Btw what about making floodlights for illumination of huge spaces? (See methods like Thaumcraft arcane lamp)
Thaumcraft arcane lamp simply spawn a lot of invisible uncollideable blocks with block light characteristic=1.0. It is very simple.
Btw what about making floodlights for illumination of huge spaces? (See methods like Thaumcraft arcane lamp)
Thaumcraft arcane lamp simply spawn a lot of invisible uncollideable blocks with block light characteristic=1.0. It is very simple.
Can you add a config option to delete erroring Muffle Furnaces from the world, it seems if they end up with invalid recipes they still try and do it, corrupting the world unless you remove IHL (which removes them).
Also, is it intentional that you can only remove items from molds by breaking the mold (or am I just doing it wrong)? Do crucibles ever go back to the cooled down texture once heated too? It seems a little strange them being hot enough to have molten metal in, but then adding more metal requires it to be heated again.
Also, is it intentional that you can only remove items from molds by breaking the mold (or am I just doing it wrong)?
You doing it right. Molds are single use.
Do crucibles ever go back to the cooled down texture once heated too? It seems a little strange them being hot enough to have molten metal in, but then adding more metal requires it to be heated again.
No, they are stay with heated texture always once they are heated at least one time. Althought hot crucible could contain some heat, that amount of heat is not enought to melt down same metal again.
Can you add a config option to delete erroring Muffle Furnaces from the world, it seems if they end up with invalid recipes they still try and do it, corrupting the world unless you remove IHL (which removes them).
I've got an idea about that.
So, here is my solution. Download new version. Write config option:
Yes, "muffleFurnance". This will prevent machine block from registration and forge will delete unknown block. You can check unlocalized names for all newest machines in language file.
I've got an idea about that.
So, here is my solution. Download new version. Write config option:
Yes, "muffleFurnance". This will prevent machine block from registration and forge will delete unknown block. You can check unlocalized names for all newest machines in language file.
Cool, thanks. Having to replace the muffle furnaces is a small price to pay to have your world back
Ok, so I have no idea how the fractionating column works, but there is a few bugs with it. When placing it down , and . Also, with the top part, .
The loom at least has a GUI, but I can't put anything (I tried string, wool and grass blocks) into it. for it too.
Both normal and electric evaporators don't give you your bucket back if you put a bucket of rubber tree sap in them, despite having a slot which should let it do so.
there is a few bugs with it. When placing it down the parts face the wrong direction compared to the player when you place it
Intended.
sometimes the lighting breaks
Fixed.
there is a gap in the top texture
Fixed.
The loom at least has a GUI, but I can't put anything (I tried string, wool and grass blocks) into it. The NEI texture is broken for it too.
Fixed.
Both normal and electric evaporators don't give you your bucket back if you put a bucket of rubber tree sap in them, despite having a slot which should let it do so.
Fixed
Ok, so I have no idea how the fractionating column works
This is NEI recipe for oil usage (or fueloil or fuel recipe). Do you saw it?
Thank for bugreport.
I've got a feeling, what an only person, who actually plays hardcore part of IHL is you. And even so, you do it with cheats.
This is NEI recipe for oil usage (or fueloil or fuel recipe). Do you saw it?
I saw that, I was wondering how you got the oil (and water) into the fractionation column, and how you provide the heat (guessing IC2 heat generators?).
I've got a feeling, what an only person, who actually plays hardcore part of IHL is you. And even so, you do it with cheats.
I've got a survival world, but I'm not that advanced and have 20 exams over 1 and a half months, so need the speediness to test builds in creative before spending the resources.
More bugs - the chemically resistant oven doesn't accept Crushed Purrified Cinnabar Ore, and and have outputs over to the left of where they should be.
Also, I'm trying to make turpentine, which is made in a cryogenic distiller. In NEI it says only with a chemical reactor, which I have next to it, powered. I can't put turpentine into the cryogenic distiller, and although I can put it into the chemical reactor, it doesn't do anything and I don't think it's meant to go in there. Is wrong, or is that recipe broken too?
Is my setup wrong, or is that recipe broken too?
Setup is wrong and also cryogenic distiller is broken (now fixed). I add an arrows on testures of chemical reactor and cryogenic distiller. I hope, this would help:
Also i add a wiki about distillation column: http://minecraft.gamepedia.com…hines/Distillation_column
Is it informative enough, or i should explain some questions more?
Also i add a wiki about distillation column: http://minecraft.gamepedia.com/Mods/IHL_…illation_column
Is it informative enough, or i should explain some questions more?
I managed to get it working from the picture you made, so I think it's ok.
I add an arrows on testures of chemical reactor and cryogenic distiller. I hope, this would help:
It does make it easier to know what is meant to be touching what, but I still don't know/can't put in Spruceresin and get it to run
And the precipitator/condenser, how do you get stuff like vapourous mercury to actually condenser? I can put water into it, and the mercury, but not get anything out. I might well have just filled it up with water, and got it stuck. And.
How do you get air into universal fluid cells too? I can't put air into the cryogenic distiller either, so either it's broken or I'm doing something wrong. Do your machines have specific sides that accept IC2 cables as well?
Crash with the Chimney Knee pipe:
---- Minecraft Crash Report ----
// I let you down. Sorry :(
Time: 07/05/15 19:28
Description: Ticking block entity
java.lang.NoSuchMethodError: java.lang.Math.floorDiv(II)I
at ihl.recipes.UniversalRecipeInput.getMultiplierAndAdjustAmounts(UniversalRecipeInput.java:261)
at ihl.recipes.UniversalRecipeManager.getOutputFor(UniversalRecipeManager.java:114)
at ihl.chemistry.GoldChimneyKneeTileEntity.func_145845_h(GoldChimneyKneeTileEntity.java:74)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ihl.recipes.UniversalRecipeInput.getMultiplierAndAdjustAmounts(UniversalRecipeInput.java:261)
at ihl.recipes.UniversalRecipeManager.getOutputFor(UniversalRecipeManager.java:114)
at ihl.chemistry.GoldChimneyKneeTileEntity.func_145845_h(GoldChimneyKneeTileEntity.java:74)
-- Block entity being ticked --
Details:
Name: goldChimneyKnee // ihl.chemistry.GoldChimneyKneeTileEntity
Block type: ID #436 (tile.goldChimneyKnee // ihl.metallurgy.MachineBaseBlock)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-139,85,266), Chunk: (at 5,5,10 in -9,16; contains blocks -144,0,256 to -129,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #436 (tile.goldChimneyKnee // ihl.metallurgy.MachineBaseBlock)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: Dumpy Dumpy Textures
All players: 1 total; [EntityPlayerMP['Chocohead'/367, l='Dumpy Dumpy Textures', x=-138.67, y=84.49, z=268.51]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 8489459722288883731
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-124,64,248), Chunk: (at 4,4,8 in -8,15; contains blocks -128,0,240 to -113,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 159211 game time, 159211 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 52666 (now: false), thunder time: 50613 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 153150352 bytes (146 MB) / 847773696 bytes (808 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1272 Minecraft Forge 10.13.2.1272 Optifine OptiFine_1.7.10_HD_U_B5 10 mods loaded, 10 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1272} [Forge Mod Loader] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1272} [Minecraft Forge] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.77} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.77-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.22} [FastCraft] (fastcraft-1.22-ctest4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2BackpackHUD{3.0} [IC2 Backpack HUD] (IC2 Backpack HUD v3.0 - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.2.718-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.718-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ihl{0.548} [IHL Tools & Machines for IC2V2] (ihl-tools_n_machines-0.548-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Chocohead'/367, l='Dumpy Dumpy Textures', x=-138.67, y=84.49, z=268.51]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Display More
I was trying to output steam in along with vaporous sulphuric acid. Also,
Is there anyway to automate the 2nd slot of the chemically resistant oven too? Hoppers can go into the first slot and the fuel one, but not the second.
It does make it easier to know what is meant to be touching what, but I still don't know/can't put in Spruceresin and get it to run
I changed NEI recipe display a little bit. Hope this new display describe things:
How do you get air into universal fluid cells too? I can't put air into the cryogenic distiller either, so either it's broken or I'm doing something wrong.
This is absolutely natural and simple. Air surround as. Just put an motor, connect energy and leave it to machine to work. Don't forget to leave one empty block of air at C.D. input side. Additional slot at left side of GUI is for filling compressed air cells.
Woo, the crash is fixed and I managed to get turpentine
One thing, Bronze Tubs don't show what they have in them after a world reload until you open their GUIs.
Do you use the TileEntitySpecialRenderer for all your things? I can understand using it for the animated Stuff, but for the Bronze Tubs? They are not only laggier that way, but they are also not looking good when being next to regular Blocks.
I am talking only about the non-moving Parts of your Models. As I said when we talked about Mirrors, you can combine the Simple Block Renderer with the TileEntitySpecialRenderer.
Do you use the TileEntitySpecialRenderer for all your things? I can understand using it for the animated Stuff, but for the Bronze Tubs? They are not only laggier that way, but they are also not looking good when being next to regular Blocks.
You're absolutely right about that. Its just really hard to modelling all that stuff without seeing result immediately. Thank Zeux and r4wk for creating Techne, so i can see, what i'm doing.
Hello Everyone I Found This Error Or I Am Stupid..
The machine don´t update or im stupid o its a bugs any one can help me?
PS1: i place the mining pipe in the blue machine
I've would say "whoops", because i changed some things and do several mistakes. New fixed version is uploaded.
Also: Glass box and bronze tub now use block renderer instead of tile entity special renderer.
Is there something special needed to harvest the rubber tree sack, or will a pick do? Also, how can you tell the difference between a spruce tree and a spruce log on it's own?
Can we get an electric form of the chemical oven too, using coal for sulphuric acid instead of EU is annoying me.
Is there something special needed to harvest the rubber tree sack, or will a pick do?
Yes, harvesting tool is a pickaxe (and this is a little illogical, i must admit). Should i change it to axe?
Also, how can you tell the difference between a spruce tree and a spruce log on it's own?
Leaves and block of dirt. There is no other difference, you can artificially place spruce log and several blocks of leaves and system will work.
Can we get an electric form of the chemical oven too, using coal for sulphuric acid instead of EU is annoying me.
Sure. Not right now, but at next update.
How slowly does the rubber tree sack make spruce resin? It seemed to take ages just to get 1 bucket's worth.