One thing I hate is the fact that the Reactor Core in your suggestion can take power only from a lever or a RP2 wire. So no computercraft systems, advanced vanilla redstone shutoff systems when RP2 is not updated?
Posts by Epic Lulz
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Ninja'd you for that.
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Crash report.
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 193036704 bytes (184 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 2179 (122024 bytes; 0 MB) allocated, 1739 (97384 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 10
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.407 Optifine OptiFine_1.4.5_HD_U_D4 44 mods loaded, 44 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
APUnofficial [Additional Pipes Unofficial] (AdditionalPipes-2.1.3u34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.8 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Additional-Buildcraft-Objects [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-0.9.4.65.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (compactsolars-universal-3.1.3.18.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.2.1.6 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
factorization [Factorization] (Factorization-0.7.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.6.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NBTEdit [In-game NBTEdit] (Forge_NBTEditv1.4.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_1.4.5b-6.10.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregTech_Addon [GregTech-Addon] (gregtechmod (4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ImmibisCore [Immibis Core] (immibis-core_51.0.4_for_1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ImmibisPeripherals [Immibis's Peripherals] (immibis-peripherals_51.0.2_for_1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.4.0.194.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LiquidUU [Liquid UU-Matter] (LiquidUU-0.7.7-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.6.1.pre.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.1.13b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.4-0.9.4.05 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SoulShards [Soul Shards] (SoulShards-v1.11-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a30.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|NEI [NEI] (ThermalExpansion-2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Tubestuff [Tubestuff] (tubestuff_51.0.3_for_1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 21 (1176 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [iq['epicface888'/50, l='Test World VII', x=236.04, y=89.00, z=-200.24]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'java.lang.NullPointerException
at gregtechmod.common.tileentities.GT_TileEntity_UUMAssembler.checkUUMRecipesForCreation(GT_TileEntity_UUMAssembler.java:113)
at gregtechmod.common.tileentities.GT_TileEntity_UUMAssembler.onPostTickUpdate(GT_TileEntity_UUMAssembler.java:84)
at gregtechmod.common.tileentities.GT_TileEntityMetaID_Machine.g(GT_TileEntityMetaID_Machine.java:324)
at xv.h(World.java:2120)
at in.h(WorldServer.java:473)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:158)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
--- END ERROR REPORT 2174d512 ----------Happens when I even look at my UUM Assembler in my test world.
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Lol. I just launched MC (updated Forestry) and saw this message:
Forestry may have been modified by GregTech. It may behave unexpectedly and some config options may not work. Do not report problems with this install!Greg, you may want to contact Sengir about what you modified (the bronze recipe, for example)
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Don't mention that T-word in this forum. You will get a lot of hate.
The best is, abort Clusterf**k and use FTB. It's updated. -
Head to the Addons discussion for the official thread to discuss GregTech Nuclear Science.
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Sense? You're talking about sense in a game where Steve can carry 36x64 Enchanted Golden Apples + Full Gold Amour, totalling a mass of 44.5 metric tons?
And, a rule of thumb when suggesting something in these forums:
Any new ore, must have at least 8 new purposes before you should even think about suggesting it. -
Quoted from "Epic Lulz"
2 nearly 3 days agoQuoted from "megatronp"
Quoted from "Epic Lulz"
i donated 3€ and i told my username
Quoted from "megatronp"
i donated 2 days ago and i still dont have a cape where is my cape?
Did you do all of the following?Donate at least 2.50€ or its equivalentTell Greg your MC username, so that you will get a cape?
In other news, new reactor design: http://www.talonfiremage.pwp.blueyonder.…q1s9ttil23rhvcw
When did you donate? Just now or quite some time ago? Greg might still haven't notice it.Well PM greg then. He may have missed the entry.
And don't put your replies in the quotes, makes it hard for people to find them. -
Quoted from "Epic Lulz"
i donated 3€ and i told my usernameQuoted from "megatronp"
i donated 2 days ago and i still dont have a cape where is my cape?
Did you do all of the following?Donate at least 2.50€ or its equivalentTell Greg your MC username, so that you will get a cape?
In other news, new reactor design: http://www.talonfiremage.pwp.blueyonder.…q1s9ttil23rhvcwWhen did you donate? Just now or quite some time ago? Greg might still haven't notice it.
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i donated 2 days ago and i still dont have a cape where is my cape?Did you do all of the following?
- Donate at least 2.50€ or its equivalent
- Tell Greg your MC username, so that you will get a cape?
In other news, new reactor design: http://www.talonfiremage.pwp.b…ud9di7p3czq1s9ttil23rhvcw -
Hi, I think your addon is very cool, although I just use the liquid for aesthetics.
Here is an accident I first found when I was trying to fix a biomass tank in my test world, and accidentally teleported into it.
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I'm not: F4113nb34st. XD
DeFence is probably one of the better addons for IC2, for me, I would install it right now, but I've been experiencing a number of problems with the "F4113n_C0r3" part of his mod. Been needing to bug him about that.... Excuse me...
That's probably because it's still 1.108
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Or you could put a Trade-O-Mat and have the thing trade a crafting table for UUM.
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Apart from the fact that most of these designs are high end (iridium reflectors ftw) you might consider swapping them with the regular ones. However, they will have to be replaced several times during a run.
also, i have seen the opportunity to improve some designs, if you will. i'll post them here.
2Quad Th core, 7 eff mark 1 (2 chambers) (80ish copper cheaper, 16 tin more expensive)
3Quad Th core, 7 eff mark 1 (3 chambers)
(457 copper cheaper, 1 less iridium reflector, 106 less tin, 13 less iron and only 4 gold more)I have to leave now, i'll look another time for the other reactors
Cheers!
BaruThanks for the improvements! You are truly a nuclear scientist. I just know my way around. New list:
- Design 1 removed, because of Reactor Planner bug. Will explode.
- Design 2 removed, because of Reactor Planner bug. Will explode
- Design 3 removed, because of Reactor Planner bug. Will explode.
- Design 4 removed, because of Reactor Planner bug. Will explode.
- Design 5 removed, because of Reactor Planner bug. Will explode.
- CSCR GregTech Style. 336 EU/t, 6 chambers, Eff 6, 800k Neutron Reflections total. 14 Quad Thorium Cells. Credits to HAYO CORP. (i.e. skavier470) for original design. Swap coolants every 5600 s (exact time 5626 s, ~93.5 min).
- CSCR GregTech Style - Plutonium Edition . 3360 EU/t, 6 chambers, Eff 6, 400k Neutron Reflections total (I think) and 14 Quad Plutonium Cells. Credits to HAYO CORP. (i.e. skavier470) for original design. Swap coolants every 500 s (exact time 536 s, ~6.5 mins).
- SSD's designs .
Iridium reflectors are infinite. The plus is, when you dismantle your reactor, you can reuse your Iridium reflectors!
I have to leave now, so I'll leave this on for discussion. -
ok thanks
Tip: Hate the new MatterFab? Use your config file.
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Steam. Railcraft. Electricity. TFC nono.
Well, most of IC2 is about building awesome machines, and the only main thing that is related to your MC survival (i.e. your life) is and . -
That is horrible inefficient. throw away a chamber and a good chunk of the reactor vents (which use too much copper imo) and you can make this with a fraction of the cost:
EA*Sure but since this isn't related to vIC2 let's go to Greg's thread.
And here (at Greg's Thread, again) I compiled a list of thorium/plutonium-based reactor designs. -
List of Thorium Nuclear Reactor Designs
- Greg's Idiotproof Reactor Design, improved (not by me!). Mk.1-E7, 0 chamber (1 Quad-Cell). Mk.1-E7 2-chamber (2 Quad-Cell). Mk.1-E7 4-chamber (3 Quad-Cells). Mk.1-E7 6-chamber (4 Quad-Cell).
- Based off HAYO CORP.'s "The Efficient". Version A (4 chamber) (Eff 6.80; With 3 extra slots to cool exhausted components.) Version B (Exactly same as A but without cooling slots.), Version C (5 chamber) (Efficiency 7, 5-chamber; Has slots to cool exhausted components too. Slots indicated by standard plating cools 8 heat/s, heat plating cools 4 heat/s, containment plating slots cool 12 heat/s.) and Version D (Copy of version C without plating).
- HAYO CORP's DDoS/CSCR, GregTech style. Version A (Thorium/360K, requires refresh of 360K's every 5600 seconds (~93.5 minutes)) and Version B (Plutonium/360K, requires refresh of 360K's every 500 seconds).
- SSD's designs, posted at Rick's thread. Click me .
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That is horrible inefficient. throw away a chamber and a good chunk of the reactor vents (which use too much copper imo) and you can make this with a fraction of the cost:
EA*Hehe yours is better. I just tend to treat copper like dirt and use it in excessive amounts.
Let's go to Greg's thread instead, this isn't the place to discuss this (I think?)
But before we leave: 4 Quad-Th-Cell 6-Chamber -
yep i play with the fixed version and i dont really understand the new reactor system
Only 18 Reactor Vents needed.