Posts by Foghrye4

    That is because the world generation Kirara 2 uses is very resource heavy. When playing in SSP the client-side runs fine but it has to wait for (internal)server-side that is busy generating chunks. Once they are done generating, they load up in your client-side too.


    So its not related to server problems? Thank you for explanation.


    BTW latest Code Chicken Core version for 1.7.2 is 1.0.2.10 and NEI 1.0.2.14. At first page here it is are 1.0.0 and 1.0.1. Does invultri already update this?

    May be GregoriousT and Player just should merge IC2 and GregTech together and call this chimera "IC3". And add 3 modes "Hard mode", "Easy mode" and "Very-very-very easy mode".

    I said it in the server already, but just to remember you: replace aluminium rod on the LV collector for a steel rod and bronze rod for an aluminium rod on the MV collector. Otherwise people wont be able to get the LV version till they make electric blast furnace for aluminium (while bronze is cheap).


    Done.

    Finally completely rewrite "me-hatin'-liquids" part. Now it step-by-step can drain ocean to underground. Serial death from mobs on Kirara greatly motivated me to code. Also i slightly change collectors recipes (because someone says it's too cheap) and add gregtech recipes. If gregtech mod is presented on server, ic2 recipes are turning off.

    Yes, i know how use it:



    It means making switch-case for every gui i made. GregoriusT, you mean making IHasGui interface applicable for entities is too much work?

    I have used IHasGui for my addon. It is a very user-friendly interface, that make gui handling much easier. But i have noticed, that IHasGui is not applicable for Entities. Digging in IC2 source i learned, that code checks object, that launch gui, and it should be item or tileentity. I hope, that with minor code changes it can be applied to entities as well. Can you do it, please?

    Lefty
    I never have tested my addon on server before. Now i tested it and bug is confirmed. It seems, that i call TileEntitySpecialRenderer function on server side, what is wrong, because it is client-side only function. Sorry, i will try to repair this after i deal with event handler. And congrats, you are first person, who ever try to launch my mod on server (you does it even before me), or write about it here.