work.
Oh, and I found a way to get around that setting and make the machine MORE efficent. -
Simply put, It uses 2 automatic cobblestone generators to produce scrap by piping it into recyclers, which then are pumped into an automatic crafting table that makes scrapboxes, and then to a scrapboxinator which produces items. These are then piped into an array of iron chests (Optional) This is the IC2 equivalent to an EMC power flower, requiring only power for the electrical engines and possibly new uranium cells for the MK1 reactor powering this. I had it running all night and it generated 5 diamonds. Also, an option is to make a diamond pipe sort all of the wooden tools out and drop them into a lava pool. This IS an AFK setup, so for you that think it is cheaty, do not use it.
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++The Phoenix Probably has some spare EMP emitters in one of the deep R&D bunkers. The ship is 5km long, so I will use a intra-ship teleporter to search. Then we can overclock them using some human overclocker upgrades.++
++Wait a quandrisecond... It appears that I am detecting a... massive anomaly aboard the destroyed hive ship. We may have to investigate.++
wasmic: ++I have suits of alblakian hazmat armor. That should block radiation from any messed up biotech experiments.++
Wraith:I have a new weapon... A advanced Tesla-staff. I had intended it for destroying any infected MK1 Warp spiders, but it is still good enough to wipe a crowd of spambots off of the noosphere.
I have activated teleporter No.172 to send us directly to the cargo bay of the hive ship. Be prepared.++
Teleporting in...
3...
2...
1... -
I have located your biometric signature. Teleporting... Now.
++Wasmic has appeared in the bridge.++
EnderWraithGuard: Do you have the necessary implants for telepathic speech?
wasmic: The ice blaze gave me the withered voice, a power I can use for that.
++Excellent++
***Why am I here exactly?***
++I need a human point of view for this battle, prior species of spambots, Their weaponry, and when they first appeared. It is possible that they may adapt quickly enough for an immunity to appear.
Also, I need a human in Tac Logis so that we may code a self-replicating computer virus that only affects spambots.
It is very possible that one human may be controlling the spambots. I have but 20,000 soldiers, and this ship has room for 100,000. Maybe, a type of missile can be made that replicates the trick that was done with a GregTech lapotronic energy orb.++ -
Greenhill command. I have found a way to defeat almost all spambots on the planet. All we need to do is get them stuck in a loop and consume all of their own electrical energy. I need the human GregoriusT on the command link now so we can cooperate and code a virus that loops the spambots. Scientist Hive has found a bee that can inject pure data into the spambots. If done properly, we could release a swarm of these bees containing the virus into the largest spambot strongpoints. Also, send the human wasmic through teleporter frequency (CODED BY 4096 BIT ENCRYPTION.)
I have landed the Phoenix De Astra at coordinates (CODED BY 4096 BIT ENCRYPTION) We should be able to use ComputerCraft Computers to write the code. Wasmic, I need a human eye for the battlefield. Scientist Hive is working on the bees and I need fresh input and tactical plans for the battle against the spambots. -
I am here. It seems that the spambots that attacked the Phoenix De Astra were of a new variety I am calling "bit.ly links" They have the ability to cloak as a harmless life-form, but when they get near a primitive computer, they infect it with a virus. NOTED: They do not seem to be able to cloak as the crew of the Phoenix De Astra, nor any of my advanced battle robots. Also, they seem to be completely mute.
++I have located a crash site.++
++The ship seems to be partially organic, though the interior resembles an Astrios class GregCruiser. Listed for further study.++
++This ship appears to be a biomass harvester ship, possibly breeding weapon-bees.++
++The crash site is nearly flat. A possible landing spot?++
Wait... I can detect multiple life forms, but they are neither humans nor my race.
~Engage scanners~
Astarioun! That is scientist HiveTyrant! He used to be human though! Listed for further study.
TRANSMISSION START:
Scientist! Activate your teleporter! Your luggage carrier creature is a bit.ly link! -
Thank you Everhill. I have launched a teleporter beacon and I have already sent the first wraithlords down, along with 200 soul-fire Combat Drones and 50 of my wraithguard. Do you have an idea of where I could land the Phoenix De Astra?
++The human named wasmic has reported... Mobile kitchens? This should be rather... interesting.++
++Any data on where I can land? The ship's infinity circuit needs a rest.++
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++Hmmm... It appears that I may have to land somewhere. It is a problem finding a spot for a 5 kilometer long ship to land though...++
++Sending transmission to everhill military base... Overriding transmission blockers...
TRANSMISSION LOG:
Do you need reinforcement? All I need is your teleporter codes and I will began deploying soulfire robots. -
The water strainer in technic/tekkit is incredibly OP. I severly doubt that water mills will work like that thing does.
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This is the most FUDGING AWESOME idea I have seen. You guys should probably take some ideas from the now outdated MineChem mod.
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++Ugh... More of the humans need help. I am firing drop pods at sector the humans call "Evenhill military base."++
++Transmission to Evenhill- I have dropped wraithlord heavy exoskeletons and soul-fire assault robots approximately 1 metre inside your outside wall. You may use these when ready.++ -
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Dropping into lower atmosphere...
Domes depressurized. Allowing natural air to flow in.
It is confirmed that sector 57-F, as requested by the human army, is wiped off the face of the universe.
++It is interesting how one reverts to such primitive methods of communication++
++logged for further study++
++Sending transmission to human starship designated as Arcturias class... Overriding transmission blockers...++
Transmission log
++Hello human. I am Althidicroun. I have studied all of my star charts and I know that if I do not take action the spambots will overrun glorious Thelcontir with their advertisments.
I have brought but one phoenix-class battle-cruiser, but it is quite sufficient to wipe every lifeform off this planet. I am offering my army of glorious soldiers to fight them.
However, remember this. I fight not for you, but against the spambots.++
Transmission end. -
Crash on entry:
Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\kwak\AppData\Roaming\.kmp\.minecraft\crash-reports\crash-2012-11-25_15.54.33-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.--- BEGIN ERROR REPORT 5bafd83f --------
Generated 11/25/12 3:54 PM- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 35316440 bytes (33 MB) / 174813184 bytes (166 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms128M -Xmx1024M
- AABB Pool Size: 333 (18648 bytes; 0 MB) allocated, 5 (280 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.18.433 Minecraft Forge 6.0.1.355 Optifine OptiFine_1.4.2_HD_U_A7 47 mods loaded, 47 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.71-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AdvancedSolarPanel [Advanced Solar Panels] (AdvancedSolarPanels_3_2_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core [BuildCraft] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy [BC Energy] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport [BC Transport] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders [BC Builders] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory [BC Factory] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon [BC Silicon] (BuildCraft-3.1.8.206.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnderStorage [EnderStorage] (EnderStorage 1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtraBees [Extra Bees] (ExtraBees-1.4.1.10-dev-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
factorization [Factorization] (Factorization-0.6.9_563.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forestry [Forestry for Minecraft] (Forestry-1.6.0.0pre6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ForgeIRC [ForgeIRC] (ForgeIRC-v1.0.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GraviSuite [Gravitation Suite] (GraviSuite_1_4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GregsLighting [Greg's Lighting] (GregsLighting.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ImmibisCore [Immibis Core] (immibis-core_50.2.4_for_1.4.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
InfernalMobs [Infernal Mobs] (InfernalMobs 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.44-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IronChest [Iron Chest] (Ironchest-4.2.1.120.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.6.0.pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MiscPeripherals [MiscPeripherals] (miscperipherals-1.3b1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mystcraft [Mystcraft] (Mystcraft-1.4.1-0.9.3.02.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ObsidiPlates [Obsidian Pressure Plates] (Obsidiplates-1.0.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PamCombinedMod [Pam's Combined Mod] (Pam's Combined Mod 1.1 (MC 1.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PortalGun [PortalGun] (Portalgun1.4.2v0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] (ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a20.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
snyke7_Transformers [Transformers] (Transformers v1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TwilightForest [The Twilight Forest] (TwilightForest-1.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_DimensionalAnchors [Dimensional Anchors] (zdimensional-anchor_50.2.1_for_1.4.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GregTech_Addon [GregTech-Addon] (GregTechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 266 (14896 bytes; 0 MB) allocated, 17 (952 bytes; 0 MB) used
- World MpServer Entities: 9 total; [axc['poryy'/5244028, l='MpServer', x=281.91, y=12.62, z=861.30], og['Bat'/5244029, l='MpServer', x=277.59, y=30.10, z=856.50], pl['Creeper'/5244030, l='MpServer', x=272.53, y=28.00, z=856.97], og['Bat'/5244031, l='MpServer', x=274.63, y=37.10, z=859.59], og['Bat'/5244032, l='MpServer', x=276.25, y=40.10, z=854.25], ot['Wolf'/5244094, l='MpServer', x=264.59, y=71.00, z=874.75], qa['Zombie'/5244106, l='MpServer', x=293.50, y=66.00, z=855.50], pl['Creeper'/5244294, l='MpServer', x=316.50, y=40.00, z=878.50], og['Bat'/5244101, l='MpServer', x=271.88, y=19.37, z=846.85]]
- World MpServer Players: 1 total; [axc['poryy'/5244028, l='MpServer', x=281.91, y=12.62, z=861.30]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 85
- Forced Entities: 9 total; [qa['Zombie'/5244106, l='MpServer', x=293.50, y=66.00, z=855.50], ot['Wolf'/5244094, l='MpServer', x=264.59, y=71.00, z=874.75], axc['poryy'/5244028, l='MpServer', x=281.91, y=12.62, z=861.30], pl['Creeper'/5244294, l='MpServer', x=316.50, y=40.00, z=878.50], og['Bat'/5244029, l='MpServer', x=277.59, y=30.10, z=856.50], og['Bat'/5244032, l='MpServer', x=276.25, y=40.10, z=854.25], pl['Creeper'/5244030, l='MpServer', x=272.53, y=28.00, z=856.97], og['Bat'/5244101, l='MpServer', x=271.88, y=19.37, z=846.85], og['Bat'/5244031, l='MpServer', x=274.63, y=37.10, z=859.59]]
- Retry Entities: 0 total; []java.lang.NullPointerException
at tv.a(SourceFile:283)
at qf.j(SourceFile:192)
at qg.c(EntityPlayer.java:502)
at aym.c(SourceFile:198)
at ln.j_(EntityLiving.java:754)
at qg.j_(EntityPlayer.java:277)
at axc.j_(SourceFile:45)
at xe.a(World.java:2145)
at xe.g(World.java:2108)
at xe.h(World.java:1989)
at net.minecraft.client.Minecraft.l(Minecraft.java:1820)
at net.minecraft.client.Minecraft.J(Minecraft.java:854)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f0e8889c ---------- -
Releasing fighter screen and launching drop pods at minecraftia, coordinates X.2254-Z.112 X.117-Z.1339
Human soldiers are doing battle with spambots at the area known as "Evenhill military base." I do believe that a carefully formatted computer virus could destroy a large amount of bots. I will began to use these human, but rather advanced "gregtech supercomputers" to write the code.
++Launching Vortex torpedoes at sector 57-f...++
++Launch confirmed++ -
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I am here. The planet of minecraftia is in the sights of my teleporter array. Firing orbital lance strikes to coordinates:
X.2254
Z.112X.117
Z.1339Launching fighter screen to avoid spambot-infected ships.