Posts by SegFaulter

    The future of IC² is a bit darky in my opinion, unless alblaka comes back to the modding community or GregoriusT takes over IC³.


    I remember when I was interested in a game called Minetest. It has its own modding API built in, and it was in v0.4.3 last time I looked. There is almost no content in-game, most stuff has to be added via mods. Mods were written in LUA. Although I wrote a few mods, they weren't anything big like IC/IC2, so I gave up, and drifted off to some other community. Nobody really missed me anyways. Most didn't even notice.
    However here, Alblaka is needed by the community, although he got caught-up in some game somewhere. If I were to have that popularity when I was using Minetest, I would have never given up. I would probably not even be here, on these forumns. (the point is, the community needs Alblaka, due to how popular the IC2 is.)
    So, I suggest that someone try to venture into that realm, and find Alblaka, and tell him of the major issues that the community is encountering. I won't do it, for personal reasons, but someone here who would be willing/able to do so, should atleast try.
    Depending on content though, we may need an entire team, to sift through the everything and find Alblaka.


    Can't really see that happening without IC getting abandoned by most packs for being too hard :P


    Not true. Greg is thinking of working on an earlt Tier-0 way of Industry, involving Bronze machines that run off of Steam, produces by early Bronze-based steam generators, including a Nuclear generator of some kind, that uses small amounts of fuel to output steam. If I am not mistaken, the Bronze Grinding Machines may also have different grinding-heads that can be put in a slot in the machine, allowing them to grind items differently. (ex. Iron grinder grinds some stuff, but not Diamond, while a Diamond Grinder grinds anything)
    Besides, nothing is supposed to be cheap when using ''savage'' methods of processing stuffs - there is always high inefficiency. Industry is destined to be more Efficient, and Gregtech shows us this - with the right Industrial machines, we can get even more from our raw resources. (Sawmill & Grinder)


    But how? All I see them is a less laggy way of using solars


    Solars are supposed to have a limitation, a negative factor, that makes other generation methods favourable, all generation methods have that negative factor(s); and that is, for solars, that you can only have one panel per block, and they can not stack vertically. CompactSolars makes it so that you can power your entire base, passively, with one block, or just a few. That breaks balance.
    It would be different if, say, you had to replace the panels over time, and the higher-tier solar panels need more panels than the tiers below them (or some other limiting factor, like fuel consumption or something). Then, it would be balanced, at the cost that all solar panels need maintenance.


    On the topic of the build, #365 has a glitch with rubber-trees growing unusually, right? If so, then what later build fixes that? It is a major glitch on my side, considering that I needed the working dynamite to... Make a rubber-farm with rubber-trees. (Among a few other minor things, like a normal tree-farm, and space enough for my wheat/potato/whatever farm)

    Recently, the Thorium Cells in Gregtech have been changed to pulse once every 5 reactor pulses, and plutonium twice per pulse. Reason being, something with the IC2 Reactor code-stuffs, that caused the previous setup with each having their own pulse per seconds, and its own EU output/Heat output, to become broken.
    However, in theory, the cells will still output the same heat/energy as before the change, they just pulse differently. I do not know how that affects breeder reactors, but I would recommend Plutonium, because in theory, it pulses more than any other reactor fuel.

    GUess what, allreadydnied dozens of times before. The celss are consumed For Science!
    If you want them back, buy some Aperture Science Sentry Turrets.


    It would be a relatively advanced machine, of course, because generating an atomic-size-filtering force-field and moving a Tin Cell through it, with it set to only allow Tin atoms to pass through it, is difficult (all foreign atoms hit the field like it is a solid wall, and simply do not pass through it). Maybe a few diamonds would be required, for holding the corners of the field ''intact''. And generating/maintaining such a field, even for a few seconds, requires lots of power.


    Or use GregTech Intergalactical, all its machines have enough tech to fully recycle them.


    I do use GregTech Intergalactical. Just suggesting something for the future of IC2.

    I have been trying to make an Underground Tree farm, but mining out every single block of the large open space is too monotonous and boring. But, the build of IC2 that I am using does not have any dynamite sticks that work properly (they explode, but no blocks are destroyed).
    Does anyone know of a build for Minecraft 1.5.2, that has minimal bugs/issues, and working dynamite? I don't have the time currently to sift through all of the builds, and it would be much faster to get someone else to do it ask if anyone may be using a build with working Dynamite.
    Even if the build has some glitches/bugs that make some things not work, I will likely only use it temporarily if so, for the duration of the operation.
    Thank you.

    So, we all know that filling Cells with stuffs, usually means that the cells are ''consumed'' or ''wasted'' when they are used. This means that a constant supply of tin is needed. The reason behind this, is because the stuff can't all be extracted from the cell, and it is permanently tainted, so it must be discarded.
    I have an idea of a way to make the cells re-use-able, without being too OP: A new machine, a specialized Extractor, would be able to extract the tiny bits of leftovers from the cells, allowing them to be re-used. However, it would have an operation time near that of a macerator or longer, to be more balanced. It could even produce miniscule amounts of Scrap, as a byproduct, but not nearly as much as the Recycler - maybe one out of every 75 or 100 operations, it would produce one scrap.
    So, wherever a Cell is used in a machine, for example, filling fuel cans with biofuel, the cell would be returned as a ''dirty'' cell or ''unclean'' cell. It can be put into the machine, to be cleansed and re-used. However, it would be a pretty complicated machine, probably requiring some more expensive materials, to be able to properly clean cells.
    Would this be good for an addition, or is it too OP? Does anything need to be different in any way, to balance it more?


    That would be awesome! +1
    Also, could you make the Blunderbuss barrel and the Musket Barrel from Balkon's Weapon Mod, require Steel and Flint-and-steel in an assembling machine? It doesn't seem right, to be able to smash a few ingots together into a blunderbuss, that has to handle the explosive force of Gunpowder, same for the Musket.
    EDIT: If tier 0 is treepunching stage, what you plan to add would be Tier 2, but then Macerators/electrical machines (basic) would be moved to tier 3, then the industrial machines to tier 4, so Lightning Rods, Fusion Reactors, and the rest, would they be bumped up to tier 5? Or is the stuff you plan to add still tier-0, or part 1 of tier 1?

    Another idea of mine is something to do with Macerators, similar to the flint/Iron mortars. The idea is to replace the Automatic macerator with a slightly better macerator, that requires only a circuit, some refined iron, and a Machine Block to craft - however, it needs a grinding head placed in a special GUI-slot (similar to the Turbine Blades,/Lava Filter, but this doesn't explode like a turbine blade when it breaks) to operate, and each grinding head has a ''blacklist'' as to what it can't grind. Also, better grinding heads offer higher speeds over slower, weaker grinding heads. But every grinding head takes damage for every item ground. Here are some ideas for grinders:


    -Flint Grinder: Made of flint and basic iron. Very cheap. Can only grind about a stack of items before breaking. Can grind weak stuff/soft metals like Iron, Copper, Tin, Gold, Zinc, and the like, but not Bronze, Diamonds, steel etc., and can also process Gravel into flint.


    -Iron Grinder: Made of iron/Refined iron. Kinda cheap. Can grind anything the flint grinder can, plus Bronze, Brass, and a few other tougher metals. Can not grind steel, Tungsten, Diamonds, etc.


    -Bronze Grinder: Made just like the Iron Grinder, just uses Bronze instead of Iron for the grinding-parts. Can grind anything the Iron Grinder can, plus it is slightly faster and is slightly more durable.


    -Diamond-Grinder: Made with Diamonds and Refined Iron. Can grind anything that the macerators currently can. Very durable, and kinda fast.


    -Tungsten Grinder: Made with Tungsten and Steel. Can grind anything the Diamond Grinder can, except for Diamonds. Extremely durable and slightly faster than the Diamond Grinder.

    -Tungstensteel Grinder: Made with Tungstensteel and Steel. Can grind Anything the Diamond Grinder can, and is slightly faster/more durable than the Tungsten Grinder.


    -Iridium Grinder: Made with basic Iridium ingots/plates, and Steel. Can grind anything, even Iridium, to a fine, high-quality dust. So durable that it nearly lasts forever, and has an operation time only slightly lower than the Recycler.


    -Iridium-Tungstensteel Grinder: Made with Iridium-reinforced-Tungstensteel blocks. Lasts forever, and can grind anything, as fast as a recycler operates.


    This would allow us to refine ores more efficiently early in-game. However, to keep it from being too much of a buff, the Flint grinder should probably only return 1 full pile/1 tiny pile per ore, iron/bronze returning 1 full pile/2 tiny piles, and anything above that returning the full 2 piles.

    Okay, just throwing this in here.
    With the recent change in wood only giving 2 planks by manual crafting and then giving the 1:4 ratio back via a using technology, eg. using tech not to get more but to not get less than before. would it be possible to make it so smelting of ores in a furnace doesn´t give whole ingots any more but only fractions instead so you have to use some nifty machine(s) to get the full ingot from a single ore?


    You mean, Half-ingots? No, just no. That would break so many things, and we really don't want any more nerfs.
    However, half-ingots could be used for a different purpose..., they could be made with an adequate Saw and an ingot, and they could be used to craft some basic components that don't need an entire ingot. And those recipes that always return more/less items than you really need, could make use of those to only return One item, so that what you want to make can be made without leftover useless items. (Ex. you have to make 4 diamond-grinders for an Industrial Grinder, but only 3 are used, and if you already have macerators, that extra one is useless. Making one with half-ingots, and half as much everything else, would return one, so you can get 3 grinders without any leftovers)

    For Automation, Thermal Expansion is probably the best for that. Liquiducts, Tesseracts, etc., always better than Pipes (which are OP, by the way) or Electric Item-movers that cost 8 Diamonds and a Nether Star lots of expensive resources to make.
    And, for more cool-looking/Color-coded inter-dimensional transport of items Or liquids, Chickenbones' Ender Storage mod is good too. It even has Pouches that connect to chests, so you can go mining, and throw your Iron into the Ender-pouch, where it goes to an ender-chest in a processing facility to be extracted via something, macerated, smelted, and stored as blocks.
    Some mods, like Factoryzation, I think have Conveyor Belts, which are useful instead of BC-pipes.

    AFAIK TC is working on said features after looking at the github repo


    That's cool. Really, I think that would be a great improvement. So long as any diamond-equivalent pickaxe can be used in recipes requiring a diamond pickaxe, and same with other tools.
    Also, I remember someone suggesting a block that would be placed next to a machine/block, like a chest or macerator, to extend how many faces it has and thus allow more connections for automation. If such a block is added, I suggest that it can be used with the TiC Smeltery Controller, so that we can move ores in. Also, an automatic casting table/drain system, requiring EU to function, would be cool, as my wrists hurt from pouring and collecting several hundred tin/iron/bronze/copper/etc., and I'm sure many others run into that problem aswell.

    That is a thing to suggest for TConstruct. But you have to add some way of getting the vanilla Tools (craft a stick and a Tool Head together for example), as many Crafting Recipes of other Mods require them.


    I see the reason behind suggesting it on their forumns, but TConstruct is not the right mod for nerfs. It just adds some features. GregTech adds nerfs and the like, and is made to make the tech tree much longer, and since that would be a kind of nerf, GregTech should include it, I think.
    If it is not logical, then just ignore my suggestion.

    I have a suggestion: When Tinkers Construct (or a similar mod) is detected, delete all vanilla/anything tool recipes (shovel, pickaxe, etc.). No diamond pickaxe, no wooden sword. That way, the player(s) has/have to forge their tools. Also, all dungeon loot/drops/etc. of any vanilla tools would also have to be deleted.
    That would be a nice addition to the tech tree. Thank you for reading this suggestion, and I hope that you consider it.

    Hey greg, do you think you could add something which would effectively replace long ass chains of metatileentities?
    Basically what I'm thinking is some sort of stupid block like the casings, where you'd have a chain of them and if a machine on one end ejects an item into it, it flings the item all the way to the other end of the chain.


    It could be crafted with a Machine Casing, Circuit and Conveyor Module. They would act like cables, but transfer item-packets, with data rather than EU, and no limits for items/packet. Or, a machine with one next to it finds if there is a machine at the other end, and sends the item to it as if it were directly connected and set to transfer the items to the machine, with no cable logic included.

    Yet ANOTHER suggestion/idea I had, is 2 variants of ''Tung-Steel'' (not to be confused with Tungstensteel). It is an alloy of Tungsten/Silicon, similar to the Iron/Carbon mixture known as ''steel''. It does not rust or corrode, and is not attacked by most acids. It can also be used in-place of Aluminum for things like machine hulls, engine blocks, and the like. And if mixed properly, it can also be made into a glass-like substance.
    My suggestion is for 2 different mixtures to be added - one is Tungsteel-glass, and the other is Tungsteel. Tungsteel is made in a blast furnace, out of 2 Tungsten and 1 Silicon cell. It produces 3 ingots of Tungsteel. It could be used to make machine hulls, and many other things. Tungsteel-glass is made with 2 Silicon cells and 1 Tungsten, and it produces 1 Tungsteel-glass block. It could be an explosion-resistant material, that can not be blown up by creepers, but can be blown up by TNT in close proximity. It could also possibly be made into Panes, just like normal glass, but in an assembling machine - because it is much stronger than glass, and Steve can't manipulate it with his bare hands.
    If this were added, it would be great, and possibly add to the popularity of GregTech in its entirety. Once a large supply of Tungsten is available, the user could make cheap windows for their industrial-base, that are 100% creeper-proof. And once the user has significantly-advanced technology, tungsten is available in large quantities, so it would fit perfectly.


    Also, sorry for the double-post, I thought that since this is a different idea, it belongs in a different post, to avoid confusion.