IC2, Carpenter's blocks, and Iron Chests updated.
Posts by retep998
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IC2 has been updated. Forestry has also been updated.
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Added Carpenter's Blocks and Iron Chests.
Updated IC2 and the config pack. -
Jeez, what did you guys do? Corrupt a chunk or something?
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Our latest build
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Server crashed. So I killed it, started it back up, explosion wasn't saved fortunately. Reduced the yield from 6x9 of quad mox to only 4x4 of quad mox. Also expanded the bunker shield. Resulting explosion was only 138 in power.
Here are the results:
I'm surprised all the chests and most of the machinery survived. -
Is my house gone? hahaha
I have no idea, the server melted itself.At least it hasn't given any out of memory exceptions yet.
EDIT: It appears to have been generating chunks in the surrounding area for about 12 minutes, and then after that it's just been calculating the explosion itself in that massive area.
Will report further as events unfold. Your machines might have survived, thanks to the wall, but I suspect everything in the area is dead.EDIT2: The area is at least 2000 blocks in radius....
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Explosion power was 442.
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Updated GT and IC2 as usual.
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rubber trees seems to be missing the textures for their trunks in some places in the world (all of the world that I've seen at least). it does make acquiring sticky resin more challenging but, it doesn't seem like this is intended behavior.
Blame IC2 for being buggy still. -
Mods updated, topic updated with mod versions.
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You guys make a good point. The world gen is entirely non-highlands (which is the reason I even used highlands in the first place), so I'll probably just drop highlands.
When 1.7 comes around I'll just make a new map with the new 1.7 worldgen
That way you guys can enjoy any further changes Greg makes to the tech tree progression by thenEDIT: Anyway, server back up. Check OP for mod versions.
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By me not giving a fuck until Highlands updates
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We are currently experiencing technical difficulties.
Highlands is apparently incompatible with MC 1.6.4 -
I have a question to the compatibility with Highlands and GT mod. Will GT recognize the new biomes and place the specific ores in it?
Yes -
Server Down?
Looks up to me.
Anyway, updated to GT 4.03c and IC2 157. -
Updated to IC2 build 153 and GT 4.03b.
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Updated yet again with IC2 build 144 and GT 4.03a
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Updated GT to 4.02i and IC2 to build 141. Also removed all those extra mods that weren't working anyway. I will consider adding them back eventually when they do actually work.
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I have redownloaded the configs multiple times, and still no luck.
Edit: I think its Unlit torch, the config file for it is not in the download.
Edit2: Narrowed it down to Hunger overhaul, and Unlit torch, strange considering hunger overhaul was in the config.
Hunger Overhaul is disabled, as well as harvestcraft and that seed thing. You might as well remove them until they're updated and don't kill the server.
Unlit torches and zombie awareness don't seem to be working at all, they refuse to load or generate configs, which is why there are no configs.