Posts by Foghrye4

    Also, can you fix that a lot of your non-standard models are broken with IC2 v720?


    Fixed. Also more GT integration and recipe in detonation spraying machine for GT files.
    EDIT: It seems i need to use GT system of damage packed inside NBT tag in order to use my tools in GT recipes. :| There will be a lot of missing items. All in a name of universality!

    I can't craft the rolling machine, I've got all the right tools and resources as well as having a gas welding station with acetylene in. Am I doing something wrong or is the recipe broken?


    Yeah, very strange bug. At first i've got a same situation, but little later recipe start working again without any noticeable reason. Can you find in what cases this is happened? (Also, there was no red exclamation sign :!: behind gas welding station icon, isn't it?).

    What liquid goes in the fibreglass spinnerets's tank too?


    I should remove this machine and add special dice for fiberglass in regular wiremill instead. There is oleic acid or seedoil or mineraloil.


    Wow, its a pleasure to read this. Its a honor to me, that my addon is used on third side server. If you write to me those hard recipes i could add it to addon itself.


    Say, could there be an upgraded version of the tunnel bore that automatically collects the mined items? Using the item collectors is fun, but them disappearing isn't, and the upgraded form could use them in the recipe. Having an automatic torch/light placer would be nice too, the Floodlights mod only extends 64 blocks, which leaves half a bore shaft a giant mob farm.


    Another thing I noticed on the first post, in the changelog spoiler, the latest version is 0.534 instead of 0.554 and there's a [/color]tag floating about at the end.


    I finish creating spotlight (i will release it in v0.555 when i finish some other stuff). It advance to 128 blocks and working at a same principle as arcane lamp, except it is directional and spawn invisible glowning blocks only on surfaces.
    You can use tunneling shield reverse mode to grab spawned mobs and kill them. As for upgraded version... i will think about it.

    A critical bug. You have found it. So i did update of IHL.


    Chocohead, what you think about electric motor slot? An concept was to create more technologically advanced engines, so higher tier engines will support more high voltage and as well will be more efficient. Something like compulsory overclock update and transformer update in one item. But at other side it summon more unnecessary GUI for Gaedes mercury vacuum pump and now for lathe, confuses new players and also make setting up new plant harder.

    Don't you worry, i saw this all right. I will release new version if you find critical bug or when i finish spotlight and find out why mirror reflection is darker than original after calling "RenderHelper.enableStandardItemLighting()"

    Crush fixed. Also i add a hint in detonation spraying machine GUI. Also chemically resistant oven support burned fuel as a part of recipe input, i.e. you can burn sulfur in fuel slot and this will be counted as ingredient. Try that (was implemented instead of electric chemical furnace).

    How slowly does the rubber tree sack make spruce resin? It seemed to take ages just to get 1 bucket's worth.


    1 mb per 400/(summ of light brightness (from 0 to 1) of all leaves blocks in a range of 2 from log and 12 in height) tick.
    For example if it is full bright sun and tree have 40 leaves blocks it will be 1 mb per 10 ticks or 1/2 second.

    Is there something special needed to harvest the rubber tree sack, or will a pick do?


    Yes, harvesting tool is a pickaxe (and this is a little illogical, i must admit). Should i change it to axe?

    Also, how can you tell the difference between a spruce tree and a spruce log on it's own?


    Leaves and block of dirt. There is no other difference, you can artificially place spruce log and several blocks of leaves and system will work.

    Can we get an electric form of the chemical oven too, using coal for sulphuric acid instead of EU is annoying me.

    Sure. Not right now, but at next update.

    Do you use the TileEntitySpecialRenderer for all your things? I can understand using it for the animated Stuff, but for the Bronze Tubs? They are not only laggier that way, but they are also not looking good when being next to regular Blocks.


    You're absolutely right about that. Its just really hard to modelling all that stuff without seeing result immediately. Thank Zeux and r4wk for creating Techne, so i can see, what i'm doing.

    It does make it easier to know what is meant to be touching what, but I still don't know/can't put in Spruceresin and get it to run


    I changed NEI recipe display a little bit. Hope this new display describe things:


    How do you get air into universal fluid cells too? I can't put air into the cryogenic distiller either, so either it's broken or I'm doing something wrong.


    This is absolutely natural and simple. Air surround as. Just put an motor, connect energy and leave it to machine to work. Don't forget to leave one empty block of air at C.D. input side. Additional slot at left side of GUI is for filling compressed air cells.

    there is a few bugs with it. When placing it down the parts face the wrong direction compared to the player when you place it


    Intended.

    sometimes the lighting breaks


    Fixed.

    there is a gap in the top texture


    Fixed.

    The loom at least has a GUI, but I can't put anything (I tried string, wool and grass blocks) into it. The NEI texture is broken for it too.


    Fixed.

    Both normal and electric evaporators don't give you your bucket back if you put a bucket of rubber tree sap in them, despite having a slot which should let it do so.


    Fixed

    Ok, so I have no idea how the fractionating column works



    This is NEI recipe for oil usage (or fueloil or fuel recipe). Do you saw it?


    Thank for bugreport.
    I've got a feeling, what an only person, who actually plays hardcore part of IHL is you. And even so, you do it with cheats.


    Also, is it intentional that you can only remove items from molds by breaking the mold (or am I just doing it wrong)?


    You doing it right. Molds are single use.

    Do crucibles ever go back to the cooled down texture once heated too? It seems a little strange them being hot enough to have molten metal in, but then adding more metal requires it to be heated again.


    No, they are stay with heated texture always once they are heated at least one time. Althought hot crucible could contain some heat, that amount of heat is not enought to melt down same metal again.


    Can you add a config option to delete erroring Muffle Furnaces from the world, it seems if they end up with invalid recipes they still try and do it, corrupting the world unless you remove IHL (which removes them).


    I've got an idea about that.
    So, here is my solution. Download new version. Write config option:

    Code
    S:preventMachineBlockRegistrationName=muffleFurnance
    B:skipRecipeLoad=true


    Yes, "muffleFurnance". This will prevent machine block from registration and forge will delete unknown block. You can check unlocalized names for all newest machines in language file.