About IC2 recipe manager. I tried to add this recipe:
Recipes.advRecipes.addRecipe(new ItemStack(IHLMod.chargerEjectorItem,1), new Object[] { "PGP", "GCG", "GLG", Character.valueOf('P'), IC2Items.getItem("platelapi"), Character.valueOf('G'), new ItemStack(Blocks.glass,1), Character.valueOf('C'), IC2Items.getItem("glassFiberCableItem"), Character.valueOf('L'), IC2Items.getItem("lapotronCrystal")});
No result. Nonetheless, this code is working:
Recipes.advRecipes.addRecipe(new ItemStack(IHLMod.chargerEjectorItem,1), new Object[] { "PGP", "GCG", "G G", Character.valueOf('P'), IC2Items.getItem("platelapi"), Character.valueOf('G'), new ItemStack(Blocks.glass,1), Character.valueOf('C'), IC2Items.getItem("glassFiberCableItem")});
It seems, that item damage is important as recipe input, although normal IC2 recipes are working with any charge level.
How i can use items with any charge level as recipe input?